Dungeon Crawl Stone Soup version 0.35-a0-53-g511dc2e70d (webtiles) character file. Game seed: 5029589420345284923 23 acdevil the Magician (level 3, 25/25 HPs) Began as a Djinni Conjurer on Feb 18, 2026. Got out of the dungeon alive. The game lasted 00:01:58 (677 turns). acdevil the Magician (Djinni Conjurer) Turns: 677, Time: 00:01:58 Health: 25/25 AC: 2 Str: 6 XL: 3 Next: 12% Gold: 21 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) c - +0 dagger rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . b - amulet of the acrobat Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: acrobat @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery b - an amulet of the acrobat (worn) Scrolls t - a scroll of teleportation Skills: + Level 2.2 Dodging - Level 1.5 Stealth * Level 4.0 Spellcasting * Level 4.0 Conjurations * Level 4.0 Hexes * Level 4.0 Summonings * Level 4.0 Necromancy * Level 4.0 Translocations * Level 4.0 Forgecraft * Level 4.0 Fire Magic * Level 4.0 Ice Magic * Level 4.0 Air Magic * Level 4.0 Earth Magic * Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Kiss of Death Conj/Necr 84% 2d11 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5324 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the jackal! (Press . to maintain the ray.) You hear an angry hiss. You hear a bark! The searing ray hits the jackal! You kill the jackal! The searing ray misses the jackal. You encounter a jackal. You encounter a frilled lizard. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Kiss of Death wells up from within. Spell assigned to 'e'. The searing ray hits the jackal! You kill the jackal! The searing ray hits the jackal. You kill the jackal! The searing ray hits the frilled lizard! You kill the frilled lizard! You finish channelling your searing ray. Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 4! Your Hexes skill increases to level 4! Your Summonings skill increases to level 4! Your Necromancy skill increases to level 4! Your Translocations skill increases to level 4! Your Forgecraft skill increases to level 4! Your Fire Magic skill increases to level 4! Your Ice Magic skill increases to level 4! Your Air Magic skill increases to level 4! Your Earth Magic skill increases to level 4! Your Alchemy skill increases to level 4! Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Done exploring. Done exploring. There is a staircase leading out of the dungeon here. You have escaped! ....#..##♣.............♣# ..#...♣♣♣~♣.....PP....♣~♣♣♣# ....#♣...♣~♣...PPPP..♣~♣...♣# .#..♣.....♣~♣PPPPPPP♣~♣.....♣ ....♣......♣~♣PPPPP♣~♣......♣ .##.♣......P♣~♣PPP♣~♣P......♣ ....♣......PP♣~♣♣♣~♣PP......♣# .....♣....PPPP♣~~~♣PPPP....♣.# ......♣..PPPPP♣~@~♣PPPPP..♣..# .....♣...PPPPP♣~~~♣PPPPP...♣.# ....♣.....PPP♣~♣♣♣~♣PPP.....♣# ....♣......P♣~♣PPP♣~♣P......♣ ###.♣......♣~♣PPPPP♣~♣......♣ #.♣.....♣~♣PPPPPPP♣~♣.....♣# #..♣...♣~♣..PPPP...♣~♣...♣.# #...♣♣♣~♣....PP.....♣~♣♣♣..## #......♣.............♣......## There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) 5 hobgoblins (D:1) 4 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) 4 frilled lizards (D:1) A goblin (D:1) 3 kobolds (D:1) 2 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acdevil the Djinni Conjurer began the quest for the Orb. 0 | D:1 | acdevil set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 215 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 628 | D:1 | Reached XP level 3. HP: 21/25 MP: 0/0 628 | D:1 | Learned a level 1 spell: Kiss of Death 677 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: orjb1_clovarrival, layout_basic, minmay_tetromino_s2 Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.2 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 39 Searing Ray || 2 Read: Teleportation || 1 Armour: Robe || 4 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 675 | 675 | 0 | 9 | 567 | 1 | 675.0 | Dungeon | 675 | 675 | 0 | 9 | 567 | 1 | 675.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 675 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+