Dungeon Crawl Stone Soup version 0.35-a0-53-g511dc2e70d (webtiles) character file. Game seed: 13233197662974858165 44 acdevil the Magician (level 3, -3/25 HPs) Began as a Djinni Conjurer on Feb 19, 2026. Was an Initiate of Makhleb. Slain by Terence ... wielding a +5 mace of protection (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:11 (1084 turns). acdevil the Magician (Djinni Conjurer) Turns: 1084, Time: 00:02:11 Health: -3/25 AC: 2 Str: 6 XL: 3 Next: 85% Gold: 114 EV: 11 Int: 21 God: Makhleb [......] SH: 0 Dex: 11 rFire + + . (33%) b - +3 short sword rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion (0%) You were on level 2 of the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 114 gold pieces. Inventory: Hand Weapons b - a +3 short sword (weapon) Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of enchant armour {unknown} e - a scroll of identify {unknown} h - a scroll of fog {unknown} l - a scroll of teleportation {unknown} Potions d - a potion of invisibility {unknown} f - a potion of haste {unknown} j - a potion of enlightenment {unknown} k - a potion of curing {unknown} Skills: + Level 2.3 Dodging - Level 1.5 Stealth * Level 4.2 Spellcasting * Level 4.2 Conjurations * Level 4.2 Hexes * Level 4.2 Summonings * Level 4.2 Necromancy * Level 4.2 Translocations * Level 4.2 Forgecraft * Level 4.2 Fire Magic * Level 4.2 Ice Magic * Level 4.2 Air Magic * Level 4.2 Earth Magic * Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d8 21% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 21% 4 e - Sandblast Erth 44% 2d11 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10911 Altars: Makhleb Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +5 mace of protection and wearing a +0 chain mail (lightly wounded, 87% to hit) The blast of sand hits Terence. Terence is moderately wounded. You stop channelling your searing ray. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +5 mace of protection and wearing a +0 chain mail (moderately wounded, 87% to hit) The blast of sand hits Terence but does no damage. Terence is moderately wounded. Terence hits you but does no damage. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +5 mace of protection and wearing a +0 chain mail (moderately wounded, 87% to hit) The blast of sand hits Terence but does no damage. Terence is moderately wounded. Terence barely misses you. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +5 mace of protection and wearing a +0 chain mail (moderately wounded, 84% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +5 mace of protection! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. Terence attacks as he pursues you! Terence hits you with a +5 mace of protection! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ...#####............ .................... ..................:.. ..##.....####.####### .##.....# #.# ..#.....# #.# . #.#.....# #.# ...####.#.....# #.# ........#@....# #.# ........@.....# #†# .......#......####.# .......##.......##.# ....... #.......##.# ....... #.....#..#.# ....... #.....#....#### ....... #####.#.......# ....... #.####..#.# You could see Terence. Vanquished Creatures An adder (D:2) A dart slug (D:2) 2 ribbon worms (D:2) 6 endoplasms 6 hobgoblins 3 bats 2 frilled lizards 3 goblins (D:1) 3 kobolds (D:1) 6 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acdevil the Djinni Conjurer began the quest for the Orb. 0 | D:1 | acdevil set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 196 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 778 | D:2 | Reached XP level 3. HP: 22/25 MP: 0/0 778 | D:2 | Learned a level 1 spell: Sandblast 869 | D:2 | Found a burning altar of Makhleb. 907 | D:2 | Became a worshipper of Makhleb the Destroyer 1074 | D:2 | Encountered Terence 1084 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_loops_cross D:2: layout_basic, basic_altar, serial_shops, nicolae_shop_industrial_runoff, dreamdust_ecumenical_altar_angels_and_demons, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.3 Stealth | | 1.5 Action || total ---------------------------++------- Attack: Normal || 3 Melee: Short sword || 3 Cast: Magic Dart || 66 Sandblast || 7 Searing Ray || 2 Stab: Distracted || 1 Armour: Robe || 5 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1087 | 1087 | 0 | 53 | 867 | 2 | 543.5 | Dungeon | 1087 | 1087 | 0 | 53 | 867 | 2 | 543.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 730 daAuts D:2: 357 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Makhleb | 0 | 9075 | 15 | 4 | 0 | 0 | 0 | 1 | 1 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Makhleb Piety from conduct Conduct || total ----------------------++------- Kill Living || 4 ----------------------++------- Conduct count Conduct || total ----------------------++------- Kill Living || 6 ----------------------++-------