a961213 Level 1 of the Dungeon (0, 0, D:1) a +0 spear (1, 23, D:1) a +0 ring mail (10, -9, D:1) a +0 club a goblin corpse (skeletalised by now) (12, 23, D:1) a hobgoblin corpse (skeletalised by now) (13, -6, D:1) 2 poisoned darts (17, -8, D:1) a rat skeleton a quokka skeleton (24, -5, D:1) a +0 club (31, 13, D:1) a ball python skeleton (33, 20, D:1) a +0 short sword a +0 short sword a kobold corpse (skeletalised by now) (37, 4, D:1) a +0 short sword (39, 23, D:1) a +0 leather armour (39, 31, D:1) a +0 falchion (45, 0, D:1) a +0 hand axe Level 2 of the Dungeon [Shop] Qawked's Weapon Shoppe a +5 mace of protection (367 gold) the +5 hand axe of Luyn {freeze, Fly rPois rF-} (440 gold) Fly: It grants you flight. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. It cannot be enchanted further. a +0 war axe (42 gold) a +0 short sword (36 gold) 6 poisoned darts (43 gold) a +0 short sword (36 gold) a +4 trident of flaming (339 gold) a +0 whip (30 gold) [Shop] Catwemonu's Weapon Emporium a +0 dagger of freezing (56 gold) a +0 club (5 gold) a +0 long sword (35 gold) 3 silver javelins (270 gold) a +0 quarterstaff (50 gold) a +0 rapier (55 gold) a +0 rapier (55 gold) a +0 club (5 gold) a +0 broad axe (90 gold) [Shop] Lem Qium's Jewellery Shop the ring "Veyr Pie" {rF++ Int+3} (634 gold) [ring of protection from fire] rF++: It greatly protects you from fire. Int+3: It affects your intelligence (+3). a scarab talisman (175 gold) an amulet of guardian spirit (unknown) (420 gold) a ring of see invisible (unknown) (210 gold) a +6 ring of strength (unknown) (504 gold) a ring of flight (unknown) (245 gold) an inkwell talisman (105 gold) a +6 ring of dexterity (unknown) (504 gold) [Shop] Xyze Samni's Antique Weapon Emporium a +0 dagger (40 gold) a +0 sling (30 gold) a +0 dagger (40 gold) a +0 quarterstaff (100 gold) a +0 flail (70 gold) the +3 war axe of Fuzzy Subterfuge {freeze, rCorr Str-5 Int+2 Dex+4} (720 gold) rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +0 sling (30 gold) a +0 dagger (40 gold) a +0 rapier (110 gold) (0, 0, D:2) an adder corpse (skeletalised by now) (17, 15, D:2) a +0 club (19, 11, D:2) a +0 dagger a goblin skeleton (21, 13, D:2) a +0 robe (21, 14, D:2) a human skeleton (22, -12, D:2) a +0 club a goblin skeleton (22, 1, D:2) the quill talisman of the Merwolf {rC+ MP+6} [quill talisman] rC+: It protects you from cold. MP+6: It affects your magic capacity (+6). (29, 0, D:2) a ball python skeleton (29, 23, D:2) a +0 leather armour (34, 9, D:2) an adder skeleton (44, 20, D:2) a +0 whip (45, 18, D:2) a +0 club a +0 whip a +0 club a gnoll skeleton (45, 19, D:2) a rat skeleton (54, 6, D:2) 5 poisoned darts Level 3 of the Dungeon (0, 0, D:3) an adder skeleton (13, 21, D:3) a +0 robe (14, 7, D:3) a +0 dagger (15, 3, D:3) a +0 robe (17, 8, D:3) a ball python skeleton (22, -20, D:3) a +0 short sword 8 poisoned darts (22, 29, D:3) an adder corpse (skeletalised by now) (29, -10, D:3) a ball python corpse (skeletalised by now) (30, 27, D:3) a rat corpse (skeletalised by now) (31, 11, D:3) an adder skeleton (39, 16, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 mace a +0 leather armour a +0 short sword a +0 short sword a +0 flail a +0 mace an orc corpse an orc corpse an orc corpse