Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 614243977545920924 56 acidosis2 the Conjurer (level 3, -3/20 HPs) Began as a Deep Elf Conjurer on Nov 18, 2024. Slain by Terence ... wielding a +4 flail of holy wrath (9 damage) ... on level 3 of the Dungeon. The game lasted 00:01:08 (1749 turns). acidosis2 the Conjurer (Deep Elf Conjurer) Turns: 1749, Time: 00:01:09 Health: -3/20 AC: 6 Str: 6 XL: 3 Next: 71% Magic: 4/9 EV: 8 Int: 22 God: Gold: 192 SH: 0 Dex: 13 Spells: 2/8 levels left rFire + . . (no weapon) rCold + . . (no shield) rNeg . . . l - +0 ring mail rPois . (no helmet) rElec . n - scarf {rC+ rF+} rCorr . (no gloves) SInv . f - +0 pair of boots Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: very slightly contaminated A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 192 gold pieces. Inventory: Armour a - a +0 robe f - a +0 pair of boots (worn) l - a +0 ring mail (worn) n - a scarf of resistance (worn) Scrolls d - 4 scrolls of identify {unknown} e - 2 scrolls of revelation {unknown} i - 2 scrolls of teleportation {unknown} k - a scroll of enchant weapon {unknown} Potions b - a potion of magic c - a potion of attraction {unknown} g - 2 potions of heal wounds {unknown} h - a potion of enlightenment {unknown} j - 3 potions of resistance {unknown} m - a potion of mutation {unknown} Skills: * Level 0.4 Fighting * Level 0.6 Armour - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.3 Spellcasting * Level 5.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 100% 1d8 4% 1 w - Searing Ray Conj 56% 2d6 8% 2 Q - Mephitic Cloud Conj/Alch/Air 11% N/A 54% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Hex/Fire 6% N/A 80% 3 Fulminant Prism Conj/Alch 7% 3d6 83% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 83% 4 Silence Hex/Air 1% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +4 flail of holy wrath and wearing a +0 scale mail (100% to hit) The magic dart hits Terence. Terence is lightly wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +4 flail of holy wrath and wearing a +0 scale mail (lightly wounded, 82% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence hits you with a +4 flail of holy wrath. A quokka comes into view. Terence hits you with a +4 flail of holy wrath! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You aren't carrying any items that you can evoke. Unknown command. Unknown command. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +4 flail of holy wrath and wearing a +0 scale mail (lightly wounded, 82% to hit) The searing ray hits Terence but does no damage. Terence is lightly wounded. The searing ray hits the quokka! You kill the quokka! (Press . to maintain the ray.) Terence hits you with a +4 flail of holy wrath! You die... Terence says, "Finally, peace and quiet." #..........# ###.##.....#### #..........######.##.....### #...............#'####.....# #..........##..............# ##.........##..............# #.........##..............# #..#########..............# ##. ###.#.######.....# #.@.#.# #.....# #@###.# ####### ... #.# ..... #.# #..### .. #>. #. # You could see Terence. Vanquished Creatures An adder (D:3) 2 ribbon worms (D:2) An orc (D:3) 4 endoplasms 4 giant cockroaches (D:1) 2 goblins (D:3) 6 hobgoblins 3 jackals (D:1) 3 quokkas 6 ball pythons A bat (D:3) 3 frilled lizards 2 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis2 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 177 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 213 | D:1 | Found a faded altar of an unknown god. 435 | D:1 | Reached skill level 5 in Conjurations 979 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 1692 | D:3 | Learned a level 2 spell: Searing Ray 1710 | D:3 | Learned a level 3 spell: Mephitic Cloud 1743 | D:3 | Noticed Terence 1749 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_renting, layout_loops_ring, basic_ecumenical_altar, minmay_pentomino_t2 D:2: layout_rooms D:3: layout_basic, mainiacjoe_overflow_alcove_4, overflow_temple_1_default, marbit_many_paths, grunt_decor_clamped, dreamdust_wishing_well, minmay_misc_feat_tower, serial_bayou_pond_e, uniq_terence, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.5 Fighting | | 0.4 Armour | | 0.6 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.3 Action || total ---------------------------++------- Cast: Magic Dart || 76 Searing Ray || 1 Armour: Ring mail || 6 Dodge: Dodged || 2