Dungeon Crawl Stone Soup version 0.35-a0-53-g511dc2e70d (webtiles) character file. Game seed: 1561209824669366891 23 acdevil the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on Feb 18, 2026. Slain by a hobgoblin (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:16 (734 turns). acdevil the Magician (Djinni Conjurer) Turns: 734, Time: 00:01:17 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 10% Gold: 40 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant armour {unknown} d - a scroll of noise {unknown} e - a scroll of fog {unknown} h - a scroll of fear {unknown} j - a scroll of enchant weapon {unknown} k - a scroll of identify {unknown} m - a scroll of vulnerability {unknown} Potions f - a potion of attraction {unknown} l - a potion of cancellation {unknown} n - a potion of invisibility {unknown} Skills: + Level 2.2 Dodging - Level 1.5 Stealth * Level 3.9 Spellcasting * Level 3.9 Conjurations * Level 3.9 Hexes * Level 3.9 Summonings * Level 3.9 Necromancy * Level 3.9 Translocations * Level 3.9 Forgecraft * Level 3.9 Fire Magic * Level 3.9 Ice Magic * Level 3.9 Air Magic * Level 3.9 Earth Magic * Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 24% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 24% 4 e - Freeze Ice 80% 1d9 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11264 Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (78% to hit) You focus your ray upon the hobgoblin. The searing ray hits the bat! You kill the bat! The searing ray hits the goblin. You kill the goblin! The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) The adder bites you. The hobgoblin barely misses you. You encounter an endoplasm. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (63% to hit) You miscast Searing Ray. Nothing appears to happen. You stop channelling your searing ray. The adder closely misses you. The hobgoblin hits you. You encounter Robin of the Strong Arm. They are wielding a +0 club. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray misses the adder. The searing ray hits the adder. The adder is heavily wounded. (Press . to maintain the ray.) The jackal barks! The adder bites you. * * * LOW HITPOINT WARNING * * * You encounter a goblin. It is wielding a +0 dagger and carrying a +0 sling. The adder bites you but does no damage. The searing ray hits the adder! The adder is almost dead. The searing ray misses the adder. * * * LOW HITPOINT WARNING * * * You encounter a jackal. The adder closely misses you. The hobgoblin hits you. You die... ## .... ...# . ##..##g. ...... ####..### # #@g)†...#.#.# #SS.)..g..... #.h..<..## #.......# #.?.....# #.......# #..h.....# ###.####.# ..J .# You could see Robin, 2 adders, 2 jackals, a hobgoblin and a goblin (wandering). Vanquished Creatures 2 dart slugs (D:1) An endoplasm (D:1) A hobgoblin (D:2) A quokka (D:1) 6 ball pythons (D:1) 4 bats 7 goblins 2 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acdevil the Djinni Conjurer began the quest for the Orb. 0 | D:1 | acdevil set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 143 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 725 | D:2 | Reached XP level 3. HP: 21/25 MP: 0/0 725 | D:2 | Learned a level 1 spell: Freeze 732 | D:2 | Encountered Robin 734 | D:2 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_prison, layout_basic, minmay_misc_feat_roman D:2: layout_loops_cross, serial_glass, glass_columns_b, glass_columns_b, minmay_tetromino_l4, uniq_robin, uniq_sigmund Action || total ---------------------------++------- Cast: Magic Dart || 43 Searing Ray || 2 Armour: Robe || 10 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 734 | 734 | 0 | 0 | 628 | 2 | 367.0 | Dungeon | 734 | 734 | 0 | 0 | 628 | 2 | 367.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 721 daAuts D:2: 13 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+