Dungeon Crawl Stone Soup version 0.33-a0-272-ge5f5f5be5e (webtiles) character file. Game seed: 12889088810881517740 77 acidosis2 the Magician (level 4, -3/24 HPs) Began as a Deep Elf Conjurer on Oct 23, 2024. Slain by a gnoll sergeant ... wielding a +0 trident (11 damage) ... on level 2 of the Dungeon. The game lasted 00:00:44 (1101 turns). acidosis2 the Magician (Deep Elf Conjurer) Turns: 1101, Time: 00:00:44 Health: -3/24 AC: 3 Str: 4 XL: 4 Next: 14% Magic: 1/13 EV: 10 Int: 25 God: Gold: 54 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . f - +0 sling rCold . . . (no shield) rNeg . . . g - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons f - a +0 sling (weapon) Missiles h - 2 poisoned darts Armour a - a +0 robe g - a +0 leather armour (worn) Scrolls c - 4 scrolls of identify {unknown} d - 2 scrolls of teleportation {unknown} e - a scroll of revelation {unknown} Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 5.2 Spellcasting + Level 5.1 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 100% 1d8 1% 1 w - Searing Ray Conj 64% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 trident and wearing a +0 scale mail (wandering, hasn't noticed you, 86% to hit) The searing ray hits the gnoll sergeant. The gnoll sergeant is lightly wounded. The gnoll sergeant shouts! (Press . to maintain the ray.) The searing ray hits the gnoll sergeant. The gnoll sergeant is heavily wounded. The gnoll sergeant closely misses you. The searing ray hits the gnoll sergeant. The gnoll sergeant is heavily wounded. The gnoll sergeant misses you. The searing ray hits the gnoll sergeant. The gnoll sergeant is severely wounded. You finish channelling your searing ray. The gnoll sergeant hits you from afar with a +0 trident! The gnoll sergeant misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 trident and wearing a +0 scale mail (severely wounded, 86% to hit) The searing ray hits the gnoll sergeant. The gnoll sergeant is severely wounded. (Press . to maintain the ray.) The gnoll sergeant closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 trident and wearing a +0 scale mail (severely wounded, 86% to hit) The searing ray hits the gnoll sergeant. The gnoll sergeant is severely wounded. (Press . to maintain the ray.) The gnoll sergeant hits you from afar with a +0 trident! The searing ray hits the gnoll sergeant. The gnoll sergeant is severely wounded. The gnoll sergeant hits you from afar with a +0 trident! You die... ##.#...#.#######.##### #........#######.##### ###......>.............. #.#.######.###.###.##### #.#.##.###.# #.# #.# #...##.)...###.# #.# #.#####.##.#<..# #.# #.# ♣)♣##.#..# #.# #.## ♣♣@♣♣###..# #.# #..# ♣.))♣ #..###.# #.## ♣.g.♣ #......# ### ♣.....♣ ##.###.# ♣)..♣.♣ #.###.# ♣..♣....♣ #.....# ♣........$♣#.##### ♣.###'###.♣#.# ♣. .g.. .♣#.# You could see a gnoll sergeant. Vanquished Creatures 4 gnolls (D:2) An adder (D:2) A dart slug (D:1) An orc (D:2) 5 ball pythons A bat (D:1) 3 endoplasms (D:1) 4 goblins A quokka (D:1) 3 frilled lizards A kobold (D:2) 4 rats (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis2 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 93 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 559 | D:1 | Found a faded altar of an unknown god. 885 | D:2 | Learned a level 2 spell: Searing Ray 906 | D:2 | Reached XP level 3. HP: 15/19 MP: 6/11 991 | D:2 | Reached skill level 5 in Conjurations 1079 | D:2 | Noticed a gnoll sergeant 1090 | D:2 | Reached skill level 5 in Spellcasting 1091 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/13 1101 | D:2 | Slain by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_more_subterranean_lakeside_camping, layout_basic, shapermc_ecumenical_altar_mp_urbaneastern D:2: layout_basic, pf_guarded_unrand_woodcutter Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 5 | 5.2 Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 9 | || 9 Cast: Magic Dart | 33 | || 33 Searing Ray | 3 | 3 || 6 Armour: Leather armour | 1 | 3 || 4 Dodge: Dodged | 4 | 4 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1104 | 1034 | 70 | 106 | 802 | 2 | 552.0 | Dungeon | 1104 | 1034 | 70 | 106 | 802 | 2 | 552.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 841 daAuts D:2: 263 daAuts