Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.24.1-1828-gcd7e8225a3 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 12437506026304642971, deterministic pregen: 1 Command line: /usr/games/crawl-kimchicrawl -name acidosis2 -rc /dgldir/rcfiles/crawl-kimchicrawl/acidosis2.rc -macro /dgldir/rcfiles/crawl-kimchicrawl/acidosis2.macro -morgue /dgldir/morgue/acidosis2/ -webtiles-socket /crawl-master/webserver/sockets/acidosis2:2024-11-27.11:29:05.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 21 stack frames. /usr/games/crawl-kimchicrawl(_Z17write_stack_traceP8_IO_FILE+0x3b) [0x5a166b54d18b]: write_stack_trace(_IO_FILE*) /usr/games/crawl-kimchicrawl(_Z13do_crash_dumpv+0x47a) [0x5a166b5555fa]: do_crash_dump() /usr/games/crawl-kimchicrawl(_Z20crash_signal_handleri+0xae) [0x5a166b54d4fe]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45320) [0x7a3a56403320]: /usr/games/crawl-kimchicrawl(_ZNK7monster10visible_toEPK5actor+0xf) [0x5a166b8ddd5f]: monster::visible_to(actor const*) const /usr/games/crawl-kimchicrawl(_ZN4bolt11affect_cellEv+0x2d5) [0x5a166b508da5]: bolt::affect_cell() /usr/games/crawl-kimchicrawl(_ZN4bolt7do_fireEv+0x2ac) [0x5a166b50b63c]: bolt::do_fire() /usr/games/crawl-kimchicrawl(_ZN4bolt4fireEv+0xdd9) [0x5a166b50d489]: bolt::fire() /usr/games/crawl-kimchicrawl(_Z11fire_tracerPK7monsterR4boltbb+0xa2) [0x5a166b50e312]: fire_tracer(monster const*, bolt&, bool, bool) /usr/games/crawl-kimchicrawl(+0x695dc7) [0x5a166b847dc7]: /usr/games/crawl-kimchicrawl(_Z16handle_mon_spellP7monster+0xf8d) [0x5a166b85b74d]: handle_mon_spell(monster*) /usr/games/crawl-kimchicrawl(+0x1e7b50) [0x5a166b399b50]: /usr/games/crawl-kimchicrawl(_Z19handle_monster_moveP7monster+0x1e5d) [0x5a166b8317cd]: handle_monster_move(monster*) /usr/games/crawl-kimchicrawl(_Z15handle_monstersb+0xaf1) [0x5a166b832c71]: handle_monsters(bool) /usr/games/crawl-kimchicrawl(_Z12world_reactsv+0xda) [0x5a166bb92cda]: world_reacts() /usr/games/crawl-kimchicrawl(+0x9e3075) [0x5a166bb95075]: /usr/games/crawl-kimchicrawl(+0x9e3725) [0x5a166bb95725]: /usr/games/crawl-kimchicrawl(main+0x323) [0x5a166b49b323]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7a3a563e81ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7a3a563e828b]: /usr/games/crawl-kimchicrawl(_start+0x25) [0x5a166b49ba55]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007a3a564ce7a7 in __GI___wait4 (pid=713801, stat_loc=stat_loc@entry=0x0, options=options@entry=0, usage=usage@entry=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007a3a564ce7a7 in __GI___wait4 (pid=713801, stat_loc=stat_loc@entry=0x0, options=options@entry=0, usage=usage@entry=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00007a3a564ce8eb in __GI___waitpid (pid=, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ./posix/waitpid.c:38 No locals. #2 0x00005a166b54d7f4 in call_gdb (file=file@entry=0x7a3a565c24e0 <_IO_2_1_stderr_>) at crash.cc:436 gdb = attach_cmd = "attach 697059\000\000\000\000\000\000" #3 0x00005a166b555618 in do_crash_dump () at dbg-asrt.cc:685 t = 1732707143 dir = "/dgldir/morgue/acidosis2/" name = "/dgldir/morgue/acidosis2/crash-acidosis2-20241127-113223.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7a3a565c24e0 <_IO_2_1_stderr_> #4 0x00005a166b54d4fe in crash_signal_handler (sig_num=11) at crash.cc:196 No locals. #5 No locals. #6 actor::is_monster (this=0x0) at actor.h:41 No locals. #7 monster::visible_to (this=this@entry=0x5a166c09ffc8 , looker=0x0) at monster.cc:5399 blind = vis = #8 0x00005a166b508da5 in bolt::affect_cell (this=this@entry=0x7ffe2affa080) at beam.cc:1102 ignored = m = 0x5a166c09ffc8 hit_player = #9 0x00005a166b50b63c in bolt::do_fire (this=this@entry=0x7ffe2affa080) at beam.cc:1317 feat = was_seen = coff = {cstate = false} #10 0x00005a166b50d489 in bolt::fire (this=this@entry=0x7ffe2affa080) at beam.cc:1143 boltcopy = {origin_spell = SPELL_PAIN, range = 5, glyph = 0 U'\000', colour = 0 '\000', flavour = BEAM_PAIN, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 52, y = 41}, target = {x = 52, y = 40}, damage = {num = 1, size = 14}, ench_power = 50, hit = 1500, thrower = KILL_MON_MISSILE, ex_size = 0, source_id = 423, source_name = "Boldo", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, evoked = false, animate = true, ac_rule = ac_type::normal, is_spread = false, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = true, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_FRIENDLY, foe_ratio = 80, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 98, hit_func = {> = {> = {}, }, = {static _M_max_size = 16, static _M_max_align = 8, _M_functor = {_M_unused = {_M_object = 0x0, _M_const_object = 0x0, _M_function_pointer = 0x0, _M_member_pointer = NULL}, _M_pod_data = '\000' }, _M_manager = 0x0}, _M_invoker = 0x0}, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} #11 0x00005a166b50e312 in fire_tracer (mons=mons@entry=0x5a166c0a1258 , pbolt=..., explode_only=, explosion_hole=explosion_hole@entry=false) at beam.cc:2225 No locals. #12 0x00005a166b847dc7 in _should_cast_spell (ignore_good_idea=false, beem=..., spell=SPELL_PAIN, mons=...) at mon-cast.cc:4135 explode = foe = foe = explode = #13 _target_and_justify_spell (mons=..., beem=..., spell=spell@entry=SPELL_PAIN, ignore_good_idea=ignore_good_idea@entry=false) at mon-cast.cc:4256 logic = victim = 0x5a166c09ffc8 #14 0x00005a166b85b74d in _choose_spell_to_cast (ignore_good_idea=, hspell_pass=std::vector of length 4, capacity 4 = {...