abdnoob Level 1 of the Dungeon (0, 0, D:1) a +0 shield (17, 9, D:1) a +0 club (23, 27, D:1) a +0 spear (27, -2, D:1) a +0 whip (28, 18, D:1) 6 large rocks (29, 33, D:1) a +0 club (45, 14, D:1) a +0 whip (51, 36, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (21, 11, D:2) a +0 mace (23, 23, D:2) a +0 whip (24, 13, D:2) a +0 club a +0 chain mail (25, -23, D:2) a +0 robe (25, 24, D:2) a cursed +0 ring mail (27, 7, D:2) a +0 leather armour (27, 27, D:2) 42 arrows (33, -10, D:2) a +0 club (34, -3, D:2) a +0 robe (38, 18, D:2) a +0 robe (39, 7, D:2) a +0 club (45, -3, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger of protection (0, 4, D:3) a +0 ring mail (6, -21, D:3) a +0 mace a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 flail a +0 leather armour (12, -15, D:3) a +0 club (31, -25, D:3) 99 sling bullets (38, -19, D:3) a +0 hand axe (46, 15, D:3) an uncursed ring of teleportation Level 4 of the Dungeon [Shop] Fororo's Antique Armour Shop a +2 scale mail of magic resistance (378 gold) a +0 helmet (81 gold) a +0 leather armour (36 gold) a +0 scale mail (72 gold) a +0 robe (12 gold) a +0 leather armour (36 gold) a +0 plate armour (414 gold) a +0 leather armour (36 gold) a +0 ring mail of cold resistance (198 gold) a +0 chain mail (81 gold) a +0 ring mail of cold resistance (198 gold) (0, 0, D:4) a +0 club a +0 leather armour (3, -51, D:4) a +0 falchion (3, -1, D:4) a +0 hand axe (5, -45, D:4) a +0 club (5, -15, D:4) a +0 long sword (8, 0, D:4) a +0 club (10, -26, D:4) a +0 scale mail (14, -4, D:4) a +0 club a +0 leather armour (15, 7, D:4) a +0 leather armour (27, -38, D:4) a +0 club (41, 2, D:4) a cursed -2 club the +6 hunting sling of Summer {freeze, rElec rF- rC+ Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. (50, 0, D:4) a +0 dagger a +0 robe a +0 club (60, -26, D:4) a +0 ring mail (64, -37, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a +0 short sword (1, 3, D:5) a +0 whip (14, 1, D:5) a +2 flail of protection a +0 scale mail (33, 13, D:5) a +0 war axe (40, -1, D:5) 93 sling bullets (41, 0, D:5) a +2 whip of freezing a cursed +0 robe (42, 23, D:5) a +0 chain mail (48, 13, D:5) a +4 quarterstaff of chaos (49, 16, D:5) a +0 mace of protection Level 6 of the Dungeon (10, -17, D:6) a +0 leather armour (10, -3, D:6) a +0 club (38, -9, D:6) the +0 pair of gloves of Calculation {+Inv rF+ Int+4 Stlth-} It affects your intelligence (+4). It protects you from fire. It lets you turn invisible. It makes you less stealthy. (39, -32, D:6) a +0 robe (42, -7, D:6) a +0 morningstar (50, -27, D:6) a +0 ring mail (58, -37, D:6) a cursed +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (2, 0, D:7) a +0 mace (6, -27, D:7) an orc skeleton a +0 dagger (6, -26, D:7) an orc skeleton a +0 flail (7, -27, D:7) a +0 flail a +0 ring mail (9, -26, D:7) an orc skeleton a +0 dagger (12, -26, D:7) a +0 dagger (16, -33, D:7) a +0 leather armour (17, -26, D:7) a +0 robe (19, -33, D:7) a curare-tipped dart (20, -32, D:7) a stone (20, -31, D:7) 3 stones (20, -30, D:7) a +0 flail (unseen) (20, -29, D:7) a throwing net (23, -32, D:7) an uncursed staff of air