Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.24.1-1828-gcd7e8225a3 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 13814804649846247502, deterministic pregen: 1 Command line: /usr/games/crawl-kimchicrawl -name acidosis2 -rc /dgldir/rcfiles/crawl-kimchicrawl/acidosis2.rc -macro /dgldir/rcfiles/crawl-kimchicrawl/acidosis2.macro -morgue /dgldir/morgue/acidosis2/ -webtiles-socket /crawl-master/webserver/sockets/acidosis2:2024-11-29.07:48:10.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 21 stack frames. /usr/games/crawl-kimchicrawl(_Z17write_stack_traceP8_IO_FILE+0x3b) [0x609642cbb18b]: write_stack_trace(_IO_FILE*) /usr/games/crawl-kimchicrawl(_Z13do_crash_dumpv+0x47a) [0x609642cc35fa]: do_crash_dump() /usr/games/crawl-kimchicrawl(_Z20crash_signal_handleri+0xae) [0x609642cbb4fe]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45320) [0x7396fe02c320]: /usr/games/crawl-kimchicrawl(_ZNK7monster10visible_toEPK5actor+0xf) [0x60964304bd5f]: monster::visible_to(actor const*) const /usr/games/crawl-kimchicrawl(_ZN4bolt11affect_cellEv+0x2d5) [0x609642c76da5]: bolt::affect_cell() /usr/games/crawl-kimchicrawl(_ZN4bolt7do_fireEv+0x2ac) [0x609642c7963c]: bolt::do_fire() /usr/games/crawl-kimchicrawl(_ZN4bolt4fireEv+0xdd9) [0x609642c7b489]: bolt::fire() /usr/games/crawl-kimchicrawl(_Z11fire_tracerPK7monsterR4boltbb+0xa2) [0x609642c7c312]: fire_tracer(monster const*, bolt&, bool, bool) /usr/games/crawl-kimchicrawl(+0x695dc7) [0x609642fb5dc7]: /usr/games/crawl-kimchicrawl(_Z16handle_mon_spellP7monster+0xf8d) [0x609642fc974d]: handle_mon_spell(monster*) /usr/games/crawl-kimchicrawl(+0x1e7b50) [0x609642b07b50]: /usr/games/crawl-kimchicrawl(_Z19handle_monster_moveP7monster+0x1e5d) [0x609642f9f7cd]: handle_monster_move(monster*) /usr/games/crawl-kimchicrawl(_Z15handle_monstersb+0xaf1) [0x609642fa0c71]: handle_monsters(bool) /usr/games/crawl-kimchicrawl(_Z12world_reactsv+0xda) [0x609643300cda]: world_reacts() /usr/games/crawl-kimchicrawl(+0x9e3075) [0x609643303075]: /usr/games/crawl-kimchicrawl(+0x9e3725) [0x609643303725]: /usr/games/crawl-kimchicrawl(main+0x323) [0x609642c09323]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7396fe0111ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7396fe01128b]: /usr/games/crawl-kimchicrawl(_start+0x25) [0x609642c09a55]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007396fe0f77a7 in __GI___wait4 (pid=4108102, stat_loc=stat_loc@entry=0x0, options=options@entry=0, usage=usage@entry=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007396fe0f77a7 in __GI___wait4 (pid=4108102, stat_loc=stat_loc@entry=0x0, options=options@entry=0, usage=usage@entry=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00007396fe0f78eb in __GI___waitpid (pid=, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ./posix/waitpid.c:38 No locals. #2 0x0000609642cbb7f4 in call_gdb (file=file@entry=0x7396fe1eb4e0 <_IO_2_1_stderr_>) at crash.cc:436 gdb = attach_cmd = "attach 3807575\000\000\000\000\000" #3 0x0000609642cc3618 in do_crash_dump () at dbg-asrt.cc:685 t = 1732870037 dir = "/dgldir/morgue/acidosis2/" name = "/dgldir/morgue/acidosis2/crash-acidosis2-20241129-084717.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7396fe1eb4e0 <_IO_2_1_stderr_> #4 0x0000609642cbb4fe in crash_signal_handler (sig_num=11) at crash.cc:196 No locals. #5 No locals. #6 actor::is_monster (this=0x0) at actor.h:41 No locals. #7 monster::visible_to (this=this@entry=0x60964380baa8 , looker=0x0) at monster.cc:5399 blind = vis = #8 0x0000609642c76da5 in bolt::affect_cell (this=this@entry=0x7ffd94497600) at beam.cc:1102 ignored = m = 0x60964380baa8 hit_player = #9 0x0000609642c7963c in bolt::do_fire (this=this@entry=0x7ffd94497600) at beam.cc:1317 feat = was_seen = coff = {cstate = false} #10 0x0000609642c7b489 in bolt::fire (this=this@entry=0x7ffd94497600) at beam.cc:1143 boltcopy = {origin_spell = SPELL_PAIN, range = 5, glyph = 0 U'\000', colour = 0 '\000', flavour = BEAM_PAIN, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 57, y = 32}, target = {x = 60, y = 32}, damage = {num = 1, size = 14}, ench_power = 50, hit = 1500, thrower = KILL_MON_MISSILE, ex_size = 0, source_id = 1586, source_name = "an orc priest", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, evoked = false, animate = true, ac_rule = ac_type::normal, is_spread = false, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = true, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_FRIENDLY, foe_ratio = 80, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 0, hit_func = {> = {> = {}, }, = {static _M_max_size = 16, static _M_max_align = 8, _M_functor = {_M_unused = {_M_object = 0x0, _M_const_object = 0x0, _M_function_pointer = 0x0, _M_member_pointer = NULL}, _M_pod_data = '\000' }, _M_manager = 0x0}, _M_invoker = 0x0}, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} #11 0x0000609642c7c312 in fire_tracer (mons=mons@entry=0x60964380e688 , pbolt=..., explode_only=, explosion_hole=explosion_hole@entry=false) at beam.cc:2225 No locals. #12 0x0000609642fb5dc7 in _should_cast_spell (ignore_good_idea=false, beem=..., spell=SPELL_PAIN, mons=...) at mon-cast.cc:4135 explode = foe = foe = explode = #13 _target_and_justify_spell (mons=..., beem=..., spell=spell@entry=SPELL_PAIN, ignore_good_idea=ignore_good_idea@entry=false) at mon-cast.cc:4256 logic = victim = 0x60964380a308 #14 0x0000609642fc974d in _choose_spell_to_cast (ignore_good_idea=, hspell_pass=std::vector of length 4, capacity 4 = {...