}, beem=..., mons=...) at mon-cast.cc:4342 prefer_selfench = false chosen_slot = {spell = SPELL_PAIN, freq = , flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = 12}, flags = }} attempt = orig_beem = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 52, y = 41}, target = {x = 52, y = 40}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 423, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, evoked = false, animate = true, ac_rule = ac_type::normal, is_spread = false, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 98, hit_func = {> = {> = {}, }, = {static _M_max_size = 16, static _M_max_align = 8, _M_functor = {_M_unused = {_M_object = 0x5a166b8dd430 ) const:: >::_M_invoke(const std::_Any_data &, const mon_spell_slot &)>, _M_const_object = 0x5a166b8dd430 ) const:: >::_M_invoke(const std::_Any_data &, const mon_spell_slot &)>, _M_function_pointer = 0x5a166b8dd430 ) const:: >::_M_invoke(const std::_Any_data &, const mon_spell_slot &)>, _M_member_pointer = (void (std::_Undefined_class::*)(std::_Undefined_class * const)) 0x5a166b8dd430 ) const:: >::_M_invoke(const std::_Any_data &, const mon_spell_slot &)>, this adjustment 140729619818160}, _M_pod_data = "0ԍk\026Z\000\000\260\246\377*\376\177\000"}, _M_manager = 0x0}, _M_invoker = 0x5a166b8dbcc0 ) const:: >::_M_manager(std::_Any_data &, const std::_Any_data &, std::_Manager_operation)>}, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} reroll = false orig_beem = reroll = slot = __for_range = __for_begin = __for_end = found_spell = chosen_slot = slot = __for_range = __for_begin = __for_end = targ_beam = attempt = prefer_selfench = chosen_slot = #15 handle_mon_spell (mons=mons@entry=0x5a166c0a1258 ) at mon-cast.cc:4435 hspell_pass = std::vector of length 4, capacity 4 = {{spell = SPELL_CANTRIP, freq = 13 '\r', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = 12}, flags = 32}}, {spell = SPELL_PAIN, freq = 13 '\r', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = 12}, flags = 32}}, {spell = SPELL_SMITING, freq = 13 '\r', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = 12}, flags = 32}}, {spell = SPELL_HEAL_OTHER, freq = 13 '\r', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = 12}, flags = 32}}} beem = {origin_spell = SPELL_PAIN, range = 5, glyph = 0 U'\000', colour = 0 '\000', flavour = BEAM_PAIN, real_flavour = BEAM_PAIN, drop_item = false, item = 0x0, source = {x = 52, y = 41}, target = {x = 52, y = 40}, damage = {num = 1, size = 14}, ench_power = 50, hit = 1500, thrower = KILL_MON_MISSILE, ex_size = 0, source_id = 423, source_name = "Boldo", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, evoked = false, animate = true, ac_rule = ac_type::normal, is_spread = false, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 1, capacity 1 = {{x = 52, y = 40}}, extra_range_used = 0, is_tracer = true, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_FRIENDLY, foe_ratio = 80, hit_count = std::map with 1 element = {[1404] = 1}, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 52.5, y = 40.5}, dir = {x = 0, y = -1}}, on_corner = false, cycle_idx = 0}, tile_beam = -1, hit_func = {> = {> = {}, }, = {static _M_max_size = 16, static _M_max_align = 8, _M_functor = {_M_unused = {_M_object = 0x0, _M_const_object = 0x0, _M_function_pointer = 0x0, _M_member_pointer = NULL}, _M_pod_data = "\000\000\000\000\000\000\000\000\364\350\250k\026Z\000"}, _M_manager = 0x0}, _M_invoker = 0x7ffe2affa630}, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} ignore_good_idea = spell_slot = spell_cast = flags = #16 0x00005a166b399b50 in _do_mon_spell (mons=0x5a166c0a1258 ) at mon-act.cc:269 Compilation info: <<<<<<<<<<< Compiled with GCC 7.5.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -DEXPERIMENTAL_BRANCH="heads/crawl-forks/kimchicrawl/bugfix" -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-kimchicrawl/saves" -DDATA_DIR_PATH="/crawl-master/crawl-kimchicrawl/data/" -DWEB_DIR_PATH="/crawl-master/crawl-kimchicrawl/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 2, depth = 1 Level id: Orc:1 Level build method = , level layout type = narrow_caves, absdepth0 = 10 Level vaults: layout_diamond_mine minmay_orc_temple_c Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 0 at (39, 67): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Firing (i - inventory. (/) - cycle) p - 323 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hippogriff Aim: a hippogriff (severely wounded) Really fire in your ally Jorge's direction? This attack would place you under penance! [Y]es or [N]o only, please. Really fire in your ally Jorge's direction? This attack would place you under penance! Okay, then. Your +6 spear of freezing glows with a cold blue light! b - a +6 spear of freezing (weapon) Jorge hits something with a +0 bardiche!! Beogh accepts your kill. You feel a bit more experienced. Garbold no longer looks unusually strong. Urtork roars a battlecry! Garbold goes into a battle-frenzy! A soldier ant comes into view. Found a hippogriff corpse. Urtork no longer looks unusually strong. Garbold roars a battlecry! Urtork goes into a battle-frenzy! You hear a shout! You swap places. 2 centaurs come into view. The centaur shouts! The hippogriff barely misses you. The hippogriff misses you. The hippogriff claws you but does no damage. Garbold hits the hippogriff from afar with a +0 bardiche!!! The hippogriff dies! Beogh accepts your kill. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you. A tengu warrior comes into view. It is wielding a +0 battleaxe. The centaur moves out of view. You hear a shout! x2 You see here an arrow. You swap places. An arrow appears from out of your range of vision. The arrow closely misses Garbold. The arrow closely misses Urtork. You hear a shout! The centaur shoots an arrow. The arrow hits Garbold! A centaur warrior comes into view. Jorge hits the soldier ant from afar with a +0 bardiche! Urtork hits the soldier ant from afar with a +0 bardiche!! The soldier ant dies! Beogh accepts your kill. Garbold hits the tengu warrior but does no damage. You see here an arrow. Attack whom? Press: ? - help, Dir - move target cursor, f - tengu warrior Aim: a tengu warrior, wielding a +0 battleaxe and wearing a +0 ring mail You reach to attack! You barely miss the tengu warrior. Urtork completely misses the tengu warrior. Garbold barely misses the tengu warrior. The tengu warrior hits Garbold with a +0 battleaxe! The tengu warrior pecks Garbold but does no damage. The tengu warrior claws Garbold but does no damage. A centaur comes into view. Attack whom? Press: ? - help, Dir - move target cursor, f/p - tengu warrior Aim: a tengu warrior, wielding a +0 battleaxe and wearing a +0 ring mail You reach to attack! You miss the tengu warrior. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits Garbold! Urtork hits the tengu warrior from afar with a +0 bardiche!! The tengu warrior hits Garbold but does no damage. The tengu warrior pecks Garbold but does no damage. The tengu warrior barely misses Garbold. Garbold hits the tengu warrior but does no damage. Unknown command. Attack whom? Press: ? - help, Dir - move target cursor, f/p - tengu warrior Aim: a tengu warrior, wielding a +0 battleaxe and wearing a +0 ring mail (heavily wounded) You could not reach far enough! The centaur shoots an arrow. The arrow hits Garbold. The centaur shoots an arrow. The arrow hits Garbold. Unknown command. Attack whom? Press: ? - help, Dir - move target cursor, f/p - tengu warrior Aim: a tengu warrior, wielding a +0 battleaxe and wearing a +0 ring mail (heavily wounded) You could not reach far enough! The tengu warrior barely misses Garbold. The tengu warrior closely misses Garbold. The tengu warrior claws Garbold but does no damage. Urtork hits the tengu warrior from afar with a +0 bardiche. The centaur unwields a +0 shortbow. The centaur barely misses Garbold. Garbold hits the tengu warrior with a +0 bardiche!! The tengu warrior dies! Beogh accepts your kill. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Follow me! The centaur unwields a +0 shortbow. The centaur barely misses Garbold. The centaur warrior wields a +0 longbow. The centaur warrior shoots an arrow. The arrow hits Garbold!! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f - centaur warrior Aim: a centaur warrior, wielding a +0 longbow Attack! The centaur warrior shoots an arrow. The arrow hits Garbold. Garbold hits the centaur warrior from afar with a +0 bardiche!! Jorge hits the centaur warrior from afar with a +0 bardiche!!! The centaur warrior dies! Beogh accepts your kill. Beogh blesses Jorge with ammunition. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits Garbold. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits Garbold! Urtork hits the centaur from afar with a +0 bardiche!!! The centaur dies! Beogh accepts your kill. Urtork no longer looks unusually strong. Garbold no longer looks unusually strong. The centaur shoots an arrow. The arrow barely misses Garbold. The arrow closely misses you. Garbold hits the centaur from afar with a +0 bardiche!! The centaur dies! Beogh accepts your kill. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f - centaur Aim: a centaur, wielding a +0 shortbow Attack! The centaur shoots an arrow. The arrow hits Garbold but does no damage. Jorge roars a battlecry! Your orcs go into a battle-frenzy! The centaur shoots an arrow. The arrow hits Urtork but does no damage. Unknown command. The centaur shoots an arrow. The arrow hits Garbold but does no damage. Jorge unwields a +0 bardiche. Jorge wields a +1 arbalest. Jorge shoots a bolt. The bolt hits the centaur!! The centaur shoots an arrow. The arrow barely misses Garbold. The arrow hits Urtork! Jorge no longer looks unusually strong. The centaur shoots an arrow. The arrow hits Garbold. Garbold roars a battlecry! Jorge goes into a battle-frenzy! Urtork barely misses the centaur. The centaur shoots an arrow. The arrow barely misses Garbold. The arrow hits Jorge. Unknown command. Garbold hits the centaur from afar with a +0 bardiche! The centaur dies! Beogh accepts your kill. A freezing wraith comes into view. Unknown command. A freezing wraith is nearby! A freezing wraith is nearby! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f - freezing wraith Aim: a freezing wraith Attack! Jorge shoots a bolt. The bolt hits the freezing wraith!! Unknown command. Jorge shoots a bolt. The bolt hits the freezing wraith but does no damage. Something hits the freezing wraith! The freezing wraith is destroyed! Beogh accepts your kill. Unknown command. You start waiting. Garbold no longer looks unusually strong. Jorge no longer looks unusually strong. Urtork no longer looks unusually strong. You start waiting. Done waiting. Your +6 spear of freezing stops glowing. a - the +9 heavy crossbow "Sniper" (weapon) {velocity, Acc+∞ SInv} You start waiting. You swap places. You see here 5 arrows. You see here 5 arrows. Items here: ( ))) ÷÷÷ p - 324 bolts (gained 1) Things that are here: a +0 shortbow; 28 arrows; a centaur skeleton Things that are here: a +0 battleaxe; a +0 ring mail You swap places. Items here: ( ))) ÷÷÷ You swap places. p - 325 bolts (gained 1) p - 326 bolts (gained 1) Found a stone staircase leading up. You now have 1729 gold pieces (gained 20). You now have 1749 gold pieces (gained 20). You swap places. p - 377 bolts (gained 51) You swap places. A cyclops comes into view. The cyclops shouts! A cyclops is nearby! Firing (i - inventory. (/) - cycle) p - 377 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - cyclops Aim: a cyclops You shoot a bolt. The bolt hits the cyclops!! The cyclops is severely wounded. The cyclops throws a large rock. The large rock barely misses you. The cyclops throws a large rock. The large rock hits Garbold!! Garbold roars a battlecry! Your orcs go into a battle-frenzy! Firing (i - inventory. (/) - cycle) p - 376 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - cyclops Aim: a cyclops (severely wounded) Really fire in your ally Garbold's direction? This attack would place you under penance! [Y]es or [N]o only, please. Really fire in your ally Garbold's direction? This attack would place you under penance! [Y]es or [N]o only, please. Really fire in your ally Garbold's direction? This attack would place you under penance! Okay, then. Firing (i - inventory. (/) - cycle) p - 376 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - cyclops