Dungeon Crawl Stone Soup version 0.35-a0-53-g511dc2e70d (webtiles) character file. Game seed: 7338258446619925299 105 acdevil the Magician (level 5, -7/35 HPs) Began as a Djinni Conjurer on Feb 19, 2026. Mangled by a gnoll ... wielding a +0 halberd (13 damage) ... on level 3 of the Dungeon. The game lasted 00:03:43 (1560 turns). acdevil the Magician (Djinni Conjurer) Turns: 1560, Time: 00:03:44 Health: -7/35 AC: 2 Str: 6 XL: 5 Next: 9% Gold: 137 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) b - +1 dagger (elec) rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-8 HP) @: brilliant, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 137 gold pieces. Inventory: Hand Weapons b - a +1 dagger of electrocution (weapon) c - a +1 dagger of venom Armour a - a +0 robe (worn) Wands b - a wand of quicksilver (3) Scrolls V - a scroll of vulnerability c - a scroll of fog {unknown} Potions b - a potion of brilliance f - 2 potions of enlightenment {unknown} A - 3 potions of attraction j - a potion of haste {unknown} k - a potion of might {unknown} Skills: + Level 2.3 Dodging - Level 1.5 Stealth * Level 4.7 Spellcasting * Level 4.7 Conjurations * Level 4.7 Hexes * Level 4.7 Summonings * Level 4.7 Necromancy * Level 4.7 Translocations * Level 4.7 Forgecraft * Level 4.7 Fire Magic * Level 4.7 Ice Magic * Level 4.7 Air Magic * Level 4.7 Earth Magic * Level 4.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 2% 2 c - Fulminant Prism Conj/Alch 19% 3d10 16% 4 d - Iskenderun's Mystic Conj/Tloc 38% 2d9 (+2d4 16% 4 e - Shock Conj/Air 100% 1d9 1% 1 f - Grave Claw Necr 76% 2d12 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16438 Altars: Shops: D:1 = Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The zap misses the orc priest. The orc shouts! The orc priest hits you with a +0 hand axe. The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" (press Y on the ability menu to convert to Beogh) Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the orc priest. You kill the orc priest! (Press . to maintain the ray.) The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (74% to hit) You focus your ray upon the orc wizard. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the orc wizard. The orc wizard is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. You have reached level 5! The power to cast Grave Claw wells up from within. Spell assigned to 'f'. Unknown command. Okay, then. It was a potion of brilliance. You feel clever all of a sudden. d -> b - a potion of brilliance You stop channelling your searing ray. The gnoll hits you from afar with a +0 halberd! You die... . ## .. .## .$. ..# .... #.# ... ..$.o #.# .#.... ....oj#)## .[..... ......$@.## ####[..... ....###...####.....##.## # #.....##.#..##... ##.##.##...###.# #.......## #.<# #..##....###.## ##.#..##...#.##.. .......##....... ##..>##....#.##.. You could see an orc wizard, a gnoll and an orc. Vanquished Creatures An orc priest (D:3) 3 adders (D:2) 2 gnolls (D:3) A ribbon worm (D:2) 2 dart slugs (D:2) 2 hobgoblins 2 orcs (D:3) 3 quokkas 3 ball pythons (D:1) 2 bats 2 endoplasms A frilled lizard (D:2) 2 goblins (D:1) 5 kobolds 2 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acdevil the Djinni Conjurer began the quest for the Orb. 0 | D:1 | acdevil set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 154 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 200 | D:1 | Found Emum's Jewellery Boutique. 633 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 633 | D:2 | Learned a level 1 spell: Shock 970 | D:2 | Reached XP level 4. HP: 31/31 MP: 0/0 1560 | D:3 | Reached XP level 5. HP: 6/35 MP: 0/0 1560 | D:3 | Learned a level 2 spell: Grave Claw 1560 | D:3 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_rooms, serial_shops, shop, due_unseen_surprise D:2: layout_loops_corners, minmay_misc_feat_four_crosses, nicolae_concentric_dashed_squares_wild D:3: layout_rooms, nzn_hepliaklqana_mist_gate, shapermc_ecumenical_altar_ellora Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.7 Conjurations | 4 | 4.7 Hexes | 4 | 4.7 Summonings | 4 | 4.7 Necromancy | 4 | 4.7 Translocations | 4 | 4.7 Forgecraft | 4 | 4.7 Fire Magic | 4 | 4.7 Ice Magic | 4 | 4.7 Air Magic | 4 | 4.7 Earth Magic | 4 | 4.7 Alchemy | 4 | 4.7 Dodging | | 2.3 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 3 | || 3 Melee: Dagger | 3 | || 3 Cast: Magic Dart | 30 | 3 || 33 Shock | 14 | 21 || 35 Searing Ray | | 2 || 2 Drink: Brilliance | | 1 || 1 Read: Identify | 1 | || 1 Teleportation | 1 | || 1 Revelation | 1 | || 1 Vulnerability | 1 | || 1 Armour: Robe | 9 | 5 || 14 Dodge: Dodged | 7 | 4 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1560 | 1560 | 0 | 84 | 1258 | 3 | 520.0 | Dungeon | 1560 | 1560 | 0 | 84 | 1258 | 3 | 520.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1009 daAuts D:1: 511 daAuts D:3: 39 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+