Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 8171291362812132934 58 acdevil the Conjurer (level 3, -2/26 HPs) Began as a Draconian Conjurer on Feb 16, 2026. Slain by a ribbon worm (6 damage) ... on level 3 of the Dungeon. The game lasted 00:07:17 (1923 turns). acdevil the Conjurer (Draconian Conjurer) Turns: 1923, Time: 00:07:17 Health: -2/26 AC: 5 Str: 9 XL: 3 Next: 75% Magic: 4/6 EV: 11 Int: 20 God: Gold: 127 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . (100%) f - +1 hand axe (flame) rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois + (33%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... b - ring of poison resistance Stlth ++ c - ring of flight HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: flying A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 127 gold pieces. Inventory: Hand Weapons e - a +0 dagger f - a +1 hand axe of flaming (weapon) Missiles a - a javelin (quivered) Armour d - a +0 robe Jewellery b - a ring of poison resistance (worn) c - a ring of flight (worn) Potions g - a potion of magic f - a potion of cancellation {unknown} A - a potion of attraction d - a potion of curing {unknown} Skills: + Level 2.4 Dodging - Level 2.0 Stealth + Level 2.5 Spellcasting * Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 2% N/A 41% 3 Tukima's Dance Hex 2% N/A 41% 3 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Curse of Agony Necr 2% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16056 Altars: Qazlal Shops: D:1 [ Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The ribbon worm bites you. You hit the ribbon worm but do no damage. The ribbon worm is moderately wounded. The ribbon worm bites you. You slash the ribbon worm! You burn the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you. You barely miss the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You hit the ribbon worm. You burn the ribbon worm. The ribbon worm is severely wounded. The ribbon worm barely misses you. You barely miss the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you but does no damage. You hit the ribbon worm. You burn the ribbon worm. Your tail-slap misses the ribbon worm. The ribbon worm is almost dead. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You struggle to detach yourself from the web. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You disentangle yourself. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (severely wounded, catching its breath, 92% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm. The ribbon worm is almost dead. (Press . to maintain the ray.) The ribbon worm bites you. You die... #### .# .... #.# # #. #.# # #.##.## #.#...# ####.#...### #....w.....############ #..@.............).) #.......#######.#### ##.?>...# ##...## #....#.# #.....## #.#### # #....... #.# #.....#. #.# #.# ##..)##. #.###.## #.# ##)###. #......# #.# #.# #. You could see a ribbon worm (catching breath). Vanquished Creatures An adder (D:2) 2 dart slugs 8 orcs (D:3) 4 endoplasms 6 hobgoblins A quokka (D:3) 3 ball pythons 2 bats 2 frilled lizards 3 goblins 5 kobolds 4 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acdevil the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 343 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/5 382 | D:1 | Found Fybbeyb's Armour Shop. 818 | D:2 | Learned a level 2 spell: Searing Ray 1017 | D:2 | Reached XP level 3. HP: 21/26 MP: 6/6 1116 | D:2 | Found a stormy altar of Qazlal. 1438 | D:3 | Encountered Sigmund 1773 | D:3 | HP: 1/26 [orc/+0 trident (1)] 1923 | D:3 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_druids_welcome, layout_rooms, serial_shops, nicolae_shop_crystal D:2: layout_loops_ring, basic_altar D:3: layout_loops_ring, lemuel_crystal_altar, uniq_sigmund Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Dodging | 2 | 2.4 Spellcasting | | 2.5 Conjurations | | 4.6 Action || total ---------------------------++------- Attack: Normal || 73 Melee: Unarmed || 28 Tailslap || 12 Dagger || 34 Hand axe || 11 Throw: Javelin || 29 Cast: Magic Dart || 15 Searing Ray || 12 Read: Enchant armour || 1 Vulnerability || 1 Poison || 2 Identify || 1 Fear || 1 Revelation || 1 Amnesia || 1 Armour: None || 64 Dodge: Dodged || 52