acidosis2 Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (2, -17, D:1) a rat skeleton (5, -4, D:1) a +0 spear (10, 15, D:1) a quokka corpse (skeletalised by now) (16, -26, D:1) 5 stones (20, -24, D:1) a +0 short sword a kobold skeleton (20, -23, D:1) a +0 club (28, -20, D:1) 4 stones (30, -3, D:1) a +0 scale mail (34, -16, D:1) 5 stones (34, -8, D:1) a +0 dagger a kobold corpse (skeletalised by now) (35, 13, D:1) a +0 club (40, -31, D:1) a +0 flail (45, -14, D:1) a +0 robe (52, -24, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 war axe (1, 0, D:2) a +0 robe (1, 5, D:2) a bat skeleton (3, 3, D:2) a +0 helmet (7, 3, D:2) a rat skeleton (7, 16, D:2) a bat skeleton (9, 21, D:2) a +0 whip a kobold corpse (10, -10, D:2) a +0 short sword a +0 ring mail a kobold skeleton (10, -3, D:2) a quokka skeleton (10, -2, D:2) a rat skeleton (10, 17, D:2) a quokka skeleton (22, 17, D:2) a rat skeleton (25, -9, D:2) a rat corpse (skeletalised by now) (27, 28, D:2) a ball python corpse (skeletalised by now) (31, 26, D:2) a +0 mace (34, 17, D:2) a hobgoblin corpse (skeletalised by now) (39, 26, D:2) a +0 club a goblin corpse (skeletalised by now) (46, -10, D:2) 5 boomerangs (48, 22, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a ball python skeleton (0, 1, D:3) a +0 whip 4 stones (2, -13, D:3) a +0 club (4, -22, D:3) 6 stones (6, -4, D:3) the +9 plate armour of Disguise {Harm Fly rCorr Str-5} Str-5: It affects your strength (-5). Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. (7, -7, D:3) a bat skeleton (7, 1, D:3) a rat skeleton (8, -23, D:3) a +0 dagger a goblin corpse (skeletalised by now) (14, 2, D:3) a +0 short sword (19, 1, D:3) a ball python corpse (skeletalised by now) (20, 13, D:3) a jackal corpse (skeletalised by now) (22, 1, D:3) a +0 dagger a goblin corpse (skeletalised by now) (26, -2, D:3) a +0 club (27, 13, D:3) 6 stones (29, -5, D:3) a ball python skeleton (31, 9, D:3) 5 stones (34, 13, D:3) a jackal skeleton Level 4 of the Dungeon [Shop] Ufiumite's Antique Weapon Emporium a +0 dagger (54 gold) a +0 battleaxe (175 gold) a +0 falchion (81 gold) the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (2562 gold) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. a +0 flail (94 gold) the +5 short sword of Qief {flame, Str+3} (1179 gold) Str+3: It affects your strength (+3). a +0 dagger (54 gold) the +9 morningstar "Grim Tooth" {freeze, rC+ Str+2 SInv} (2014 gold) Str+2: It affects your strength (+2). rC+: It protects you from cold. SInv: It lets you see invisible. (0, 0, D:4) a wand of paralysis (10) (14, -16, D:4) 8 gold pieces (24, -19, D:4) a +0 dagger a goblin corpse (skeletalised by now) (29, -36, D:4) a serpent talisman (35, -36, D:4) a +0 club (36, -34, D:4) a +0 dagger (36, -23, D:4) a +0 quarterstaff