Dungeon Crawl Stone Soup version 0.35-a0-53-g511dc2e70d (webtiles) character file. Game seed: 15025909537091360547 103 acdevil the Magician (level 5, -4/35 HPs) Began as a Djinni Conjurer on Feb 19, 2026. Killed by divine providence ... invoked by an orc priest (14 damage) ... on level 3 of the Dungeon. The game lasted 00:03:54 (2349 turns). acdevil the Magician (Djinni Conjurer) Turns: 2349, Time: 00:03:54 Health: -4/35 AC: 4 Str: 6 XL: 5 Next: 6% Gold: 144 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) b - +1 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 144 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +1 helmet (worn) Scrolls g - a scroll of fog I - a scroll of immolation Potions h - 2 potions of haste f - a potion of curing {unknown} l - a potion of invisibility {unknown} Skills: + Level 2.3 Dodging - Level 1.5 Stealth * Level 4.7 Spellcasting * Level 4.7 Conjurations * Level 4.7 Hexes * Level 4.7 Summonings * Level 4.7 Necromancy * Level 4.7 Translocations * Level 4.7 Forgecraft * Level 4.7 Fire Magic * Level 4.7 Ice Magic * Level 4.7 Air Magic * Level 4.7 Earth Magic * Level 4.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d9 16% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 16% 4 e - Apportation Tloc 50% N/A 1% 1 f - Scorch Fire 50% 2d7 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15650 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. You kill the orc! You hear a shout! You encounter an orc. It is wielding a +0 flail. You encounter an orc priest. It is wielding a +0 club. Things that are here: a +0 dagger; a +0 chain mail; an orc corpse Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter an orc priest. It is wielding a +0 quarterstaff. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. You kill the orc! The orc priest shouts! The orc priest calls down the wrath of Beogh upon you. Beogh smites you! The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" (press Y on the ability menu to convert to Beogh) Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. You kill the orc! The orc priest looks braver for a moment. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc priest. The orc priest is heavily wounded. The orc priest's fire resistance burns away. The orc priest casts a cantrip, but nothing happens. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc priest. The orc priest is burned terribly! The orc priest is severely wounded. * * * LOW HITPOINT WARNING * * * The orc priest invokes the aid of Beogh against you. Beogh smites you! You die... ........#.# .......... .# .........# .# ...:.....# .# ....)....# .# .........# .# ........## .# #.####..#####.###### #.........).@)o.o... ####...######.#####. #.:... .# #..... .# #..... .# ##..). .# #.).. .# #.... .. You could see 2 orc priests. Vanquished Creatures Robin (D:3) 3 adders 2 dart slugs (D:1) 5 endoplasms 6 hobgoblins 6 jackals 4 orcs (D:3) 3 quokkas 2 ball pythons 3 bats 4 frilled lizards 17 goblins 4 kobolds 6 rats 66 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acdevil the Djinni Conjurer began the quest for the Orb. 0 | D:1 | acdevil set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 172 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 510 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 510 | D:1 | Learned a level 1 spell: Apportation 1334 | D:2 | Reached XP level 4. HP: 27/31 MP: 0/0 2219 | D:3 | Encountered Robin 2225 | D:3 | Killed Robin 2328 | D:3 | Reached XP level 5. HP: 33/35 MP: 0/0 2328 | D:3 | Learned a level 2 spell: Scorch 2349 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_j, layout_loops_corners, serial_forest, infiniplex_forest_fountain, infiniplex_forest_straight_4, infiniplex_forest_clump_diagonal, infiniplex_forest_corner_2, infiniplex_forest_lined_room_2, infiniplex_forest_clump_curved, infiniplex_forest_straight_5, infiniplex_forest_straight_1 D:2: layout_basic, nicolae_the_louvre D:3: layout_basic, ebering_ecumenical_altar_rust, st_stairs_6, uniq_robin, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.7 Conjurations | 4 | 4.7 Hexes | 4 | 4.7 Summonings | 4 | 4.7 Necromancy | 4 | 4.7 Translocations | 4 | 4.7 Forgecraft | 4 | 4.7 Fire Magic | 4 | 4.7 Ice Magic | 4 | 4.7 Air Magic | 4 | 4.7 Earth Magic | 4 | 4.7 Alchemy | 4 | 4.7 Dodging | | 2.3 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | || 1 Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 82 | 38 || 120 Searing Ray | | 3 || 3 Scorch | | 5 || 5 Read: Identify | | 1 || 1 Teleportation | | 1 || 1 Enchant armour | | 1 || 1 Immolation | | 1 || 1 Fog | | 1 || 1 Armour: Robe | 4 | 3 || 7 Dodge: Dodged | 6 | 4 || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2349 | 2298 | 51 | 36 | 1966 | 3 | 783.0 | Dungeon | 2349 | 2298 | 51 | 36 | 1966 | 3 | 783.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1119 daAuts D:2: 936 daAuts D:3: 293 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+