}, beem=..., mons=...) at mon-cast.cc:4342 prefer_selfench = false chosen_slot = {spell = SPELL_PAIN, freq = , flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = 12}, flags = }} attempt = orig_beem = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 57, y = 32}, target = {x = 60, y = 32}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 1586, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, evoked = false, animate = true, ac_rule = ac_type::normal, is_spread = false, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 0, hit_func = {> = {> = {}, }, = {static _M_max_size = 16, static _M_max_align = 8, _M_functor = {_M_unused = {_M_object = 0x60964304b430 ) const:: >::_M_invoke(const std::_Any_data &, const mon_spell_slot &)>, _M_const_object = 0x60964304b430 ) const:: >::_M_invoke(const std::_Any_data &, const mon_spell_slot &)>, _M_function_pointer = 0x60964304b430 ) const:: >::_M_invoke(const std::_Any_data &, const mon_spell_slot &)>, _M_member_pointer = (void (std::_Undefined_class::*)(std::_Undefined_class * const)) 0x60964304b430 ) const:: >::_M_invoke(const std::_Any_data &, const mon_spell_slot &)>, this adjustment 140727091297328}, _M_pod_data = "0\264\004C\226`\000\0000|I\224\375\177\000"}, _M_manager = 0x0}, _M_invoker = 0x609643049cc0 ) const:: >::_M_manager(std::_Any_data &, const std::_Any_data &, std::_Manager_operation)>}, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} reroll = false orig_beem = reroll = slot = __for_range = __for_begin = __for_end = found_spell = chosen_slot = slot = __for_range = __for_begin = __for_end = targ_beam = attempt = prefer_selfench = chosen_slot = #15 handle_mon_spell (mons=mons@entry=0x60964380e688 ) at mon-cast.cc:4435 hspell_pass = std::vector of length 4, capacity 4 = {{spell = SPELL_CANTRIP, freq = 13 '\r', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = 12}, flags = 32}}, {spell = SPELL_PAIN, freq = 13 '\r', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = 12}, flags = 32}}, {spell = SPELL_SMITING, freq = 13 '\r', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = 12}, flags = 32}}, {spell = SPELL_HEAL_OTHER, freq = 13 '\r', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = 12}, flags = 32}}} beem = {origin_spell = SPELL_PAIN, range = 5, glyph = 0 U'\000', colour = 0 '\000', flavour = BEAM_PAIN, real_flavour = BEAM_PAIN, drop_item = false, item = 0x0, source = {x = 57, y = 32}, target = {x = 60, y = 32}, damage = {num = 1, size = 14}, ench_power = 50, hit = 1500, thrower = KILL_MON_MISSILE, ex_size = 0, source_id = 1586, source_name = "an orc priest", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, evoked = false, animate = true, ac_rule = ac_type::normal, is_spread = false, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 1, capacity 1 = {{x = 58, y = 32}}, extra_range_used = 0, is_tracer = true, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_FRIENDLY, foe_ratio = 80, hit_count = std::map with 1 element = {[1582] = 1}, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 58.5, y = 32.5}, dir = {x = 1, y = 0}}, on_corner = false, cycle_idx = 0}, tile_beam = -1, hit_func = {> = {> = {}, }, = {static _M_max_size = 16, static _M_max_align = 8, _M_functor = {_M_unused = {_M_object = 0x0, _M_const_object = 0x0, _M_function_pointer = 0x0, _M_member_pointer = NULL}, _M_pod_data = "\000\000\000\000\000\000\000\000\364\310\037C\226`\000"}, _M_manager = 0x0}, _M_invoker = 0x60964304b430 ) const:: >::_M_invoke(const std::_Any_data &, const mon_spell_slot &)>}, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} ignore_good_idea = spell_slot = spell_cast = flags = #16 0x0000609642b07b50 in _do_mon_spell (mons=0x60964380e688 ) at mon-act.cc:269 Compilation info: <<<<<<<<<<< Compiled with GCC 7.5.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -DEXPERIMENTAL_BRANCH="heads/crawl-forks/kimchicrawl/bugfix" -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-kimchicrawl/saves" -DDATA_DIR_PATH="/crawl-master/crawl-kimchicrawl/data/" -DWEB_DIR_PATH="/crawl-master/crawl-kimchicrawl/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 2, depth = 1 Level id: Orc:1 Level build method = , level layout type = narrow_caves, absdepth0 = 10 Level vaults: layout_diamond_mine special_room [special_room_orc] nicolae_orc_bridge_out uniq_urug Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 0 at (48, 26): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The rime drake is splashed with acid. The acid corrodes the rime drake! You kill the rime drake! Beogh accepts your kill. No target in view! No target in view! Unknown command. Okay, then. As you read the scroll of identify, it crumbles to dust. G - an uncursed amulet of guardian spirit Drop what? 48/52 slots (_ for help) (? for menu, Esc to quit) You drop an uncursed amulet of guardian spirit. You start resting. The ice encasing you melts away. A crocodile comes into view. Firing (i - inventory. (/) - cycle) g - 329 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - crocodile Aim: a crocodile (wandering, hasn't noticed you) Your line of fire to the crocodile is blocked by a plant. Continue anyway? [Y]es or [N]o only, please. Your line of fire to the crocodile is blocked by a plant. Continue anyway? [Y]es or [N]o only, please. Your line of fire to the crocodile is blocked by a plant. Continue anyway? Okay, then. You swap places. You swap places. Something bites the plant but does no damage. Something hits the plant!! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Follow me! You swap places. You start resting. The crocodile is too close now for your liking. You swap places. Firing (i - inventory. (/) - cycle) g - 329 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile You shoot a sling bullet. The sling bullet hits the crocodile. The crocodile is splashed with acid. The acid corrodes the crocodile! The crocodile is moderately wounded. Firing (i - inventory. (/) - cycle) g - 328 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (moderately wounded, covered in acid) You shoot a sling bullet. The sling bullet hits the crocodile! The crocodile is splashed with acid! You kill the crocodile! Beogh accepts your kill. You hear a splash. Unknown command. You start resting. HP restored. g - 328 sling bullets (gained 1) You see here a crocodile corpse. You butcher the crocodile corpse. You hear a splash. G - 4 chunks of flesh You see here a crocodile skeleton. You swap places. You swap places. You swap places. Borgoth hits the plant with a +1 flail!! You see here a crocodile skeleton. g - 329 sling bullets (gained 1) w - 3 pink potions (gained 1) g - 331 sling bullets (gained 2) Borgoth hits something with a +1 flail! The splash of acid hits Borgoth! Borgoth is splashed with acid. The acid corrodes Borgoth! Borgoth roars a battlecry! Brunolf goes into a battle-frenzy! You hear a deafening roar! You hear an angry hiss. You hear a deafening roar! You hear an angry hiss. x2 An iguana comes into view. An iguana is nearby! Firing (i - inventory. (/) - cycle) g - 331 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - iguana Aim: an iguana You shoot a sling bullet. The sling bullet hits the iguana! The