Seeded DCSS version 0.35-a0-295-g2878072334 (webtiles) character file. Game seed: 10728383626950928964 (custom seed) 404686 a961213 the Slayer (level 22, -5/486 HPs) Began as a Minotaur Fighter on Apr 26, 2026. Was the Champion of Okawaru. Killed by divine providence ... invoked by a guardian sphinx (7 damage) ... on level 5 of the Vaults. The game lasted 01:19:32 (47504 turns). a961213 the Slayer (Minotaur Fighter) Turns: 47504, Time: 01:19:32 Health: -5/486 AC: 35 Str: 38 XL: 22 Next: 35% Magic: 27/33 EV: 2 Int: 3 God: Okawaru [******] Gold: 5067 SH: 37 Dex: 13 Spells: 21/21 levels left rFire . . . (100%) w - +9 broad axe (flame) rCold + . . (50%) y - +10 tower shield of Ignorance {rN+ Int-4} rNeg + . . (50%) D - melded +13 crystal plate armour {rC+} rPois + (33%) u - melded +2 hat "Ytwuosma" {rC- Will++ Regen+ SInv} rElec + (33%) C - melded scarf {rC+ rF+} rCorr + (50%) c - melded +0 pair of gloves "Moala" {Rampage rN+ MP-7 SInv} SInv . p - melded +0 pair of boots {Rampage} Will ++... d - amulet of the Heavens {Reflect Will+ rCorr Int-5 SH+5} Stlth E - ring "Noankass" {AC+4 Int+7} HPRegen 1.01/turn S - ring "Doechiz" {rElec rC+ Str+9} MPRegen 0.23/turn %: reflection @: berserking (expiring), tree-form, studying Stealth, very quick A: resilient, branches, torment immunity, amphibious, boosted hp, stationary, -Tele, (horns 2), (retaliatory headbutt), (talons 1), (iridescent scales 1) }: 2/15 runes: barnacled, gossamer a: Renounce Religion (0%), Heroism (0%), Finesse (0%), Duel (1%) You were on level 5 of the Vaults. You worshipped Okawaru. Okawaru was exalted by your worship. You were a tree. You visited 8 branches of the dungeon, and saw 39 of its levels. You visited the chambers of the Necropolis 2 times. You also visited: Bailey, Gauntlet, Ice Cave and Volcano. You collected 6765 gold pieces. You spent 1698 gold pieces at shops. Inventory: Hand Weapons w - a +9 broad axe of flaming (weapon) H - a +2 shortbow of flaming J - a +2 bardiche of distortion Missiles h - 11 throwing nets k - 11 curare-tipped darts s - 16 silver javelins (quivered) v - 18 atropa-tipped darts B - 24 javelins Armour b - a +0 helmet c - the +0 pair of gloves "Moala" (melded) {Rampage rN+ MP-7 SInv} (You found it in a Gauntlet) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rN+: It protects you from negative energy. MP-7: It affects your magic capacity (-7). SInv: It lets you see invisible. It cannot be enchanted further. e - a +2 pair of gloves i - a +0 kite shield m - the +6 tower shield "Gaquofim" {rF++ rN+} (You acquired it on level 15 of the Dungeon) rF++: It greatly protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. p - a +0 pair of boots of rampaging (melded) r - the +1 pair of boots of Weedixum {rN+} (You found it in the Necropolis) rN+: It protects you from negative energy. It cannot be enchanted further. t - a scarf of harm u - the +2 hat "Ytwuosma" (melded) {rC- Will++ Regen+ SInv} (You found it on level 4 of the Spider Nest) rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. Regen+: It increases your rate of health regeneration. SInv: It lets you see invisible. It cannot be enchanted further. x - a scarf of shadows y - the +10 tower shield of Ignorance (worn) {rN+ Int-4} (You took it off Louise on level 4 of the Spider Nest) rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). It cannot be enchanted further. z - the +2 helmet of the Stone Wall {Snipe, rF+} (You found it in the Necropolis) rF+: It protects you from fire. It cannot be enchanted further. A - the +0 hat "Fuerrod" {rElec rF+ Str+2 Int+2} (You found it on level 3 of the Lair of Beasts) rElec: It insulates you from electricity. rF+: It protects you from fire. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). It cannot be enchanted further. C - a scarf of resistance (melded) D - a +13 crystal plate armour of cold resistance (melded) F - the +7 plate armour of Tenacity {Rampage rElec Int+4} (You found it on level 4 of the Shoals) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). It cannot be enchanted further. I - a +0 pair of boots of earth K - a +2 ring mail of fire resistance N - a +2 pair of boots Magical Staves T - the necromancy staff of Zudd {rN++ Will- Str+5 SInv Necro} (You found it on level 3 of the Elven Halls) [staff of necromancy] rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. Str+5: It affects your strength (+5). SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. Jewellery a - a ring of resist corrosion d - the amulet of the Heavens (worn) {Reflect Will+ rCorr Int-5 SH+5} (You acquired it on level 1 of the Dungeon) [amulet of reflection] Reflect: It reflects blocked missile attacks. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). SH+5: It affects your SH (+5). f - a +4 ring of slaying g - a +6 ring of intelligence j - a +5 ring of evasion l - an amulet of wildshape n - the ring "Boimnepy" {rPois rN+ Int+2} (You acquired it on level 15 of the Dungeon) [ring of poison resistance] rPois: It protects you from poison. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). q - the ring "Umosho" {rElec rF+ Dex+4} (You found it in the Necropolis) [ring of protection from fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). E - the ring "Noankass" (worn) {AC+4 Int+7} (You found it on level 4 of the Shoals) [ring of protection] AC+4: It affects your AC (+4). Int+7: It affects your intelligence (+7). G - an amulet of wildshape L - a ring of protection from fire M - a ring of flight O - a +4 ring of protection S - the ring "Doechiz" (worn) {rElec rC+ Str+9} (You took it off a deep elf master archer on level 3 of the Elven Halls) [ring of strength] rElec: It insulates you from electricity. rC+: It protects you from cold. Str+9: It affects your strength (+9). Talismans o - a granite talisman Wands e - a wand of charming (44) p - a wand of polymorph (19) a - a wand of flame (95) f - a wand of mindburst (39) b - a wand of acid (7) d - a wand of digging (10) c - a wand of iceblast (19) Scrolls b - 5 scrolls of blinking r - 6 scrolls of revelation i - 27 scrolls of identify p - 3 scrolls of poison I - 5 scrolls of immolation f - 5 scrolls of fear N - 11 scrolls of noise x - 4 scrolls of amnesia V - 12 scrolls of vulnerability g - 5 scrolls of fog t - 13 scrolls of teleportation w - 3 scrolls of enchant weapon c - 3 scrolls of silence {unknown} e - a scroll of butterflies {unknown} Potions m - 12 potions of might g - 5 potions of magic L - 10 potions of lignification w - 3 potions of heal wounds B - 5 potions of berserk rage h - 5 potions of haste c - 15 potions of curing e - 4 potions of enlightenment b - 4 potions of brilliance a - 8 potions of ambrosia C - 4 potions of cancellation d - 5 potions of invisibility {unknown} r - a potion of resistance M - 7 potions of mutation A - 4 potions of attraction q - 3 potions of moonshine Miscellaneous g - a +0 phial of floods Skills: - Level 22.3 Fighting - Level 18.0 Axes + Level 16.1 Throwing - Level 22.1 Armour - Level 22.0 Shields + Level 16.1 Invocations You had 21 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 61% 1 Foxfire Conj/Fire 0% 2x1d4 61% 1 Kiss of Death Conj/Necr 0% 2d5 61% 1 Magic Dart Conj 0% 1d3 61% 1 Sandblast Erth 0% 2d4 61% 1 Shock Conj/Air 0% 1d3 61% 1 Blink Tloc 0% N/A 75% 2 Jinxbite Hex 0% 2d2 75% 2 Lesser Beckoning Tloc 0% N/A 75% 2 Momentum Strike Conj/Tloc 0% 3d8 75% 2 Sublimation of Blood Necr 0% N/A 75% 2 Confusing Touch Hex 0% N/A 93% 3 Frozen Ramparts Ice 0% 1d1 93% 3 Gloom Hex/Necr 0% N/A 93% 3 Inner Flame Hex/Fire 0% N/A 93% 3 Passwall Erth 0% N/A 93% 3 Sigil of Binding Hex 0% N/A 93% 3 Stone Arrow Conj/Erth 0% 3d7 93% 3 Vampiric Draining Necr 0% 2d6 93% 3 Volatile Blastmotes Fire/Tloc 0% 2d10 93% 3 Brom's Barrelling Bould Conj/Erth 0% 2d4 100% 4 Cause Fear Hex 