Aim: a cyclops (severely wounded) You shoot a bolt. The bolt hits the cyclops! You kill the cyclops! Beogh accepts your kill. Beogh blesses Garbold with healing. Unknown command. You start waiting. You swap places. You see here 4 large rocks. p - 376 bolts (gained 1) Urtork no longer looks unusually strong. Search for what [Enter for "scal", or ? for help]? ring You swap places. Jorge no longer looks unusually strong. Found a scroll labeled OLOINE BOUGI. Found 47 gold pieces. A tarantella comes into view. The tarantella hisses angrily. Firing (i - inventory. (/) - cycle) p - 376 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - tarantella Aim: a tarantella You shoot a bolt. The bolt hits the tarantella! The tarantella is moderately wounded. Garbold roars a battlecry! Your orcs go into a battle-frenzy! Jorge roars a battlecry! Garbold goes into a battle-frenzy! Firing (i - inventory. (/) - cycle) p - 375 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - tarantella Aim: a tarantella (moderately wounded) You shoot a bolt. The bolt hits the tarantella!! You kill the tarantella! Beogh accepts your kill. The tarantella's shape twists and changes as it dies. Unknown command. Search for what [Enter for "ring", or ? for help]? ring Found a ration. Urtork no longer looks unusually strong. Garbold no longer looks unusually strong. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Jorge no longer looks unusually strong. Things that are here: a +1 ring mail of cold resistance; a +0 dire flail of holy wrath i - a +1 ring mail of cold resistance You start removing your armour. You continue taking off your +2 chain mail of magic resistance. x4 You finish taking off your +2 chain mail of magic resistance. You feel less resistant to hostile enchantments. You start putting on your armour. You continue putting on your +1 ring mail of cold resistance. x5 You finish putting on your +1 ring mail of cold resistance. You feel resistant to cold. Okay, then. Drop what? 38/52 slots (_ for help) (? for menu, Esc to quit) You drop a +2 chain mail of magic resistance. Casting: Portal Projectile (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? a - Portal Projectile Adjust to which letter? q - Portal Projectile (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Aborting. Unknown command. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input macro trigger key: \{-1011} Input macro action: zqff Created macro '\{-1011}' => 'zqff'. Done exploring. Saving game... please wait. Welcome back, acidosis2 the Hill Orc Collector. Beogh says: Drown the unbelievers in a sea of blood! Press ? for a list of commands and other information. Done exploring. Done exploring. Done exploring. (D) Dungeon (T) Temple (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (O) Orcish Mines (V) Vaults (H) Hell Where to? (? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. f - 45 rations (gained 1) p - 375 bolts (gained 1) You now have 1768 gold pieces (gained 19). You now have 1796 gold pieces (gained 28). O - 4 scrolls labeled OLOINE BOUGI (gained 1) You swap places. You swap places. A yaktaur comes into view. The yaktaur shouts! The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. The bolt hits you but does no damage. You see here a bolt. A yaktaur is nearby! Cast which spell? (? or * to list) You begin teleporting projectiles to their destination. Firing (i - inventory. (/) - cycle) p - 375 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - yaktaur Aim: a yaktaur, wielding a +0 arbalest You magically shoot a bolt. The bolt hits the yaktaur!! The yaktaur is severely wounded. Garbold roars a battlecry! Your orcs go into a battle-frenzy! The yaktaur shoots a bolt. The bolt hits you but does no damage. The yaktaur shoots a bolt. The bolt hits you! Firing (i - inventory. (/) - cycle) p - 374 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yaktaur Aim: a yaktaur, wielding a +0 arbalest (severely wounded) You magically shoot a bolt. The bolt hits the yaktaur!!! You kill the yaktaur! Beogh accepts your kill. You are no longer teleporting projectiles to their destination. Unknown command. p - 376 bolts (gained 3) p - 441 bolts (gained 65) Things that are here: a +0 arbalest; a yaktaur corpse Urtork no longer looks unusually strong. m - 2 potions of curing Jorge no longer looks unusually strong. Magic restored. You swap places. HP restored. You swap places. Items here: ( ))) 187 arrows; a +0 shortbow x2; a +0 longbow Key pressed, stopping explore. n - a dented fluorescent amulet You swap places. r - a ring of protection You swap places. You swap places. Found a book of Frost. A - a manual of Shields You swap places. You see here a book of Frost. You pick up a book of Frost and begin reading... You add the spells Freeze and Throw Icicle to your library. Search for what [? for help]? ook Unknown command. You swap places. You swap places. C - a ruby ring You swap places. D - a gilded ring You swap places. You swap places. Found a glowing scarf. You see here a glowing scarf. L - a glowing scarf You start removing your armour. You continue taking off your +2 cloak of poison resistance. x4 You finish taking off your +2 cloak of poison resistance. You no longer feel resistant to poison. You start putting on your armour. You continue putting on your glowing scarf. x5 You finish putting on your scarf of cloud immunity. You feel immune to the effects of clouds. Drop what? 44/52 slots (_ for help) (? for menu, Esc to quit) You start removing your armour. You continue taking off your scarf of cloud immunity. x4 You finish taking off your scarf of cloud immunity. You feel vulnerable to the effects of clouds. You drop a scarf of cloud immunity. You start putting on your armour. You continue putting on your scarf of repulsion. x4 You finish putting on your scarf of repulsion. You are surrounded by a repulsion field. Unknown command. Okay, then. As you read the scroll of identify, it