iguana is splashed with acid! The acid corrodes the iguana! You kill the iguana! Beogh accepts your kill. Beogh blesses a follower with healing. You hear a splash. Beogh accepts your kill. You feel a bit more experienced. A rime drake comes into view. Firing (i - inventory. (/) - cycle) g - 330 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - rime drake Aim: a rime drake (water) You shoot a sling bullet. The sling bullet hits the rime drake. The rime drake is splashed with acid. The acid corrodes the rime drake! The rime drake is moderately wounded. You hear a splash. Firing (i - inventory. (/) - cycle) g - 329 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rime drake Aim: a rime drake (water, moderately wounded, covered in acid) You shoot a sling bullet. The sling bullet hits the rime drake. The rime drake is splashed with acid. The rime drake seems to be corroded for longer. The rime drake is heavily wounded. You hear a splash. Firing (i - inventory. (/) - cycle) g - 328 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rime drake Aim: a rime drake (water, heavily wounded, covered in acid) You shoot a sling bullet. The sling bullet closely misses the rime drake. Firing (i - inventory. (/) - cycle) g - 327 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rime drake Aim: a rime drake (heavily wounded, covered in acid) You shoot a sling bullet. The sling bullet hits the rime drake. The rime drake is splashed with acid. The rime drake is severely wounded. You hear a splash. Firing (i - inventory. (/) - cycle) g - 326 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rime drake Aim: a rime drake (severely wounded, covered in acid) You shoot a sling bullet. The sling bullet barely misses the rime drake. Firing (i - inventory. (/) - cycle) g - 325 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rime drake Aim: a rime drake (severely wounded, covered in acid) You shoot a sling bullet. The sling bullet hits the rime drake. The rime drake is splashed with acid. The rime drake is severely wounded. You hear a splash. Firing (i - inventory. (/) - cycle) g - 324 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rime drake Aim: a rime drake (severely wounded, covered in acid) You shoot a sling bullet. The sling bullet hits the rime drake! The rime drake is splashed with acid. The rime drake seems to be corroded for longer. You kill the rime drake! Beogh accepts your kill. You hear a splash. No target in view! g - 325 sling bullets (gained 2) You see here a rime drake corpse. You butcher the rime drake corpse. You hear a splash. G - 8 chunks of flesh (gained 4) You see here a rime drake skeleton. Brunolf no longer looks unusually strong. g - 326 sling bullets (gained 1) g - 327 sling bullets (gained 1) Borgoth no longer looks unusually strong. Borgoth is no longer covered in acid. A basilisk comes into view. The basilisk hisses angrily. You hear a deafening roar! You see here a sling bullet. A swamp dragon comes into view. The swamp dragon roars deafeningly! Press: ? - help, Dir - move target cursor, f - Brunolf Return: Brunolf the orc warlord, wielding a +0 crystal spear, wearing a +0 scale mail, quivering 6 bolts and carrying a +0 arbalest (friendly) You returned the Brunolf back to the orcish mine. The basilisk gazes at you. You resist with almost no effort. Press: ? - help, Dir - move target cursor, f - Borgoth Return: Borgoth the orc knight, wielding a +1 flail, wearing a +0 scale mail and wearing a +0 buckler (lightly wounded, friendly) You returned the Borgoth back to the orcish mine. The swamp dragon bites the plant but does no damage. The swamp dragon claws the plant. The swamp dragon tramples the plant. The swamp dragon bites the plant. The swamp dragon claws the plant but does no damage. The swamp dragon tramples the plant! The basilisk gazes at you. You resist with almost no effort. You see here a sling bullet. The basilisk gazes at you. You resist with almost no effort. You see here a crocodile skeleton. You start waiting. Eating one of 8 chunks of flesh. You eat one of the 8 chunks of flesh. This raw flesh tastes great. Done waiting. Some of the chunks of flesh in your inventory have rotted away. g - 331 sling bullets (gained 4) g - 332 sling bullets (gained 1) g - 333 sling bullets (gained 1) g - 334 sling bullets (gained 1) g - 335 sling bullets (gained 1) g - 336 sling bullets (gained 1) You see here an elephant skeleton. g - 337 sling bullets (gained 1) You see here a bolt. g - 338 sling bullets (gained 1) A yak comes into view. Firing (i - inventory. (/) - cycle) g - 338 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (wandering, hasn't noticed you) You shoot a sling bullet. The yak bellows! The sling bullet hits the yak! The yak is splashed with acid. The acid corrodes the yak! The yak is moderately wounded. A yak comes into view. Firing (i - inventory. (/) - cycle) g - 337 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (moderately wounded, covered in acid) You shoot a sling bullet. The sling bullet barely misses the yak. The yak bellows! You hear a bellow! Firing (i - inventory. (/) - cycle) g - 336 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (moderately wounded, covered in acid) You shoot a sling bullet. The sling bullet hits the yak!! The yak is splashed with acid. The yak seems to be corroded for longer. The yak is almost dead. You begin recalling your allies. Borgoth is recalled. Brunolf is recalled. Your orc priest is recalled. You stop recalling your allies. Brunolf unwields a +0 crystal spear. Brunolf wields a +0 arbalest. Brunolf shoots a bolt. The bolt hits the yak!! The yak dies! Beogh accepts your kill. A yak comes into view. Press: ? - help, Dir - move target cursor, f - orc priest Return: an orc priest, wielding a +0 club (friendly) You returned the your orc priest back to the orcish mine. Brunolf roars a battlecry! Borgoth goes into a battle-frenzy! Firing (i - inventory. (/) - cycle) g - 335 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak You shoot a sling bullet. The sling bullet barely misses the yak. Firing (i - inventory. (/) - cycle) g - 334 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak You shoot a sling bullet. The sling bullet hits the yak! The yak is splashed with acid. The acid corrodes the yak! The yak is