Seeded DCSS version 0.35-a0-295-g2878072334 (webtiles) character file. Game seed: 3166314572408786539 (custom seed) 12 a961213 the Digger (level 2, 15/15 HPs) Began as a Gargoyle Earth Elementalist on Apr 27, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:57 (833 turns). a961213 the Digger (Gargoyle Earth Elementalist) Turns: 833, Time: 00:00:57 Health: 15/15 AC: 4 Str: 11 XL: 2 Next: 33% Magic: 4/5 EV: 11 Int: 15 God: Gold: 42 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois ∞ (0%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sickness immunity, negative energy resistance 1, electricity resistance, torment resistance 1, stone body, horns 1, evolution 1, MP-powered wands a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 42 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - an amulet of reflection c - a ring of protection from cold d - an amulet of the acrobat e - a +6 ring of intelligence Scrolls c - a scroll of identify {unknown} e - a scroll of fear {unknown} Potions g - a potion of magic d - a potion of brilliance {unknown} Skills: - Level 1.5 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting - Level 1.1 Conjurations + Level 4.5 Earth Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 30% 2d9 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 15% N/A 11% 3 Stone Arrow Conj/Erth 18% 3d8 22% 3 Grave Claw Necr 2% 2d7 32% 2 Brom's Barrelling Bould Conj/Erth 9% 2d4 56% 4 Petrify Alch/Erth 4% N/A 65% 4 Airstrike Air 0% 2d(1-17) 91% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5151 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +2) You have a pair of small horns on your head. You have hidden genetic potential. You expend magic power (3 MP) to strengthen your wands. Message History You hit the rat. The rat is heavily wounded. The rat closely misses you. A rat is nearby! Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (heavily wounded, 82% to hit) The blast of sand hits the rat. You kill the rat! You lose 1MP, and have [4/5] MP No target in view! You see here a rat corpse. f - a sapphire potion MP Full (5) You recovered 1 MP! No target in view! You see here a parchment of Sandblast. You open the door. There is an open door here. You open the door. There is an open door here. Found an inkwell talisman. Okay, then. No target in view! Found a stone staircase leading down. No target in view! You encounter a frilled lizard. The frilled lizard hisses angrily. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a frilled lizard (70% to hit) The blast of sand hits the frilled lizard! You kill the frilled lizard! You lose 1MP, and have [4/5] MP It was a potion of mutation. You feel extremely strange. A pair of horns grows on your head! You feel your magical essence link to the dungeon's wands. You feel a hidden potential growing inside you. Sorry, you're not good enough to have a special ability. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ######## #### #....... #... #....... #... #....... #... # #....... #%..#####.# #....... #>..@.....# #....... #...#..#### #....[.. #.####...#########... # #####.....##...... ##...#'.##....####' #.....#####.## ## #.....# #..⌠###### #.....## #........# # ##...#'# #+###'##.' There were no monsters in sight! Vanquished Creatures 2 endoplasms (D:1) A hobgoblin (D:1) A ball python (D:1) 4 bats (D:1) 3 frilled lizards (D:1) 3 goblins (D:1) A rat (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | a961213 the Gargoyle Earth Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 121 | D:1 | Found a faded altar of an unknown god. 148 | D:1 | Reached skill level 4 in Earth Magic 466 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/5 832 | D:1 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 832 | D:1 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 832 | D:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 833 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_basic, chequers_ecumenical_altar_island Skill XL: | 1 | ---------------+----+----- Earth Magic | 4 | 4.5 Dodging | | 1.5 Stealth | | 2.1 Spellcasting | | 2.0 Conjurations | | 1.1 Action || total ---------------------------++------- Attack: Normal || 14 Melee: Unarmed || 14 Cast: Sandblast || 17 Drink: Mutation || 1 Stab: Sleeping || 3 Armour: Robe || 14 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 848 | 848 | 0 | 0 | 729 | 1 | 848.0 | Dungeon | 848 | 848 | 0 | 0 | 729 | 1 | 848.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 848 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+