a961213 Level 1 of the Dungeon (3, 14, D:1) a +1 dagger of venom (3, 21, D:1) a +0 club a goblin skeleton (4, 19, D:1) a +0 short sword a stone a kobold skeleton (5, 19, D:1) a quokka skeleton (6, 7, D:1) a +0 robe (6, 30, D:1) a ball python corpse (skeletalised by now) (8, 54, D:1) a +0 short sword a stone (10, 30, D:1) a hobgoblin corpse (skeletalised by now) (25, 32, D:1) a +0 whip a gnoll skeleton (26, 32, D:1) a +0 short sword a hobgoblin skeleton a frilled lizard skeleton (27, 30, D:1) a ball python skeleton (29, 31, D:1) a +0 short sword 3 stones (30, 32, D:1) a +0 dagger (32, 26, D:1) a +0 ring mail (34, 24, D:1) a +0 plate armour (41, 11, D:1) a +0 short sword (41, 13, D:1) a +0 club a goblin corpse (skeletalised by now) (42, 7, D:1) a +0 dagger (46, 44, D:1) a hobgoblin corpse (skeletalised by now) (51, 30, D:1) a hobgoblin corpse (skeletalised by now) (54, 28, D:1) a ball python corpse (skeletalised by now) (57, 40, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Naig's Book Shoppe a parchment of Construct Spike Launcher (81 gold) a parchment of Awaken Armour (182 gold) a parchment of Summon Seismosaurus Egg (182 gold) a parchment of Freeze (56 gold) a parchment of Nazja's Percussive Tempering (257 gold) a parchment of Ignition (585 gold) a parchment of Metabolic Englaciation (257 gold) (0, 0, D:2) a bat skeleton (8, -19, D:2) a bat corpse (skeletalised by now) (12, -10, D:2) a +0 whip (17, 6, D:2) a ball python skeleton (18, -15, D:2) a +0 dagger (19, 2, D:2) a +0 leather armour (20, -18, D:2) a +0 dagger a goblin skeleton (21, -18, D:2) an adder skeleton (23, 4, D:2) a jackal skeleton (23, 5, D:2) a jackal skeleton (24, 4, D:2) a ball python skeleton (26, 5, D:2) a bat skeleton an adder skeleton (27, -17, D:2) an adder corpse (skeletalised by now) an adder corpse (skeletalised by now) (28, -17, D:2) a rat corpse (skeletalised by now) (28, 3, D:2) a jackal skeleton (29, 1, D:2) a hobgoblin skeleton (32, -15, D:2) a +0 plate armour Level 3 of the Dungeon (0, 0, D:3) a hobgoblin corpse (skeletalised by now) (11, 25, D:3) the +2 mace of Drought {concuss, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. It cannot be enchanted further. (12, 12, D:3) a hobgoblin skeleton (15, -3, D:3) a +0 dagger a goblin corpse (skeletalised by now) (17, 15, D:3) a +0 halberd (18, -9, D:3) a hobgoblin corpse (skeletalised by now) (19, -4, D:3) a +0 club (28, -11, D:3) a frilled lizard corpse (skeletalised by now) (28, 1, D:3) a bat skeleton (32, 31, D:3) a rat corpse (skeletalised by now) (37, 31, D:3) 2 flux baubles (48, 5, D:3) a +0 spear (49, 5, D:3) a +0 halberd a gnoll skeleton (53, 7, D:3) a +0 club a +0 robe (55, 5, D:3) a +0 dagger a kobold corpse (skeletalised by now) (56, 31, D:3) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) Level 4 of the Dungeon (9, -26, D:4) a +0 robe (11, -15, D:4) a +1 hat (14, -25, D:4) a parchment of Freeze (24, -20, D:4) a +0 great sword of holy wrath (30, -33, D:4) a +0 short sword a kobold corpse (31, -6, D:4) a +0 war axe (32, -20, D:4) 3 poisoned darts (40, -14, D:4) a +0 flail a gnoll corpse (41, -13, D:4) a +0 spear a gnoll corpse (42, -14, D:4) 3 poisoned darts (45, -17, D:4) a potion of heal wounds (45, -9, D:4) a wand of charming (9) (46, -11, D:4) a scroll of identify