moderately wounded. A yak comes into view. Brunolf shoots a bolt. The bolt closely misses the yak. A yak comes into view. Firing (i - inventory. (/) - cycle) g - 333 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (moderately wounded, covered in acid) You shoot a sling bullet. The sling bullet hits the yak. The yak is splashed with acid. The yak is severely wounded. Firing (i - inventory. (/) - cycle) g - 332 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (severely wounded, covered in acid) You shoot a sling bullet. The sling bullet hits the yak. The yak is splashed with acid. The yak seems to be corroded for longer. The yak is severely wounded. Brunolf shoots a bolt. The bolt hits the yak!! The yak dies! Beogh accepts your kill. Firing (i - inventory. (/) - cycle) g - 331 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak You shoot a sling bullet. The sling bullet barely misses the yak. Firing (i - inventory. (/) - cycle) g - 330 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak You shoot a sling bullet. The sling bullet hits the yak! The yak is splashed with acid. The acid corrodes the yak! The yak is heavily wounded. Borgoth barely misses the yak. The yak snorts and paws the ground. Firing (i - inventory. (/) - cycle) g - 329 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (heavily wounded, covered in acid) You shoot a sling bullet. The sling bullet completely misses the yak. The sling bullet hits the yak! The yak is splashed with acid. The yak is moderately wounded. Brunolf shoots a bolt. The bolt hits the yak!! The yak dies! Beogh accepts your kill. Borgoth hits the yak but does no damage. Firing (i - inventory. (/) - cycle) g - 328 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (moderately wounded) You shoot a sling bullet. The sling bullet barely misses the yak. Firing (i - inventory. (/) - cycle) g - 327 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (moderately wounded) You shoot a sling bullet. The sling bullet closely misses the yak. Borgoth barely misses the yak. Firing (i - inventory. (/) - cycle) g - 326 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (moderately wounded) You shoot a sling bullet. The sling bullet hits the yak!! The yak is splashed with acid. You kill the yak! Beogh accepts your kill. Firing (i - inventory. (/) - cycle) g - 325 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak You shoot a sling bullet. The sling bullet hits the yak! The yak is splashed with acid! The yak is heavily wounded. Borgoth roars a battlecry! Brunolf goes into a battle-frenzy! Unknown command. Firing (i - inventory. (/) - cycle) g - 324 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (heavily wounded) You shoot a sling bullet. The sling bullet hits the yak! The yak is splashed with acid. The acid corrodes the yak! The yak is almost dead. You block the yak's attack. Brunolf unwields a +0 arbalest. Brunolf wields a +0 crystal spear. Brunolf hits the yak with a +0 crystal spear!!! The yak dies! Beogh accepts your kill. No target in view! Unknown command. g - 324 sling bullets (gained 1) You see here a yak corpse. You butcher the yak corpse. G - 8 chunks of flesh (gained 4) You see here a yak skeleton. You swap places. g - 325 sling bullets (gained 1) Things that are here: a bolt; a yak corpse g - 328 sling bullets (gained 3) Things that are here: a yak corpse; a bolt; a yak corpse Borgoth no longer looks unusually strong. Found a naga barding. g - 329 sling bullets (gained 1) Things that are here: a bolt; a yak corpse g - 330 sling bullets (gained 1) Magic restored. Found a long sword. g - 331 sling bullets (gained 1) Brunolf no longer looks unusually strong. g - 332 sling bullets (gained 1) Some of the chunks of flesh in your inventory have rotted away. g - 333 sling bullets (gained 1) g - 337 sling bullets (gained 4) Found a dire flail. You see here a long sword. You swap places. You now have 1347 gold pieces (gained 24). You swap places. Borgoth hits the fungus with a +1 flail. You swap places. Borgoth hits the fungus with a +1 flail!! You swap places. Key pressed, stopping explore. A crocodile comes into view. A crocodile is nearby! A crocodile is nearby! Firing (i - inventory. (/) - cycle) g - 337 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - crocodile Aim: a crocodile You shoot a sling bullet. The sling bullet hits the crocodile. The crocodile is splashed with acid. The acid corrodes the crocodile! The crocodile is moderately wounded. Firing (i - inventory. (/) - cycle) g - 336 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (moderately wounded, covered in acid) You shoot a sling bullet. The sling bullet hits the crocodile. The crocodile is splashed with acid! The crocodile seems to be corroded for longer. The crocodile is severely wounded. Firing (i - inventory. (/) - cycle) g - 335 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (severely wounded, covered in acid) You shoot a sling bullet. The sling bullet hits the crocodile! You kill the crocodile! Beogh accepts your kill. No target in view! Unknown command. Found a weird runed staff. g - 335 sling bullets (gained 1) g - 336 sling bullets (gained 1) B - 573 stones (gained 17) A blink frog comes into view. A blink frog is nearby! Firing (i - inventory. (/) - cycle) g - 336 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - blink frog Aim: a blink frog You shoot a sling bullet. The sling bullet hits the blink frog!! The blink frog is splashed with acid. The acid corrodes the blink frog! The blink frog is almost dead. Firing (i - inventory. (/) - cycle) g - 335 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - blink frog Aim: a blink frog (almost dead, covered in acid) You shoot a sling bullet. The sling bullet closely misses the blink frog. Firing (i - inventory. (/) - cycle) g - 334 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - blink frog Aim: a blink frog (almost dead, covered in acid) You shoot a sling bullet. The sling bullet hits the blink frog! You kill the blink frog! Beogh accepts your kill. Your Fighting skill increases to level 8! No target in view! Unknown command. You see here a blink frog corpse. g - 334 sling bullets (gained 1) p - 2 scrolls labeled ENNIXOW XAITZ (gained 1) Key pressed, stopping explore. You swap places. Found a stone staircase