Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 7989810016468043551 305 acidosis2 the Conjurer (level 6, -4/32 HPs) Began as a Deep Elf Conjurer on Nov 20, 2024. Slain by a sleepcap (20 damage) ... on level 5 of the Dungeon. The game lasted 00:01:20 (1366 turns). acidosis2 the Conjurer (Deep Elf Conjurer) Turns: 1366, Time: 00:01:21 Health: -4/32 AC: 2 Str: 6 XL: 6 Next: 16% Magic: 8/14 EV: 2 Int: 23 God: Gold: 81 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.28/turn %: no passive effects @: sleeping A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 81 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 4 scrolls of identify {unknown} Potions b - a potion of magic d - a potion of degeneration {unknown} e - a potion of attraction {unknown} f - a potion of haste {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.1 Spellcasting * Level 7.8 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 100% 1d8 1% 1 w - Searing Ray Conj 82% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 8% N/A 11% 1 Jinxbite Hex 8% N/A 16% 2 Fulminant Prism Conj/Alch 11% 3d8 21% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 (+2d3 21% 4 Alistair's Intoxication Alch 2% N/A 96% 5 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Wu Jian Shops: D:5 ( Annotations: D:5 1 runed translucent door, bamboom's ghost, novice MiFi Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The iguana hisses menacingly. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (moderately damaged, 100% to hit) The searing ray hits the iguana! The iguana is heavily wounded. The searing ray hits the sleepcap but does no damage. The sleepcap is moderately damaged. (Press . to maintain the ray.) The searing ray hits the iguana. The iguana is severely wounded. The searing ray hits the sleepcap. The sleepcap is moderately damaged. The searing ray hits the iguana. The iguana is almost dead. The searing ray hits the sleepcap! The sleepcap is severely damaged. The iguana bites you! The searing ray hits the iguana! You kill the iguana! The searing ray hits the sleepcap but does no damage. The sleepcap is severely damaged. You finish channelling your searing ray. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (severely damaged, 100% to hit) The searing ray hits the sleepcap. The sleepcap is severely damaged. (Press . to maintain the ray.) The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you!! Ouch! That really hurt! You die... . # .S..#...#. ..#. ...#.... ##..# >.....# #....##.....# ##..........# . #........# . #..####.## .# #. #f## #.# #.. #@.##..##... #..####.#....(...# ##........# ..#...# . #.......###...#.... # #....#..# ......#..# #######.##......#...### ##....#...... #..... ##........... #... #............### ##.# You could see a sleepcap. Vanquished Creatures An ogre (D:4) A howler monkey (D:5) 2 bombardier beetles (D:5) A hound (D:5) A jelly (D:4) An iguana (D:5) 3 adders 2 orcs 2 endoplasms A hobgoblin (D:3) 2 jackals (D:2) 2 bats (D:2) A kobold (D:2) 2 rats (D:2) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis2 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 232 | D:2 | Found an ornate altar of the Wu Jian Council. 345 | D:3 | Reached XP level 2. HP: 15/15 MP: 2/8 348 | D:3 | Learned a level 2 spell: Searing Ray 438 | D:3 | Reached skill level 5 in Conjurations 492 | D:4 | Reached XP level 3. HP: 19/19 MP: 3/9 624 | D:5 | Entered Level 5 of the Dungeon 664 | D:4 | Noticed an ogre 670 | D:4 | Killed an ogre 671 | D:4 | Reached skill level 6 in Conjurations 671 | D:4 | Reached XP level 4. HP: 24/24 MP: 3/11 672 | D:4 | Reached XP level 5. HP: 28/28 MP: 2/12 910 | D:5 | Found Lila's Weapon Emporium. 918 | D:5 | Reached skill level 7 in Conjurations 1140 | D:5 | Reached XP level 6. HP: 28/32 MP: 9/14 1200 | D:5 | Noticed bamboom's ghost (novice MiFi) 1275 | D:5 | Found a runed translucent door. 1366 | D:5 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_loops_ring, amcnicky_mini_rare_corridor_liquid, nicolae_concentric_dashed_squares_wild, supply_closet_lemuel, st_stairs_2 D:2: layout_basic, basic_altar, uniq_robin D:3: layout_basic, serial_shops, shop, nicolae_shop_trees, chequers_mini_garden, uniq_ijyb D:4: layout_gridville, minmay_temple_entry_steel_oval, uniq_eustachio D:5: layout_cave_pools, hellmonk_ghost_happy_afterlife, nicolae_stop_n_shop_1, regret_index_collectors'_demense D:6: layout_loops_ring, uniq_grinder Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 7 | 7.8 Spellcasting | 4 | 4.1 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 32 | 12 || 44 Searing Ray | 2 | 7 || 9 Armour: Robe | 1 | 3 || 4 Dodge: Dodged | | 2 || 2