Dungeon Crawl Stone Soup version 0.35-a0-479-gf4db44de03 (webtiles) character file. Game seed: 15088951594598478365 63 a961213 the Chopper (level 3, -4/31 HPs) Began as a Minotaur Fighter on June 11, 2026. Slain by Sigmund ... wielding a +0 scythe (13 damage) ... on level 2 of the Dungeon. The game lasted 00:01:24 (1337 turns). a961213 the Chopper (Minotaur Fighter) Turns: 1337, Time: 00:01:24 Health: -4/31 AC: 0 Str: 22 XL: 3 Next: 89% Magic: 2/2 EV: 16 Int: 5 God: Gold: 70 SH: 0 Dex: 14 Spells: 2/2 levels left rFire . . . (100%) a - melded +0 war axe rCold . . . (100%) c - melded +0 buckler rNeg . . . (100%) b - melded +0 scale mail rPois . (100%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (ring unavailable) HPRegen 0.25/turn (ring unavailable) MPRegen 0.08/turn %: no passive effects @: bat-form, flying, very quick A: extremely fast, flying, no casting, weak attacks, tiny, (horns 2), (retaliatory headbutt) a: no special abilities You were on level 2 of the Dungeon. You were a bat. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons a - a +0 war axe (melded) Armour b - a +0 scale mail (melded) c - a +0 buckler (melded) Jewellery d - a ring of flight Scrolls c - 2 scrolls of identify {unknown} e - a scroll of poison {unknown} Potions m - 2 potions of might d - a potion of attraction {unknown} f - a potion of curing {unknown} Skills: - Level 3.6 Fighting + Level 5.2 Axes - Level 3.6 Armour - Level 3.6 Shields You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 0% 2x1d4 47% 1 Ensorcelled Hibernation Hex/Ice 0% N/A 63% 2 Ozocubu's Armour Ice 0% N/A 85% 3 Passwall Erth 0% N/A 85% 3 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10638 Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are a bat. You cover ground extremely quickly. You are tiny, dextrous, and very evasive. You are flying. You cannot cast spells. Your unarmed attacks are very weak. You are incapable of wielding weapons or throwing items. Your auxiliary armour is melded. (You have a pair of horns on your head.) (You reflexively headbutt those who attack you in melee.) Message History You take 9 HP, and have [22/31] HP !!!!! HP Warning !!!!! You took 9 damage! You block the jackal's attack. The jackal barely misses you. Things that are here: a +0 club; a goblin corpse You miss something. You slash the jackal! You kill the jackal! You hear some strange, mumbled words. You are confused. You recovered 1 HP! A magic dart appears from out of thin air! The magic dart hits you. You take 2 HP, and have [21/31] HP You took 2 damage! You bump into the rock wall. Something hits you but does no damage. You hear a zap. Something tries to affect you, but you resist. You recovered 1 HP! You're too confused to move! You bump into the rock wall. You feel less confused. The jackal bites you. You hear a zap. You turn into a bat. Your +0 war axe, +0 scale mail and +0 buckler meld into your body. You take 1 HP, and have [21/31] HP You took 1 damage! You hit something but do no damage. The jackal barely misses you. Something hits you. You take 6 HP, and have [15/31] HP You took 6 damage! You barely miss something. The jackal barely misses you. You recovered 1 HP! You closely miss something. The jackal misses you. Something hits you! * * * LOW HITPOINT WARNING * * * The jackal completely misses you. You take 7 HP, and have [9/31] HP !!!!! HP Warning !!!!! You took 7 damage! Something hits you! You die... #.# ####.# # #.# #....# # #.# ####.## # #.###.....#### ## #...'........####. #.###.....#####... #.# ###..>.# #>.## #.#####...)###.### #b......).)).#.# # #..............# # #h{............# # #)#####........# # #.# #........# #.. ....##...... #........ #....### ......... ...... ....... ......## You could see a jackal. Vanquished Creatures 3 gnolls (D:2) A ribbon worm (D:2) 5 hobgoblins 4 jackals 4 ball pythons 7 bats 4 endoplasms 4 frilled lizards A goblin (D:2) 2 kobolds (D:1) 2 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | a961213 the Minotaur Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 0/0 24 | D:1 | Reached skill level 3 in Axes 164 | D:1 | Reached XP level 2. HP: 26/26 MP: 1/1 1037 | D:2 | Reached skill level 4 in Axes 1196 | D:2 | Reached XP level 3. HP: 31/31 MP: 2/2 1212 | D:2 | Reached skill level 5 in Axes 1317 | D:2 | Encountered Sigmund 1337 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dreamdust_arrival_beginning_and_end, layout_basic, nicolae_titane, corexii_corridor_pit, minmay_door_square D:2: minmay_wonky_spiral, layout_basic, grunt_ministairs_15, darby_raucous_goblin_parties, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Axes | 3 4 5 | 5.2 Fighting | | 3.6 Armour | | 3.6 Shields | | 3.6 Action || total ---------------------------++------- Attack: Normal || 71 Melee: War axe || 81 Headbutt || 17 Unarmed || 3 Armour: Scale mail || 56 None || 3 Dodge: Dodged || 47 Block: Buckler || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1360 | 1348 | 12 | 0 | 1137 | 2 | 680.0 | Dungeon | 1360 | 1348 | 12 | 0 | 1137 | 2 | 680.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1005 daAuts D:2: 355 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+