leading up. Unknown command. There is a stone staircase leading up here. Eating one of 4 chunks of flesh. You eat one of the 4 chunks of flesh. This raw flesh tastes great. Key pressed, stopping explore. The basilisk hisses angrily. You hear an angry hiss. The basilisk is too close now for your liking. Firing (i - inventory. (/) - cycle) g - 334 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - basilisk Aim: a basilisk Your line of fire to the basilisk is blocked by a plant. Continue anyway? [Y]es or [N]o only, please. Your line of fire to the basilisk is blocked by a plant. Continue anyway? Okay, then. Firing (i - inventory. (/) - cycle) g - 334 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - basilisk Aim: a basilisk You shoot a sling bullet. The sling bullet closely misses the basilisk. Firing (i - inventory. (/) - cycle) g - 333 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - basilisk Aim: a basilisk You shoot a sling bullet. The sling bullet hits the basilisk! The basilisk is splashed with acid. The acid corrodes the basilisk! The basilisk is moderately wounded. You hear a splash. Firing (i - inventory. (/) - cycle) g - 332 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - basilisk Aim: a basilisk (moderately wounded, covered in acid) You shoot a sling bullet. The sling bullet hits the basilisk!! You kill the basilisk! Beogh accepts your kill. You hear a splash. No target in view! No target in view! You start waiting. A fire dragon comes into view. Press: ? - help, Dir - move target cursor, f - Brunolf Return: Brunolf the orc warlord, wielding a +0 crystal spear, wearing a +0 scale mail, quivering 2 bolts and carrying a +0 arbalest (friendly) You returned the Brunolf back to the orcish mine. The fire dragon roars deafeningly! Press: ? - help, Dir - move target cursor, f - Borgoth Return: Borgoth the orc knight, wielding a +1 flail, wearing a +0 scale mail and wearing a +0 buckler (friendly) You returned the Borgoth back to the orcish mine. Something bites the plant! Something claws the plant but does no damage. Something tramples the plant! You start resting. The fire dragon is too close now for your liking. The fire dragon breathes flames at you. The blast of flame hits you! You resist. You hear an angry hiss. You hear a deafening roar! All of the chunks of flesh in your inventory have rotted away. Okay, then. You see here a sack of spiders. You begin recalling your allies. Brunolf is recalled. Borgoth is recalled. Your orc wizard is recalled. You stop recalling your allies. Borgoth roars a battlecry! Your orcs go into a battle-frenzy! Your orc wizard points at the fire dragon and mumbles some strange words. The fire dragon resists with almost no effort. Brunolf roars a battlecry! Borgoth goes into a battle-frenzy! Firing (i - inventory. (/) - cycle) g - 331 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - fire dragon, p - Brunolf Aim: a fire dragon You shoot a sling bullet. The sling bullet hits the fire dragon!! The fire dragon is splashed with acid. The fire dragon is moderately wounded. The fire dragon breathes flames at you. The blast of flame misses you. Unknown command. Firing (i - inventory. (/) - cycle) g - 330 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - fire dragon Aim: a fire dragon (moderately wounded, catching its breath) You shoot a sling bullet. The sling bullet hits the fire dragon!! The fire dragon is splashed with acid! The acid corrodes the fire dragon! The fire dragon is heavily wounded. Brunolf barely misses the fire dragon. Firing (i - inventory. (/) - cycle) g - 329 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - fire dragon Aim: a fire dragon (heavily wounded, covered in acid) You shoot a sling bullet. The sling bullet hits the fire dragon! The fire dragon is splashed with acid. The fire dragon seems to be corroded for longer. The fire dragon is severely wounded. Brunolf closely misses the fire dragon. The fire dragon breathes flames at you. The blast of flame hits you! You resist. Brunolf hits the fire dragon with a +0 crystal spear! Borgoth hits the fire dragon with a +1 flail!!! The fire dragon is knocked back by Borgoth. The fire dragon dies! Beogh accepts your kill. Unknown command. g - 331 sling bullets (gained 3) You start resting. Magic restored. You start resting. Borgoth no longer looks unusually strong. Brunolf no longer looks unusually strong. Your orc wizard no longer looks unusually strong. Your orc wizard gestures wildly while chanting. Your orc wizard blinks! You swap places. You swap places. Your orc wizard mumbles some strange words. Your orc wizard blinks! Key pressed, stopping explore. The dream sheep bleats! The dream sheep ruffle their wool and motes of dream dust sparkle, to no effect. The dream sheep is too close now for your liking. Firing (i - inventory. (/) - cycle) g - 331 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - dream sheep Aim: a dream sheep You shoot a sling bullet. The sling bullet barely misses the dream sheep. Brunolf hits something with a +0 crystal spear. The dream sheep bites you but does no damage. Firing (i - inventory. (/) - cycle) g - 330 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - dream sheep Aim: a dream sheep You shoot a sling bullet. The sling bullet hits the dream sheep. The dream sheep is splashed with acid! The acid corrodes the dream sheep! The dream sheep is heavily wounded. Firing (i - inventory. (/) - cycle) g - 329 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - dream sheep Aim: a dream sheep (heavily wounded, covered in acid) You shoot a sling bullet. The sling bullet completely misses the dream sheep. Brunolf hits something with a +0 crystal spear! The dream sheep bites you but does no damage. Firing (i - inventory. (/) - cycle) g - 328 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - dream sheep Aim: a dream sheep (moderately wounded, covered in acid) You shoot a sling bullet. The sling bullet hits the dream sheep. The dream sheep is splashed with acid. The dream sheep is almost dead. Borgoth hits something with a +1 flail! The dream sheep closely misses you. The dream sheep shake their wool and sparkle. You feel drowsy... You fall asleep. The dream sheep closely misses you. The dream sheep bites you! You wake up. Brunolf roars a battlecry! Your