0% N/A 100% 4 Cigotuvi's Putrefaction Necr/Air 0% N/A 100% 4 Dimensional Bullseye Hex/Tloc 0% N/A 100% 4 Dispel Undead Necr 0% 3d6 100% 4 Flame Wave Conj/Fire 0% 2d4 100% 4 Fulminant Prism Conj/Alch 0% 3d5 100% 4 Ignite Poison Fire/Alch 0% N/A 100% 4 Iskenderun's Battlesphe Conj/Frge 0% 2d7 100% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 100% 4 Leda's Liquefaction Alch/Erth 0% N/A 100% 4 Passage of Golubria Tloc 0% N/A 100% 4 Rending Blade Conj/Frge 0% 2d6 100% 4 Sticky Flame Fire/Alch 0% 2d4 100% 4 Alistair's Intoxication Alch 0% N/A 100% 5 Arcjolt Conj/Air 0% 1d10 100% 5 Curse of Agony Necr 0% N/A 100% 5 Detonation Catalyst Fire/Alch 0% 2d7 100% 5 Fireball Conj/Fire 0% 3d3 100% 5 Lee's Rapid Deconstruct Erth 0% 3d4* 100% 5 Yara's Violent Unravell Hex/Alch 0% 3d3 100% 5 Bombard Conj/Erth 0% 9d1 100% 6 Eringya's Noxious Bog Alch 0% 4d6 100% 6 Fortress Blast Frge 0% 6d17 100% 6 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Plasma Beam Fire/Air 0% 2x1d10 100% 6 Magnavolt Erth/Air 0% 4d9 100% 7 Orb of Destruction Conj 0% 9d5 100% 7 Rimeblight Ice/Necr 0% 2d4 (prima100% 7 Ignition Fire 0% 3d3 100% 8 Maxwell's Capacitive Co Air 0% ∞ 100% 8 Launch Clockwork Bee Frge Unusable N/A N/A 3 Summon Ice Beast Ice/Summ Unusable N/A N/A 3 Tukima's Dance Hex Unusable N/A N/A 3 Awaken Armour Erth/Frge Unusable N/A N/A 4 Forge Lightning Spire Air/Frge Unusable 3d4 N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Zot: 25761 Temple (1/1) D:6 Zot: 5912 Lair (5/5) D:8 Zot: 23782 Shoals (4/4) Lair:3 Zot: 20237 Spider (4/4) Lair:2 Zot: 20535 Slime (0/5) Lair:5 Orc (2/2) D:9 Zot: 10693 Elf (3/3) Orc:2 Zot: 13967 Vaults (5/5) D:14 Zot: 24834 Crypt (0/3) Vaults:2 Depths (0/4) D:15 Bailey (visited) IceCv (visited) Volcano (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:2 ( D:6 * D:10 * D:15 ** Orc:1 ?:? Orc:2 ([*: Elf:2 *: Elf:3 *: Shoals:1 *= Shoals:2 * Vaults:2 :: Portals: Trove: Shoals:1 (show slimy rune of Zot) Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. You are amphibious. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. (You have a pair of horns on your head.) (You reflexively headbutt those who attack you in melee.) (You have sharp toenails.) (You are partially covered in iridescent scales. (AC +2)) Message History You hit the iron dragon. You hit the stone giant. You burn the stone giant. You slice the deep troll!! You burn the deep troll. You kill the deep troll! Okawaru accepts your kill. The troll leather armour is intact enough to wear. You block the vault guard's attack. You block the stone giant's attack. You encounter an undying armoury. You recovered 1 HP! You hit the stone giant. You burn the stone giant. The stone giant is almost dead. You slash the iron dragon! You burn the iron dragon. The iron dragon breathes metal splinters at you. The spray of metal splinters hits you!! * * * LOW HITPOINT WARNING * * * You hear a shout! x2 You take 28 HP, and have [1/486] HP You took 28 damage! You open the stone giant like a pillowcase!!! You burn the stone giant. You kill the stone giant! Okawaru accepts your kill. You hit the iron dragon but do no damage. You encounter a deep troll. The vault guard completely misses you. You recovered 1 MP! You slice the guardian sphinx!! You burn the guardian sphinx. The guardian sphinx is moderately wounded. You slice the iron dragon!! You burn the iron dragon. You block the vault guard's attack. You recovered 1 HP! You are too berserk! You are too berserk! You barely miss the guardian sphinx. The guardian sphinx is moderately wounded. You carve the iron dragon like a ham!!! You burn the iron dragon. You kill the iron dragon! Okawaru accepts your kill. The guardian sphinx mutters an ancient curse at you. Something smites you! You die... #....# .... #....# ..... #....#$..... # #....#...... ##.#....#...... )##..#....#...... .v......)))...... ####...([.).##### ......[♣