abcdef Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (10, 2, D:1) 3 flux baubles (15, 7, D:1) a +0 robe (17, 6, D:1) a +0 glaive a hobgoblin skeleton (19, 27, D:1) a +0 club 4 stones a kobold corpse (skeletalised by now) (20, 27, D:1) a bat corpse (skeletalised by now) (24, 0, D:1) a +0 whip 5 stones (25, -11, D:1) a +0 spear (27, 37, D:1) a rat corpse (skeletalised by now) (28, 0, D:1) a +0 club (41, 23, D:1) a +0 dagger a kobold corpse (skeletalised by now) (44, -1, D:1) a +0 club (56, -5, D:1) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (59, -2, D:1) a bat corpse (skeletalised by now) (62, 34, D:1) a +0 trident Level 2 of the Dungeon (0, 0, D:2) a frilled lizard corpse (skeletalised by now) (10, 27, D:2) a +0 devious dagger (13, -10, D:2) a quill talisman (16, 27, D:2) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. (18, -8, D:2) a +2 dagger of holy wrath a goblin corpse (skeletalised by now) (23, 25, D:2) 3 flux baubles (34, 24, D:2) a bat corpse (37, 6, D:2) a +0 club (43, -6, D:2) a bat corpse (46, 0, D:2) a quokka corpse (47, 1, D:2) a ribbon worm corpse (48, 9, D:2) a parchment of Call Imp (49, 1, D:2) a +0 club 4 stones a kobold corpse (49, 12, D:2) a +0 hand axe (50, -9, D:2) a +0 whip (57, -4, D:2) a +0 club a goblin corpse