orcs go into a battle-frenzy! Firing (i - inventory. (/) - cycle) g - 327 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - dream sheep Aim: a dream sheep (severely wounded, covered in acid) Really fire in your ally Brunolf's direction? This attack would place you under penance! [Y]es or [N]o only, please. Really fire in your ally Brunolf's direction? This attack would place you under penance! [Y]es or [N]o only, please. Really fire in your ally Brunolf's direction? This attack would place you under penance! Okay, then. Firing (i - inventory. (/) - cycle) g - 327 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - dream sheep Aim: a dream sheep (severely wounded, covered in acid) Really fire in your ally Brunolf's direction? This attack would place you under penance! Okay, then. The dream sheep bites you but does no damage. Brunolf hits the dream sheep with a +0 crystal spear!! The dream sheep dies! Beogh accepts your kill. Your Translocations skill increases to level 2! Firing (i - inventory. (/) - cycle) g - 327 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - dream sheep Aim: a dream sheep You shoot a sling bullet. The sling bullet hits the dream sheep!! You kill the dream sheep! Beogh accepts your kill. Unknown command. No target in view! g - 327 sling bullets (gained 1) g - 329 sling bullets (gained 2) You swap places. Your orc wizard no longer looks unusually strong. G - a scroll of identify Borgoth no longer looks unusually strong. f - 27 rations (gained 1) Found 78 arrows. i - a wand of iceblast (17) (gained 6 charges) Your orc wizard casts a spell. Your orc wizard blinks! You swap places. HP restored. Key pressed, stopping explore. No target in view! No target in view! Found a lightning rod (4/4). A water moccasin comes into view. The water moccasin hisses angrily. Your orc wizard gestures wildly while chanting. Your orc wizard blinks! A water moccasin is nearby! A water moccasin is nearby! A water moccasin is nearby! Unknown command. The water moccasin closely misses you. Your orc wizard mumbles some strange words. Your orc wizard blinks! Brunolf hits the water moccasin with a +0 crystal spear!! Firing (i - inventory. (/) - cycle) g - 329 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (severely wounded) Really fire in your ally Brunolf's direction? This attack would place you under penance! [Y]es or [N]o only, please. Really fire in your ally Brunolf's direction? This attack would place you under penance! Okay, then. The water moccasin bites you but does no damage. Your orc wizard mumbles some strange words. Your orc wizard blinks! Borgoth roars a battlecry! Brunolf goes into a battle-frenzy! You see here a lightning rod (4/4). L - a lightning rod (4/4) The water moccasin bites you. Brunolf roars a battlecry! Borgoth goes into a battle-frenzy! The water moccasin barely misses you. Firing (i - inventory. (/) - cycle) g - 329 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded) Really fire in your ally Brunolf's direction? This attack would place you under penance! Okay, then. Really attack while wielding the +3 sling "Punk" {acid, rCorr}? [Y]es or [N]o only, please. Really attack while wielding the +3 sling "Punk" {acid, rCorr}? Okay, then. You block the water moccasin's attack. Brunolf misses the water moccasin. The water moccasin bites you but does no damage. Brunolf hits the water moccasin from afar with a +0 crystal spear!! The water moccasin dies! Beogh accepts your kill. Unknown command. Unknown command. Your orc wizard gestures wildly while chanting. Your orc wizard blinks! You swap places. Brunolf no longer looks unusually strong. Borgoth no longer looks unusually strong. You swap places. You swap places. You swap places. Key pressed, stopping explore. Your orc wizard mumbles some strange words. Your orc wizard blinks! You swap places. You swap places. Key pressed, stopping explore. A basilisk comes into view. A basilisk is nearby! A basilisk is nearby! You see here a sling bullet. Really attack while wielding the +3 sling "Punk" {acid, rCorr}? [Y]es or [N]o only, please. Really attack while wielding the +3 sling "Punk" {acid, rCorr}? [Y]es or [N]o only, please. Really attack while wielding the +3 sling "Punk" {acid, rCorr}? [Y]es or [N]o only, please. Really attack while wielding the +3 sling "Punk" {acid, rCorr}? Okay, then. Firing (i - inventory. (/) - cycle) g - 329 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - basilisk Aim: a basilisk You shoot a sling bullet. The sling bullet barely misses the basilisk. Firing (i - inventory. (/) - cycle) g - 328 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - basilisk Aim: a basilisk You shoot a sling bullet. The sling bullet closely misses the basilisk. Firing (i - inventory. (/) - cycle) g - 327 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - basilisk Aim: a basilisk You shoot a sling bullet. The sling bullet hits the basilisk!! The basilisk is splashed with acid. The acid corrodes the basilisk! The basilisk is severely wounded. You hear a splash. Firing (i - inventory. (/) - cycle) g - 326 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - basilisk Aim: a basilisk (severely wounded, covered in acid) You shoot a sling bullet. The sling bullet barely misses the basilisk. Firing (i - inventory. (/) - cycle) g - 325 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - basilisk Aim: a basilisk (severely wounded, covered in acid) You shoot a sling bullet. The sling bullet barely misses the basilisk. Firing (i - inventory. (/) - cycle) g - 324 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - basilisk Aim: a basilisk (severely wounded, covered in acid) You shoot a sling bullet. The sling bullet hits the basilisk!! You kill the basilisk! Beogh accepts your kill. You hear a splash. Unknown command. Found 24 gold pieces. g - 324 sling bullets (gained 1) You see here a basilisk corpse. Found a hand crossbow. You see here a sling bullet. Firing (i - inventory. (/) - cycle) g - 324 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - swamp dragon Aim: a swamp dragon (wandering, hasn't noticed you) You shoot a sling bullet. The sling bullet hits the swamp dragon!! The swamp dragon is splashed with acid. The acid corrodes the swamp dragon! The swamp dragon is moderately wounded. Firing (i - inventory. (/) - cycle) g - 323 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - swamp dragon Aim: a swamp dragon (moderately wounded, covered in acid) You shoot a sling bullet. The sling bullet hits the swamp dragon. The swamp dragon is splashed with acid. The swamp dragon is heavily wounded. The swamp dragon breathes poison at you. Firing (i - inventory. (/) - cycle) g - 322 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - swamp dragon Aim: a swamp dragon (heavily wounded, catching its breath, covered in acid) You shoot a sling bullet. The sling bullet hits the swamp dragon!! The swamp dragon is splashed with acid. The swamp dragon seems to be corroded for longer. The swamp dragon is almost dead. Firing (i - inventory. (/) - cycle) g - 321 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - swamp dragon Aim: a swamp dragon (water, almost dead, catching its breath, covered in acid) You shoot a sling bullet. The sling bullet barely misses the swamp dragon. Firing (i - inventory. (/) - cycle) g - 320 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - swamp dragon Aim: a swamp dragon (water, almost dead, catching its breath, covered in acid) You shoot a sling bullet. The sling bullet hits the swamp dragon! You kill the swamp dragon! Beogh accepts your kill. Your Invocations skill increases to level 7! Firing (i - inventory. (/) - cycle) g - 319 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - you Really target yourself? [Y]es or [N]o only, please. Really target yourself? [Y]es or [N]o only, please. Really target yourself? [Y]es or [N]o only, please. Really target yourself? [Y]es or [N]o only, please. Really target yourself? [Y]es or [N]o only, please. Really target yourself? Okay, then. You see here a basilisk corpse. You start waiting. Borgoth hits the plant with a +1 flail. g - 320 sling bullets (gained 1) g - 321 sling bullets (gained 1) Found a war axe, 39 bolts and 33 arrows. g - 322 sling bullets (gained 1) Found a potion of curing. Found 10 gold pieces and a scroll labeled FIG KILLAAMI. Found a ring mail, a robe and a scroll labeled ZETHRI CADE. g - 325 sling bullets (gained 3) g - 326 sling bullets (gained 1) D - 2 potions of curing (gained 1) y - 2 scrolls labeled FIG KILLAAMI (gained 1) O - a scroll labeled ZETHRI CADE You swap places. You now have 1357 gold pieces (gained 10). You now have 1381 gold pieces (gained 24). Really attack while wielding the +3 sling "Punk" {acid, rCorr}? [Y]es or [N]o only, please. Really attack while wielding the +3 sling "Punk" {acid, rCorr}? [Y]es or [N]o only, please. Really attack while wielding the +3 sling "Punk" {acid, rCorr}? [Y]es or [N]o only, please. Really attack while wielding the +3 sling "Punk" {acid, rCorr}? Okay, then. Unknown command. Borgoth hits the plant with a +1 flail! Brunolf hits the plant with a +0 crystal spear!! g - 328 sling bullets (gained 2) Your orc wizard hits the plant but does no damage. g - 329 sling bullets (gained 1) Key pressed, stopping explore. You see here a bolt. You see here a bolt. You swap places. You swap places. Your orc wizard casts a spell. Your orc wizard blinks! The human hits something but does no damage. You see here a bolt. You see here a cloak. Your orc wizard casts a spell. Your orc wizard blinks! You see here a weird runed staff. Done exploring. Done exploring. Done exploring. Done exploring. You swap places. You see here a weird runed staff. R - a weird runed staff The +3 sling "Punk" {acid, rCorr} stops oozing corrosive slime. R - an uncursed staff of cold (weapon) The +3 sling "Punk" {acid, rCorr} begins to ooze corrosive slime! a - the +3 sling "Punk" (weapon) {acid, rCorr} (D) Dungeon (T) Temple (L) Lair (S) Swamp (N) Spider Nest (M) Slime Pits (O) Orcish Mines Where to? (Enter - Lair:5 @ (x,y), ? - help) What level of the Orcish Mines? (default 1, ? - help) You swap places. Your orc wizard mumbles some strange words. Your orc wizard blinks! There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Your orc wizard mumbles some strange words. Your orc wizard blinks! There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You swap places. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You swap places. There is a stone staircase leading up here. You climb upwards. Level annotation: 3 runed translucent doors, Elebi's ghost, journeyman DrTm There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Lair here. You swap places. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You see here a +0 troll leather armour. There is a stone staircase leading down, spattered with blood here. You climb downwards. There is a stone staircase leading up here. You swap places. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is a staircase to the Orcish Mines here. You climb downwards. Welcome back to the Orcish Mines! Beogh accepts your kill. You feel a bit more experienced. There is a staircase back to the Dungeon here. You begin recalling your allies. Brunolf is recalled. Borgoth is recalled. Your orc wizard is recalled. Your orc priest is recalled. Your orc wizard is recalled. You swap places. You finish recalling your allies. Found an escape hatch in the floor. Found a stone staircase leading down. You now have 1404 gold pieces (gained 23). Magic restored. You swap places. There is an escape hatch in the floor here. The orc falls on its knees before you. An orc comes into view. It is wielding a +0 club. Found 33 gold pieces. The orc warrior relaxes its fighting stance and smiles at you. An orc warrior and an orc wizard come into view. The orc wizard shouts! You hear a shout! x2 An orc comes into view. It is wielding a +0 dagger. The orc stares at you in amazement and kneels. It asks, "Are you our saviour?" An orc wizard is nearby! An orc wizard is nearby! Firing (i - inventory. (/) - cycle) g - 329 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe You shoot a sling bullet. The sling bullet hits the orc wizard. The orc wizard is splashed with acid! The orc wizard is almost dead. An orc comes into view. It is wielding a +0 mace. The orc stares at you in amazement and kneels. It says, "I'm so glad you are here now." Your orc misses the orc wizard. Your orc warrior misses the orc wizard. An orc comes into view. It is wielding a +0 flail. The orc falls on its knees before you. It shouts, "Surely Beogh must have sent you!" Your orc barely misses the orc wizard. An orc comes into view. It is wielding a +0 club. The orc relaxes its fighting stance and smiles at you. Something hits your orc. Your orc wizard looks braver for a moment. Borgoth roars a battlecry! Your orcs go into a battle-frenzy! Your orc barely misses the orc wizard. Your orc warrior hits the orc wizard but does no damage. