Seeded DCSS version 0.35-a0-384-gb5a32d538b (webtiles) character file. Game seed: 6128726163514031683 (custom seed) 33 a961213 the Apothecary (level 3, 28/28 HPs) Began as a Demonspawn Alchemist on May 26, 2026. Quit the game on level 3 of the Dungeon. The game lasted 00:01:32 (346 turns). a961213 the Apothecary (Demonspawn Alchemist) Turns: 346, Time: 00:01:33 Health: 28/28 AC: 2 Str: 12 XL: 3 Next: 12% Magic: 6/6 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: powered by death 1, demonic touch 1, poor constitution 1, strong 1, reckless a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. Inventory: Armour a - a +0 robe (worn) Potions g - a potion of magic Skills: + Level 2.8 Fighting - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting - Level 1.0 Conjurations - Level 3.0 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 20% 1d1 13% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 14% 2d6 16% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 38% 3 Olgreb's Toxic Radiance Alch 9% N/A 56% 4 Sticky Flame Fire/Alch 5% 2d4 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17653 Altars: Innate Abilities, Weirdness & Mutations You regenerate a little health from kills. Your touch may inflict minor irresistible damage on your foes. Your body sometimes grows weak upon taking damage. You are strong. (Str +4, Int/Dex -1) Your SH is halved, but you deal more damage with two-handed weapons. Message History Aim: an adder (heavily wounded, very poisoned) Poisonous fumes billow around the adder! The adder looks even sicker. You feel sick. The adder misses you. You take 1 HP, and have [14/23] HP; You lose 1MP, and have [1/5] MP You took 1 damage! You are too injured to fight recklessly! You hit the adder. Your touch misses the adder. The adder is almost dead. You feel sick. You kill the adder! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2; Your demonic ancestry asserts itself... A wave of death washes over you. You gain 3 HP, and have [17/28] HP You recovered 3 HP! You feel sick. You are no longer poisoned. You take 1 HP, and have [16/28] HP You took 1 damage! You recovered 1 HP! You recovered 1 MP! d - an emerald potion Your magical contamination has completely faded away. You recovered 1 HP! You start resting. Magic restored. You gain 8 HP, and have [26/28] HP; MP Full (6) You recovered 8 HP! You recovered 4 MP! You start resting. HP restored. HP Full. (28) You recovered 2 HP! It was a potion of mutation. You feel extremely strange. You feel your constitution weaken. You feel a sudden disregard for your own safety. You feel stronger. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##...........#.# #......#.....#)# ###.#....†.# #...#....### #.#.#....# . #...#....# ... #.###...## #.....#......# #.......@...## ##.........## ##......### ######## There were no monsters in sight! Vanquished Creatures 2 adders (D:3) A dart slug (D:3) A hobgoblin (D:3) A quokka (D:1) 6 ball pythons A bat (D:1) 2 frilled lizards (D:1) 3 goblins 2 kobolds (D:1) A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | a961213 the Demonspawn Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 53 | D:1 | Reached skill level 1 in Fighting 104 | D:1 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 104 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/5 282 | D:3 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 282 | D:3 | Reached XP level 3. HP: 17/28 MP: 1/6 345 | D:3 | Gained mutation: Your body sometimes grows weak upon taking | damage. [potion of mutation] 345 | D:3 | Gained mutation: Your SH is halved, but you deal more | damage with two-handed weapons. [potion of mutation] 345 | D:3 | Gained mutation: You are strong. (Str +4, Int/Dex -1) | [potion of mutation] 346 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: co_arrival_hall_of_pillars, layout_basic D:2: layout_basic, kennysheep_generic_room_11, minmay_quantized, uniq_sigmund D:3: lemuel_castle_with_subvaults [lemuel_castle_interior_carwin_1], layout_basic, serial_corexii_hall, corexii_hall_statues_x, chequers_hall_statues_y, kennysheep_potato, nicolae_grassy_gnolls Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 2 | 2.8 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Conjurations | | 1.0 Alchemy | | 3.0 Action || total ---------------------------++------- Attack: Normal || 26 Melee: Unarmed || 26 Punch || 1 Touch || 1 Cast: Poisonous Vapours || 22 Drink: Mutation || 1 Armour: Robe || 16 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 347 | 347 | 0 | 130 | 3 | 3 | 115.7 | Dungeon | 347 | 347 | 0 | 130 | 3 | 3 | 115.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 209 daAuts D:1: 128 daAuts D:2: 9 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+