abel117 Level 1 of the Dungeon (0, 0, D:1) a +2 whip of electrocution a hobgoblin corpse (skeletalised by now) (10, 20, D:1) a +0 robe (14, -7, D:1) an inkwell talisman (16, -6, D:1) a +0 dagger 4 stones a kobold skeleton (18, -9, D:1) a +0 dagger a goblin skeleton (18, -8, D:1) a hobgoblin skeleton (21, -3, D:1) a quill talisman a rat corpse (skeletalised by now) (31, -2, D:1) a +0 short sword a kobold corpse (skeletalised by now) (34, -2, D:1) 6 gold pieces (42, 1, D:1) a +0 pair of boots (46, -2, D:1) a +0 club a goblin corpse (skeletalised by now) (56, 30, D:1) a +0 dagger (64, 36, D:1) a ring of magical power Level 2 of the Dungeon (1, 11, D:2) a ball python skeleton (5, 27, D:2) a bat corpse (skeletalised by now) (7, 18, D:2) a bat skeleton (9, 12, D:2) a +0 dagger a goblin skeleton (17, 1, D:2) an adder skeleton (21, 18, D:2) a frilled lizard skeleton (32, 24, D:2) a +0 club (32, 25, D:2) a +0 short sword a kobold skeleton (37, 33, D:2) a +0 whip (40, 28, D:2) a +0 short sword (43, 16, D:2) a +0 spear (44, 10, D:2) a frilled lizard corpse (skeletalised by now) (44, 41, D:2) a +1 dagger of venom 3 stones (57, -14, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a bat corpse (skeletalised by now) (11, 1, D:3) a +0 whip an orc skeleton (17, -10, D:3) a +0 scythe a +0 robe the human skeleton of Sigmund (24, 16, D:3) a +0 club (24, 17, D:3) the +5 rapier "Huibley" {devious, Int-2 Dex+4} Int-2: It affects your intelligence (-2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (25, -12, D:3) a +1 dagger of venom a +0 leather armour (25, 7, D:3) a +0 short sword a +2 scale mail of cold resistance a +0 dagger a +0 leather armour the human corpse of Terence (skeletalised by now) an orc corpse (skeletalised by now) (29, 10, D:3) a +0 pair of boots (29, 14, D:3) 4 boomerangs (29, 15, D:3) a +0 short sword a kobold corpse (skeletalised by now) (30, 16, D:3) an adder corpse (skeletalised by now) (30, 17, D:3) an adder corpse (skeletalised by now) (33, -5, D:3) an adder corpse (skeletalised by now) (35, -17, D:3) a quokka corpse (skeletalised by now) (37, -17, D:3) a rat corpse (skeletalised by now) (44, 1, D:3) a frilled lizard corpse (skeletalised by now) (44, 2, D:3) a rat corpse (skeletalised by now) (45, 4, D:3) a +0 short sword (49, -16, D:3) a +0 club an orc skeleton (54, 4, D:3) a rat corpse (skeletalised by now) (55, 13, D:3) a jackal corpse (skeletalised by now) (57, -14, D:3) a +0 trident (61, -19, D:3) a +0 dagger a goblin skeleton (70, -22, D:3) a +0 short sword Level 4 of the Dungeon [Shop] Pyawek's Antique Weapon Boutique a +6 shortbow of flaming (860 gold) a +2 scimitar of protection (441 gold) a +0 battleaxe (230 gold) a +0 hand axe (69 gold) a +0 dire flail (115 gold) a +0 great sword (230 gold) [Shop] Gozag's Platinum Reserve the +6 dagger of the Pits of Slime {heavy, rC+ Int+7} (6230 gold) rC+: It protects you from cold. Int+7: It affects your intelligence (+7). It cannot be enchanted further. the +2 leather armour "Gopohuuh" {rN+ Stlth+} (2600 gold) rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +6 spear of the Thieving Tick {vamp, rF+ Dex+4 Stlth+} (6420 gold) rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. the death talisman of Exclusion {Int+3 Stlth+} (12140 gold) [talisman of death] Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. the earth staff "Pellah" {rElec Dex+4 Hexes Earth} (5300 gold) [staff of earth] rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). Hexes: It increases the power of your Hexes spells. Earth: It increases the power of your Earth spells. the +0 sling of an ice cave {flame, Int-4 Dex+7 Stlth+} (1880 gold) Int-4: It affects your intelligence (-4). Dex+7: It affects your dexterity (+7). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +0 ring mail of Nupri {rN+ rCorr Dex+3} (2710 gold) rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +1 leather armour of Surr {*Slow rPois rN+++ Int-4} (2520 gold) *Slow: It may slow you when you take damage. rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Int-4: It affects your intelligence (-4). It cannot be enchanted further. the conjuration staff of Gravity {rCorr Int+2 Stlth+ Conj} (4460 gold) [staff of conjuration] rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. the +3 ring mail of the Lizard {*Corrode Will+++ MP+6 Int-3} (5470 gold) *Corrode: It may corrode you when you take damage. Will+++: It greatly increases your willpower. MP+6: It affects your magic capacity (+6). Int-3: It affects your intelligence (-3). It cannot be enchanted further. the +3 spear "Saong" {freeze, rPois Will++} (4560 gold) rPois: It protects you from poison. Will++: It greatly increases your willpower. It cannot be enchanted further. the ring of Leonkey {rCorr Dex+6} (4860 gold) [ring of dexterity] rCorr: It protects you from acid and corrosion. Dex+6: It affects your dexterity (+6). the +3 ring mail of the Demon Prince {rN+ Slay+4} (4700 gold) rN+: It protects you from negative energy. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). It cannot be enchanted further. the storm talisman "Muonaet" {Str+3} (11110 gold) [storm talisman] Str+3: It affects your strength (+3). the cold staff of Destruction {rC+ Int+6 Ice} (4460 gold) [staff of cold] rC+: It protects you from cold. Int+6: It affects your intelligence (+6). Ice: It increases the power of your Ice spells. the +7 dagger of Zotzis {venom, rPois} (4860 gold) rPois: It protects you from poison. It cannot be enchanted further. the +5 ring mail of the Desolation of Salt {rF+} (4300 gold) rF+: It protects you from fire. It cannot be enchanted further. the +1 spear of Moderation {elec, Dex+2} (2370 gold) Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +4 mace of Naafathe {spect, rPois rN+ Int+4} (5130 gold) rPois: It protects you from poison. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the alchemy staff "Voeshrivu" {rPois rCorr Stlth+ Alch} (4040 gold) [staff of alchemy] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. Alch: It increases the power of your Alchemy spells. (1, -25, D:4) an iguana corpse (skeletalised by now) (9, -27, D:4) a +0 trident a +0 leather armour (9, -10, D:4) a +0 club (11, -11, D:4) a +0 dagger (12, -24, D:4) a ball python skeleton (15, -11, D:4) a staff of necromancy (16, -8, D:4) a +0 mace of protection (23, -30, D:4) an adder corpse (skeletalised by now) (27, 2, D:4) a parchment of Forge Lightning Spire (30, -34, D:4) a +0 club a goblin corpse (skeletalised by now) (30, -33, D:4) a +2 dagger of protection (31, -35, D:4) a +0 plate armour (31, -33, D:4) an inkwell talisman (31, -29, D:4) a hobgoblin corpse (skeletalised by now) (31, -26, D:4) a +0 short sword (32, -30, D:4) a +0 club a goblin corpse (skeletalised by now) (32, -28, D:4) a +0 robe (38, -36, D:4) a +0 rapier (39, -25, D:4) a +0 short sword (39, -24, D:4) a +0 short sword an orc skeleton (40, -24, D:4) a +0 robe a +0 dagger (40, 15, D:4) 5 poisoned darts (41, 5, D:4) an inkwell talisman Level 5 of the Dungeon [Shop] Tynn's Magic Scroll Shop a parchment of Sigil of Binding (114 gold) a parchment of Fireball (239 gold) a scroll of identify (26 gold) a scroll of acquirement (unknown) (676 gold) 3 scrolls of identify (78 gold) a scroll of revelation (unknown) (97 gold) a parchment of Mercury Arrow (75 gold) a scroll of identify (26 gold) a parchment of Tukima's Dance (114 gold) (2, 27, D:5) a +0 falchion (18, -8, D:5) an iguana corpse (skeletalised by now) (27, 29, D:5) 6 darts of disjunction (35, 18, D:5) a water moccasin skeleton (37, 8, D:5) a hound skeleton (43, 9, D:5) a hound skeleton (45, 14, D:5) a parchment of Launch Clockwork Bee (52, 19, D:5) a +0 ring mail Level 6 of the Dungeon (5, -33, D:6) a +0 flail (6, -33, D:6) a +1 short sword of venom (unseen) (12, -25, D:6) a parchment of Silence the Ecumenical Temple (23, 23, Temple) a hobgoblin corpse (skeletalised by now)