crumbles to dust. n - an uncursed amulet of rage You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or x - a +5 ring of evasion; > or X - a +3 ring of protection You remove your +5 ring of evasion. Oops, that ring feels deathly cold. r - a cursed -3 ring of protection (left hand) As you read the scroll of remove curse, it crumbles to dust. You feel as if something is helping you. Drop what? 43/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. Drop what? 43/52 slots (_ for help) (? for menu, Esc to quit) You remove your -3 ring of protection. You drop a -3 ring of protection. C - a ring of resist corrosion (left hand) You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or C - a ring of resist corrosion; > or X - a +3 ring of protection You remove your ring of resist corrosion. You feel more attuned to fire. D - a ring of fire (left hand) You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or D - a ring of fire; > or X - a +3 ring of protection You remove your ring of fire. x - a +5 ring of evasion (left hand) You swap places. You swap places. You swap places. You swap places. You swap places. You swap places. There is a fountain of clear blue water here. You swap places. You swap places. You are feeling hungry. An ice dragon comes into view. Found 15 gold pieces. An ice dragon is nearby! An ice dragon is nearby! An ice dragon comes into view. The ice dragon roars deafeningly! Found 20 gold pieces. Firing (i - inventory. (/) - cycle) p - 441 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - ice dragon Aim: an ice dragon You shoot a bolt. The bolt hits the ice dragon!! The ice dragon is moderately wounded. The ice dragon breathes frost at you. The blast of cold hits you. You resist. The ice dragon breathes frost at you. The blast of cold hits Garbold! Casting: Portal Projectile (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin teleporting projectiles to their destination. Firing (i - inventory. (/) - cycle) p - 440 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ice dragon Aim: an ice dragon (moderately wounded, catching its breath) You magically shoot a bolt. The bolt hits the ice dragon!! The ice dragon is heavily wounded. Garbold roars a battlecry! Your orcs go into a battle-frenzy! The ice dragon bites Garbold! The ice dragon barely misses Garbold. The ice dragon tramples Garbold! Garbold stumbles backwards! Garbold barely misses the ice dragon. Jorge roars a battlecry! Garbold goes into a battle-frenzy! Firing (i - inventory. (/) - cycle) p - 439 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ice dragon Aim: an ice dragon (heavily wounded) You magically shoot a bolt. The bolt hits the ice dragon!! The ice dragon is almost dead. The ice dragon bites Garbold! The ice dragon closely misses Garbold. The ice dragon tramples Garbold. Garbold holds its ground! Garbold hits the ice dragon with a +0 bardiche!!! The ice dragon breathes frost at you. The blast of cold hits the ice dragon! The ice dragon resists. The blast of cold hits Garbold!!! The blast of cold hits you! You resist. The ice dragon barely misses Garbold. x2; The ice dragon tramples Garbold! Garbold holds its ground! Jorge shoots a bolt. The bolt hits the ice dragon!! Firing (i - inventory. (/) - cycle) p - 438 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ice dragon Aim: an ice dragon (almost dead, catching its breath) You magically shoot a bolt. The bolt hits the ice dragon! You kill the ice dragon! Beogh accepts your kill. The ice dragon scales are intact enough to wear. Your life force feels restored. The ice dragon breathes frost at Jorge. The blast of cold hits Jorge!!! Garbold hits the ice dragon but does no damage. Urtork hits the ice dragon from afar with a +0 bardiche!! The ice dragon dies! Beogh accepts your kill. The ice dragon scales are intact enough to wear. Unknown command. You start resting. You are no longer teleporting projectiles to their destination. You start resting. Garbold no longer looks unusually strong. Urtork no longer looks unusually strong. Jorge no longer looks unusually strong. Magic restored. You swap places. Found 29 gold pieces. Found 47 gold pieces. p - 438 bolts (gained 1) Things that are here: +0 ice dragon scales; an ice dragon corpse Found a twisted fluorescent wand. p - 440 bolts (gained 2) Things that are here: +0 ice dragon scales; an ice dragon corpse Found a staircase to the Depths. p - 441 bolts (gained 1) p - 442 bolts (gained 1) You now have 1811 gold pieces (gained 15). You now have 1831 gold pieces (gained 20). You now have 1834 gold pieces (gained 3). You now have 1858 gold pieces (gained 24). r - a wand of enslavement (7) You now have 1881 gold pieces (gained 23). You now have 1892 gold pieces (gained 11). HP restored. You now have 1907 gold pieces (gained 15). You now have 1923 gold pieces (gained 16). Things that are here: +0 ice dragon scales; an ice dragon corpse Things that are here: +0 ice dragon scales; an ice dragon corpse Key pressed, stopping explore. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. (D) Dungeon (T) Temple (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (O) Orcish Mines (V) Vaults (U) Depths (H) Hell Where to? (Enter - D:15, ? - help) Okay, then. Unknown command. Search for what [Enter for "ook", or ? for help]? Okay, then. Okay, then. Unknown command. Search for what [Enter for "ook", or ? for help]? haste Can't find anything matching that. Unknown command. (D) Dungeon (T) Temple (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (O) Orcish Mines (V) Vaults (U) Depths (H) Hell Where to? (Enter - D:15, ? - help) What level of the Shoals? (default 1, ? - help) There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. You are feeling very hungry. There is a stone staircase leading down here. (D) Dungeon (T) Temple (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (O) Orcish Mines (V) Vaults (U) Depths (H) Hell Where to? (Enter - Shoals:1, ? - help) What level of the Shoals? (default 1, ? - help) You swap places. Things that are here: a +0 mace; a +0 ring mail; a +0 whip There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is a stone staircase leading up, spattered with blood here. Things that are here: a +0 plate armour; a cursed -3 crystal spear You climb upwards. There is a stone staircase leading down here. You swap places. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You swap places. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. Things that are here: a +0 hunting sling; 19 stones; a +4 mace You see here a +0 leather armour. There is a staircase to the Lair here. You climb downwards. Welcome back to the Lair of Beasts! There is a staircase back to the Dungeon here. Things that are here: the +1 plate armour of Werghyrul {rC+ MP-9 Int+4} a +0 crystal plate armour; 6 throwing nets You see here a short sword. You are near starving! Unknown command. (D) Dungeon (T) Temple (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (O) Orcish Mines (V) Vaults (U) Depths (H) Hell Where to? (Enter - Shoals:1, ? - help) What level of the Shoals? (default 1, ? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You see here a +0 flail. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down, spattered with blood here. You climb downwards. There is a stone staircase leading up here. There is an open door here. There is an open door, spattered with blood here. There is a staircase to the Shoals here. You climb downwards. Welcome to the Shoals! This branch is very noisy, and so sound travels much less far. This branch contains the barnacled rune of Zot. Found a scroll labeled KUXZOXKEBLUO. There is a staircase back to the Lair here. You begin recalling your allies. Garbold is recalled. Your orc sorcerer is recalled. Urtork is recalled. Jorge is recalled. Your orc priest is recalled. x2 You finish recalling your allies. You begin recalling your allies. You finish recalling your allies. Press: ? - help, Dir - move target cursor, f - orc sorcerer Return: an orc sorcerer, wielding a +0 dagger and wearing a cursed +0 robe (friendly) You returned the your orc sorcerer back to the orcish mine. Press: ? - help, Dir - move target cursor, f - orc priest Return: an orc priest (friendly) You returned the your orc priest back to the orcish mine. Press: ? - help, Dir - move target cursor, f - orc priest Return: an orc priest, wielding a +0 hand axe (friendly) You returned the your orc priest back to the orcish mine. You start resting. Magic restored. L - a scroll labeled KUXZOXKEBLUO You swap places. A manticore comes into view. Casting: Portal Projectile (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin teleporting projectiles to their destination. Firing (i - inventory. (/) - cycle) p - 442 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - manticore Aim: a manticore You magically shoot a bolt. The bolt hits the manticore! The manticore is moderately wounded. Garbold roars a battlecry! Your orcs go into a battle-frenzy! Jorge roars a battlecry! Garbold goes into a battle-frenzy! Urtork hits the manticore from afar with a +0 bardiche!! The manticore flicks its tail. The volley of spikes misses you. Firing (i - inventory. (/) - cycle) p - 441 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - manticore Aim: a manticore (severely wounded) You magically shoot a bolt. The bolt hits the manticore!!! You kill the manticore! Beogh accepts your kill. Unknown command. p - 441 bolts (gained 1) You butcher the manticore corpse. M - 4 chunks of flesh You see here a manticore skeleton. x2 Eating one of 4 chunks of flesh. You eat one of the 4 chunks of flesh. This raw flesh tastes terrible. You are feeling very hungry. Eating one of 3 chunks of flesh. You eat one of the 3 chunks of flesh. This raw flesh tastes terrible. You are no longer teleporting projectiles to their destination. p - 442 bolts (gained 1) Jorge no longer looks unusually strong. d - 4 scrolls of enchant armour (gained 1) Garbold no longer looks unusually strong. Urtork no longer looks unusually strong. Found a stone staircase leading down. A sea snake comes into view. The sea snake hisses angrily. Casting: Portal Projectile (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin teleporting projectiles to their destination. Firing (i - inventory. (/) - cycle) p - 442 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - sea snake Aim: a sea snake You magically shoot a bolt. The bolt hits the sea snake!! The sea snake is heavily wounded. You are no longer teleporting projectiles to their destination. Urtork roars a battlecry! Your orc warlords go into a battle-frenzy! Jorge roars a battlecry! Urtork goes into a battle-frenzy! A sea snake is nearby! Firing (i - inventory. (/) - cycle) p - 441 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - sea snake Aim: a sea snake (heavily wounded) Your line of fire to the sea snake is blocked by a plant. Continue anyway? Okay, then. Unknown command. Casting: Portal Projectile (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin teleporting projectiles to their destination. Firing (i - inventory. (/) - cycle) p - 441 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - you Really target yourself? Okay, then. (D) Dungeon (T) Temple (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (O) Orcish Mines (V) Vaults (U) Depths (H) Hell Where to? (Enter - Shoals:1, ? - help) What level of the Orcish Mines? (default 1, ? - help) A manticore comes into view. Casting: Portal Projectile (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You renew your portal. Firing (i - inventory. (/) - cycle) p - 441 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - manticore Aim: a manticore You magically shoot a bolt. The bolt hits the manticore. The manticore is lightly wounded. Jorge shoots a bolt. The bolt barely misses the manticore. You hear a splash. The manticore flicks its tail. The volley of spikes