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. A magic dart appears from out of thin air! The magic dart hits your orc wizard. An orc comes into view. It is wielding a +0 war axe. The orc stares at you in amazement and kneels. It shouts, "Surely Beogh must have sent you!" Your orc hits something but does no damage. An orc warrior comes into view. It is wielding a +0 mace. Something hits your orc. An orc comes into view. It is wielding a +0 whip. The orc stares at you in amazement and kneels. It shouts, "I'll follow thee gladly!" Unknown command. Unknown command. Aiming: Smiting Press: ? - help, Dir - move target cursor You smite something! Beogh accepts your kill. Reactivating autopickup. You feel a bit more experienced. Something completely misses your orc. An orc warrior comes into view. It is wielding a +0 broad axe. There are monsters nearby! You swap places. The orc relaxes its fighting stance and smiles at you. It asks, "Are you our saviour?" An orc comes into view. It is wielding a +0 club. Your orc hits the orc warrior with a +0 whip. You swap places. Your orc barely misses the orc warrior. You swap places. The orc warrior completely misses your orc. There are monsters nearby! There are monsters nearby! There are monsters nearby! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f - orc warrior Aim: an orc warrior, wielding a +0 mace and wearing a +0 plate armour Attack! Your orc hits the orc warrior but does no damage. Brunolf roars a battlecry! Your orcs go into a battle-frenzy! Your orc warrior hits the orc warrior with a +0 short sword!! The orc warrior falls to its knees. Your orc hits the orc warrior but does no damage. The orc warrior hits your orc warrior with a +0 broad axe! The orc warrior hits your orc warrior but does no damage. The orc warrior hits your orc with a +0 broad axe! Your orc dies! The orc warrior hits your orc with a +0 broad axe! Your orc dies! The orc warrior hits your orc with a +0 broad axe! Your orc dies! The orc warrior hits your orc warrior with a +0 broad axe. The orc warrior barely misses your orc warrior. What are your orders? t - Shout! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f - orc warrior, p - orc warrior Aim: an orc warrior, wielding a +0 broad axe and wearing a +0 plate armour (lightly wounded) Attack! Your orc wizard no longer looks unusually strong. Your orc wizard mumbles some strange words. Your orc wizard seems to speed up. Brunolf roars a battlecry! Your orcs go into a battle-frenzy! Your orc priest casts a cantrip, but nothing happens. The orc warrior closely misses your orc. The orc warrior hits your orc warrior with a +0 broad axe! Your orc warrior dies! The orc warrior hits your orc wizard with a +0 broad axe! Your orc wizard dies! Your orc barely misses the orc warrior. Your orc wizard hits the orc warrior with a +0 dagger. Your orc no longer looks unusually strong. Your orc wizard no longer looks unusually strong. The orc warrior hits your orc with a +0 broad axe!! Your orc dies! The orc warrior hits your orc wizard with a +0 broad axe! The orc warrior hits your orc warrior with a +0 broad axe. Your orc warrior dies! The orc warrior hits Borgoth with a +0 broad axe! Your orc wizard hits the orc warrior but does no damage. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.24.1-1828-gcd7e8225a3 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_WAIT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [acidosis2] Species: Hill Orc Job: Collector HP: 108/108; mods: 0/0 MP: 17/19; mod: 0 Stats: 20 (20) 15 (15) 10 (10) Position: (58, 34), god: Beogh (14), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 36 | 8 | 1412 | 140/318 Short Blades | | 1 | 0 | 0 | 0 | 0/50 Long Blades | | 1 | 0 | 0 | 0 | 0/42 Axes | X | 0 | 0 | 13 | 3465 | 463/565 Maces & Flails | | 1 | 0 | 0 | 0 | 0/42 Polearms | X | 1 | 17 | 7 | 1404 | 227/336 Staves | X | 1 | 0 | 0 | 0 | 0/59 Slings | X | 0 | 0 | 14 | 7135 | 0/1248 Bows | | 1 | 0 | 0 | 0 | 0/59 Crossbows | | 1 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 0 | 0 | 0/42 Dodging | X | 0 | 0 | 0 | 0 | 0/70 Stealth | X | 0 | 0 | 0 | 0 | 0/59 Shields | X | 0 | 0 | 5 | 630 | 0/252 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/42 Spellcasting | X | 2 | 18 | 4 | 982 | 142/421 Conjurations | | 1 | 0 | 0 | 0 | 0/50 Hexes | | 1 | 0 | 0 | 0 | 0/50 Charms | | 1 | 0 | 0 | 0 | 0/59 Summonings | | 1 | 0 | 0 | 0 | 0/50 Necromancy | | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 2 | 18 | 2 | 249 | 37/212 Transmutations | | 1 | 0 | 0 | 0 | 0/84 Fire Magic | | 1 | 0 | 0 | 0 | 0/42 Ice Magic | | 1 | 0 | 0 | 0 | 0/59 Air Magic | | 1 | 0 | 0 | 0 | 0/70 Earth Magic | | 1 | 0 | 0 | 0 | 0/50 Poison Magic | | 1 | 0 | 0 | 0 | 0/59 Invocations | X | 1 | 11 | 7 | 838 | 6/238 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: #45: 2005 Attributes: #12: 1404 #23: 22834 #24: 717093594 #27: 49627 #34: 1 #49: 1707 #59: 1 Mutations: experimental: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +3 sling "Punk" {acid, rCorr} eq slot #2, inv slot #14: +2 cloak of magic resistance eq slot #3, inv slot #13: +1 hat eq slot #4, inv slot #16: +1 pair of gloves of strength eq slot #5, inv slot #18: +0 pair of boots eq slot #6, inv slot #51: +0 buckler of protection eq slot #7, inv slot #26: +0 scale mail eq slot #8, inv slot #12: ring of Urreah {Wiz rF+ MR+ Slay+5} eq slot #9, inv slot #25: +3 ring of protection eq slot #10, inv slot #45: amulet of the gourmand }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ......<...........# .. ...###............# ... ...######.........# .... ....###..........####.... ....#...>........#.#..... .........o.#.....o.)..... .........oo##..oooo)..... ..........>####oo)o)...## ........##.# #..@o.o..... ##......#### ###........# #.....## ####..$.## ###...# ..### #..## ### #### clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_axe >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>