Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 10271769750728984907 12 acidosis2 the Conjurer (level 2, -5/16 HPs) Began as a Deep Elf Conjurer on Nov 19, 2024. Slain by Terence ... wielding a +0 trident (7 damage) ... on level 3 of the Dungeon. The game lasted 00:00:52 (438 turns). acidosis2 the Conjurer (Deep Elf Conjurer) Turns: 438, Time: 00:00:53 Health: -5/16 AC: 10 Str: 4 XL: 2 Next: 20% Magic: 5/8 EV: 11 Int: 22 God: Gold: 10 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - +4 ring of protection HPRegen 0.22/turn g - +4 ring of protection MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 10 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - a +4 ring of protection (left hand) g - a +4 ring of protection (right hand) Wands d - a wand of flame (18) Scrolls f - a scroll of teleportation {unknown} Potions b - a potion of magic e - a potion of berserk rage {unknown} Skills: * Level 0.4 Fighting * Level 0.2 Armour - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.0 Spellcasting * Level 4.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 96% 1d7 1% 1 w - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 10% N/A 19% 3 Dazzling Flash Hex/Fire 6% N/A 36% 3 Fulminant Prism Conj/Alch 7% 3d6 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Silence Hex/Air 1% N/A 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits Terence! Terence is heavily wounded. Terence barely misses you. The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (heavily wounded, 85% to hit) The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you from afar with a +0 trident. Without enough magic to sustain it, your searing ray dissipates. Terence closely misses you. Terence barely misses you. Terence attacks as he pursues you! Terence closely misses you. Terence attacks as he pursues you! Terence hits you but does no damage. Found an amethyst potion. Terence attacks as he pursues you! Terence hits you from afar with a +0 trident! Ouch! That really hurt! Found 14 gold pieces. Terence attacks as he pursues you! Terence misses you. Terence attacks as he pursues you! Terence hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * Terence closely misses you. Terence attacks as he pursues you! Terence misses you. Terence attacks as he pursues you! Terence hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * Terence looks scornfully at you. Terence attacks as he pursues you! Terence misses you. Terence attacks as he pursues you! Terence hits you from afar with a +0 trident! You die... Terence says, "And stay out!" ..###...# #... #.....#.#### ### ...# #..####....# #.. # #..# ...# ####.## #.# .#.# #..# ##.# #..###.# ....####..# #.# ##..##.######.#.......## ##.## #.........##.## #...... ....#######...@.....##..###.#.#.. ###.............@....<......#..## ##.......##.................##... #.........#......)..........####. #.........#...................... #.........#####.####........##### #.........# #.............# #...?.....# ########....### ..........# #....# #.........# #....# You could see Terence. Vanquished Creatures A ribbon worm (D:2) An endoplasm (D:2) A goblin (D:2) 3 jackals (D:2) A ball python (D:1) 2 kobolds A rat (D:3) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis2 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 258 | D:2 | Reached XP level 2. HP: 16/16 MP: 2/8 261 | D:2 | Learned a level 2 spell: Searing Ray 404 | D:3 | Noticed Terence 438 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_bigger_balls, layout_loops_ring, hellmonk_ecumenical_altar_blasted D:2: layout_loops_corners, serial_glass, glass_columns_a, glass_columns_a, due_unseen_surprise, minmay_strange_pillars, serial_shops, nicolae_shop_tiny_waterfront, shop, shop, grunt_decor_clamped, uniq_natasha D:3: layout_rooms, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 27 Searing Ray || 2 Armour: Robe || 11 Dodge: Dodged || 21