hits Garbold! Jorge shoots a bolt. The bolt hits the manticore! The manticore flicks its tail. The volley of spikes hits Urtork! Garbold hits the manticore from afar with a +0 bardiche!! Unknown command. Firing (i - inventory. (/) - cycle) p - 440 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - manticore Aim: a manticore (almost dead) You magically shoot a bolt. The bolt hits the manticore! You kill the manticore! Beogh accepts your kill. Unknown command. Firing (i - inventory. (/) - cycle) p - 439 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - sea snake Aim: a sea snake (moderately wounded) You magically shoot a bolt. The bolt hits the sea snake! The sea snake is heavily wounded. Garbold hits the sea snake with a +0 bardiche! Unknown command. Firing (i - inventory. (/) - cycle) p - 438 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - sea snake Aim: a sea snake (severely wounded) You magically shoot a bolt. The bolt hits the sea snake!! You kill the sea snake! Beogh accepts your kill. Beogh blesses Garbold with healing. Jorge no longer looks unusually strong. Unknown command. You start resting. Urtork no longer looks unusually strong. You are no longer teleporting projectiles to their destination. Garbold hits the plant with a +0 bardiche! (D) Dungeon (T) Temple (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (O) Orcish Mines (V) Vaults (U) Depths (H) Hell Where to? (Enter - Orc:1, ? - help) What level of the Orcish Mines? (default 1, ? - help) Garbold no longer looks unusually strong. A merfolk siren comes into view. It is wielding a +0 trident. Casting: Portal Projectile (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin teleporting projectiles to their destination. The merfolk siren shouts! The merfolk siren chants a haunting song. You resist with almost no effort. Firing (i - inventory. (/) - cycle) p - 437 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - merfolk siren Aim: a merfolk siren, wielding a +0 trident You magically shoot a bolt. The bolt hits the merfolk siren!!! You kill the merfolk siren! Beogh accepts your kill. Urtork hits the plant with a +0 bardiche. Unknown command. You swap places. You swap places. Jorge unwields a +1 arbalest. Jorge wields a +0 bardiche. Jorge splashes around in the water. p - 437 bolts (gained 1) p - 438 bolts (gained 1) You are no longer teleporting projectiles to their destination. p - 440 bolts (gained 2) You stumble into a teleport trap! You are suddenly yanked towards a nearby monster! Your surroundings suddenly seem different. A sea snake comes into view. Found a cloak. Found a stone staircase leading down. A sea snake is nearby! You begin recalling your allies. Garbold is recalled. Urtork is recalled. Jorge is recalled. You stop recalling your allies. Casting: Portal Projectile (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin teleporting projectiles to their destination. The sea snake bites you but does no damage. Urtork roars a battlecry! Your orc warlords go into a battle-frenzy! Firing (i - inventory. (/) - cycle) p - 440 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - sea snake Aim: a sea snake You magically shoot a bolt. The bolt hits the sea snake! The sea snake is moderately wounded. You hear a splash. The sea snake bites you but does no damage. Garbold completely misses the sea snake. Jorge barely misses the sea snake. The sea snake bites you but does no damage. Urtork barely misses the sea snake. Garbold roars a battlecry! Urtork goes into a battle-frenzy! Jorge barely misses the sea snake. The sea snake bites you. Firing (i - inventory. (/) - cycle) p - 439 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - sea snake Aim: a sea snake (moderately wounded) You magically shoot a bolt. The bolt hits the sea snake!! The sea snake is severely wounded. The sea snake closely misses you. Urtork hits the sea snake from afar with a +0 bardiche!!! The sea snake dies! Beogh accepts your kill. Unknown command. You start resting. HP restored. You start resting. You are no longer teleporting projectiles to their destination. You start resting. Urtork no longer looks unusually strong. Jorge no longer looks unusually strong. Garbold no longer looks unusually strong. Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. This raw flesh tastes terrible. Magic restored. Unknown command. (D) Dungeon (T) Temple (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (O) Orcish Mines (V) Vaults (U) Depths (H) Hell Where to? (Enter - Orc:1, ? - help) What level of the Orcish Mines? (default 1, ? - help) Sorry, I don't know how to get there. Found 22 gold pieces. A snapping turtle comes into view. A snapping turtle is nearby! Okay, then. The snapping turtle hisses angrily. The snapping turtle bites you from afar! The snapping turtle bites you but does no damage. Casting: Portal Projectile (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin teleporting projectiles to their destination. The snapping turtle barely misses you. Firing (i - inventory. (/) - cycle) p - 438 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - snapping turtle Aim: a snapping turtle You magically shoot a bolt. The bolt hits the snapping turtle! The snapping turtle is moderately wounded. Jorge unwields a +0 bardiche. Jorge wields a +1 arbalest. Jorge shoots a bolt. The bolt hits the snapping turtle but does no damage. The snapping turtle closely misses you. Jorge goes into a battle-frenzy! The snapping turtle barely misses you. The snapping turtle closely misses you. Jorge shoots a bolt. The bolt closely misses the snapping turtle. You swap places. Jorge unwields a +1 arbalest. Jorge wields a +0 bardiche. Jorge barely misses the snapping turtle. The snapping turtle bites Jorge. Casting: Portal Projectile (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You renew your portal. The snapping turtle bites Jorge. Jorge hits the snapping turtle with a +0 bardiche! Firing (i - inventory. (/) - cycle) p - 437 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle (heavily wounded) You magically shoot a bolt. The bolt hits the snapping turtle!! The snapping turtle is almost dead. Garbold hits the snapping turtle from afar with a +0 bardiche!!! The snapping turtle dies! Beogh accepts your kill. Unknown command. You swap places. Urtork no longer looks unusually strong. p - 438 bolts (gained 2) You are no longer teleporting projectiles to their destination. Garbold no longer looks unusually strong. You swap places. Jorge no longer looks unusually strong. p - 439 bolts (gained 1) There is a staircase back to the Lair here. You climb upwards. Welcome back to the Lair of Beasts! There is a staircase to the Shoals here. (D) Dungeon (T) Temple (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (O) Orcish Mines (V) Vaults (U) Depths (H) Hell Where to? (Enter - Shoals:1 @ (x,y), ? - help) What level of the Orcish Mines? (default 1, ? - help) You swap places. There is an open door, spattered with blood here. HP restored. There is an open door here. All of the chunks of flesh in your inventory have rotted away. Magic restored. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down, spattered with blood here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Things that are here: a +0 dagger; a +0 war axe; a +0 mace There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Lair here. You see here a +0 leather armour. Things that are here: a +0 hunting sling; 19 stones; a +4 mace There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is an open door here. There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up, spattered with blood here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You are feeling hungry. (D) Dungeon (T) Temple (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (O) Orcish Mines (V) Vaults (U) Depths (H) Hell Where to? (Enter - Orc:1, ? - help) What level of the Orcish Mines? (default 1, ? - help) There is a staircase to the Orcish Mines here. You climb downwards. Welcome back to the Orcish Mines! There is a staircase back to the Dungeon here. You begin recalling your allies. Jorge is recalled. Urtork is recalled. Your orc sorcerer is recalled. You stop recalling your allies. There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Orcish Mines here. You begin recalling your allies. Garbold is recalled. Your orc priest is recalled. You finish recalling your allies. You begin recalling your allies. You finish recalling your allies. Press: ? - help, Dir - move target cursor, f - orc sorcerer Return: an orc sorcerer, wielding a +0 dagger and wearing a cursed +0 robe (friendly) You returned the your orc sorcerer back to the orcish mine. Press: ? - help, Dir - move target cursor, f - orc priest Return: an orc priest, wielding a +0 hand axe (moderately wounded, friendly) You returned the your orc priest back to the orcish mine. You climb downwards. Welcome back to the Orcish Mines! Beogh accepts your kill. You feel a bit more experienced. There is a staircase back to the Dungeon here. Beogh accepts your kill. You feel a bit more experienced. Beogh accepts your kill. Beogh blesses a follower with healing. You feel a bit more experienced. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Guard this area! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Retreat in which direction? Press: ? - help, Dir - move target cursor Fall back! >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.24.1-1828-gcd7e8225a3 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_SHOUT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [acidosis2] Species: Hill Orc Job: Collector HP: 139/139; mods: 0/0 MP: 22/27; mod: 0 Stats: 18 (18) 16 (16) 10 (10) Position: (45, 61), god: Beogh (14), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 8 | 14 | 4762 | 520/743 Short Blades | | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 36 | 36/42 Axes | | 1 | 0 | 0 | 0 | 0/29 Maces & Flails | | 1 | 0 | 0 | 0 | 0/42 Polearms | X | 0 | 0 | 3 | 284 | 32/168 Staves | | 1 | 0 | 0 | 0 | 0/59 Slings | | 1 | 0 | 0 | 0 | 0/59 Bows | | 1 | 0 | 0 | 0 | 0/59 Crossbows | X | 1 | 25 | 14 | 7412 | 277/1248 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 1 | 8 | 7 | 1192 | 15/336 Dodging | X | 0 | 0 | 1 | 75 | 5/142 Stealth | X | 0 | 0 | 1 | 59 | 0/119 Shields | X | 1 | 0 | 0 | 0 | 0/42 Unarmed Combat | X | 1 | 0 | 0 | 35 | 35/42 Spellcasting | X | 2 | 16 | 8 | 3580 | 553/757 Conjurations | | 1 | 0 | 0 | 0 | 0/50 Hexes | X | 0 | 0 | 6 | 1139 | 89/350 Charms | X | 2 | 15 | 4 | 872 | 278/297 Summonings | | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 2 | 13 | 5 | 1181 | 121/424 Transmutations | | 1 | 0 | 0 | 0 | 0/84 Fire Magic | | 1 | 0 | 0 | 0 | 0/42 Ice Magic | | 1 | 0 | 0 | 0 | 0/59 Air Magic | | 1 | 0 | 0 | 0 | 0/70 Earth Magic | | 1 | 0 | 0 | 0 | 0/50 Poison Magic | | 1 | 0 | 0 | 0 | 0/59 Invocations | X | 2 | 15 | 10 | 1997 | 333/387 Evocations | X | 0 | 0 | 0 | 15 | 15/50 Spell bugs: Durations: Attributes: #12: 1923 #23: 25433 #24: 2014807828 #27: 114580 #34: 1 #49: 3123 #59: 1 Mutations: experimental: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} eq slot #2, inv slot #22: scarf of repulsion eq slot #3, inv slot #14: +0 hat eq slot #4, inv slot #4: +1 pair of gloves eq slot #5, inv slot #35: +1 pair of boots of flying eq slot #7, inv slot #8: +1 ring mail of cold resistance eq slot #8, inv slot #23: +5 ring of evasion eq slot #9, inv slot #49: +3 ring of protection }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #......### ##......#.# ##.........### #..........#.## #.....#.......# ####.............### ##.#......##........# #.........#.......### ##...........o.@.># ##...#......oo..## #####.........## #.........## ##..).....# ###...#.## #<.#### ##.# ### clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< hive_easy: false bailey_type: bailey_polearm ice_cave_hard: true >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>