Dungeon Crawl Stone Soup version 0.33-a0-394-g90355d26cc (webtiles) character file. Game seed: 7643514719365000786 28 acidosis2 the Conjurer (level 3, -1/24 HPs) Began as a Human Conjurer on Nov 21, 2024. Slain by a gnoll ... wielding a +0 whip (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:28 (1552 turns). acidosis2 the Conjurer (Human Conjurer) Turns: 1552, Time: 00:01:29 Health: -1/24 AC: 2 Str: 7 XL: 3 Next: 14% Magic: 6/6 EV: 11 Int: 20 God: Gold: 60 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . a - +0 sling rCold . . . (no shield) rNeg . . . f - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 60 gold pieces. Inventory: Hand Weapons a - a +0 sling (weapon) b - a +0 dagger of holy wrath Armour f - a +0 robe (worn) Scrolls d - a scroll of revelation {unknown} g - a scroll of immolation {unknown} Potions e - a potion of magic Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.4 Spellcasting * Level 4.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 84% 1d7 2% 1 w - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History There is a stone staircase leading down here. There is a stone staircase leading down here. Found a club. A frilled lizard comes into view. A frilled lizard is nearby! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (asleep, 100% to hit) The searing ray hits the frilled lizard. You kill the frilled lizard! (Press . to maintain the ray.) Unknown command. You stop channelling your searing ray. You see here a +0 club. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. The gnoll shouts! You hear a bark! A jackal comes into view. The gnoll hits you with a +0 whip. The hobgoblin barely misses you. There is a stone staircase leading up here. The gnoll hits you with a +3 whip of electrocution. The gnoll hits you with a +0 whip. The hobgoblin hits you. You climb upwards. There is a stone staircase leading down here. The gnoll barely misses you. x2 The gnoll attacks as it pursues you! The gnoll hits you with a +3 whip of electrocution! * * * LOW HITPOINT WARNING * * * The hobgoblin attacks as it pursues you! The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. You die... ##.........#.# #.....# #####.################ #####.# ######.######.........# ##.## ...........##.#####.#.### ###...# ...........##...........# #...#.. ###.#####..##รท####.##.#.# #.#...# #.......#..##)g###.##.#.###.##.## #.......#....>.g.#.##.#.#...##.# ........#..##.g#@#.##.#.#...##.## #.......#..##.........#.......... #...<...#..##.##................) #..........##.####.####.......### #.......#..##.# #.# ###......# #.......#..##.# #.# #...##.# #####.###..##.# #.# ##...#.# ...........##.# #.##### #...#.## ...........##.# #.....# #....... You could see a gnoll and a hobgoblin. Vanquished Creatures A dart slug (D:1) 4 ball pythons (D:1) 2 endoplasms (D:1) 3 goblins (D:1) 2 jackals (D:1) 5 kobolds (D:1) 2 quokkas (D:1) A bat (D:1) A frilled lizard (D:1) 4 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis2 the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 331 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 774 | D:1 | Learned a level 2 spell: Searing Ray 859 | D:1 | Reached XP level 3. HP: 23/24 MP: 2/6 1552 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_room, layout_loops_ring, minmay_heptomino_h4 D:2: layout_rooms Action || total ---------------------------++------- Fire: Sling || 11 Throw: Stone || 3 Cast: Magic Dart || 29 Searing Ray || 4 Armour: Robe || 10 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1557 | 1526 | 31 | 467 | 890 | 2 | 778.5 | Dungeon | 1557 | 1526 | 31 | 467 | 890 | 2 | 778.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1552 daAuts D:2: 4 daAuts