Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 1524583380118740842 30 acdevil the Conjurer (level 3, -1/26 HPs) Began as a Draconian Conjurer on Feb 16, 2026. Slain by Terence ... wielding a +0 hand axe (5 damage) ... on level 2 of the Dungeon. The game lasted 00:03:13 (961 turns). acdevil the Conjurer (Draconian Conjurer) Turns: 961, Time: 00:03:14 Health: -1/26 AC: 5 Str: 9 XL: 3 Next: 5% Magic: 2/6 EV: 11 Int: 20 God: Gold: 71 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Potions g - a potion of magic j - a potion of moonshine {unknown} a - a potion of ambrosia f - 2 potions of enlightenment {unknown} d - a potion of attraction {unknown} k - a potion of curing {unknown} Skills: + Level 2.1 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting * Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 8% 1d4 16% 1 Flame Wave Conj/Fire 11% 2d6 52% 4 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Ignite Poison Fire/Alch 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11038 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Terence is heavily wounded. Terence barely misses you. You hit Terence but do no damage. Terence is heavily wounded. Terence barely misses you. You hit Terence but do no damage. Terence is heavily wounded. Terence misses you. You barely miss Terence. Terence is heavily wounded. Terence barely misses you. You completely miss Terence. Terence is heavily wounded. Terence hits you but does no damage. You hit Terence but do no damage. Terence is heavily wounded. Terence hits you with a +0 hand axe. You closely miss Terence. Terence is heavily wounded. Terence hits you with a +0 hand axe! You hit Terence but do no damage. Terence is heavily wounded. Terence closely misses you. You hit Terence but do no damage. Terence is heavily wounded. Terence screams, "I fought strong elephant-riders! You're not strong!" Terence hits you with a +0 hand axe! You hit Terence but do no damage. Your tail-slap misses Terence. Terence is heavily wounded. Terence closely misses you. You closely miss Terence. Your tail-slap misses Terence. Terence is heavily wounded. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You hit Terence. Terence is severely wounded. Terence screams, "I hate armataurs! They have no honour!" Terence hits you with a +0 hand axe. You die... Terence says, "Honour does not prevent me from taking a tactical advantage." ############ #.....#.... # #......##.# #.........# #.#.......# #...<#...## ###.###### #...@@..# #...###.# ######...# #....###.# #.##.###.# #.##.#...# #....#.### ###....# #.#### You could see Terence. Vanquished Creatures An adder (D:2) A dart slug (D:1) 2 endoplasms (D:1) 3 hobgoblins (D:1) 2 jackals (D:1) 3 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) 3 kobolds (D:1) 4 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acdevil the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 166 | D:1 | Reached XP level 2. HP: 19/20 MP: 0/5 169 | D:1 | Learned a level 2 spell: Searing Ray 931 | D:2 | Encountered Terence 936 | D:2 | Reached XP level 3. HP: 22/26 MP: 1/6 961 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_single_pillar, layout_loops_ring D:2: minmay_diamond_boxcup, layout_basic, serial_forest, infiniplex_forest_end_2, infiniplex_forest_lined_room_, infiniplex_forest_pool, infiniplex_forest_lined_4_way, infiniplex_forest_straight_2, infiniplex_forest_lined_corner, infiniplex_forest_corner_2, minmay_pentomino_pile, uniq_terence Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.1 Stealth | | 1.7 Spellcasting | | 2.3 Conjurations | | 4.5 Action || total ---------------------------++------- Attack: Normal || 56 Melee: Unarmed || 6 Dagger || 50 Tailslap || 6 Cast: Magic Dart || 11 Searing Ray || 5 Read: Identify || 1 Noise || 1 Blinking || 1 Fog || 1 Stab: Distracted || 1 Sleeping || 4 Armour: None || 36 Dodge: Dodged || 28