Dungeon Crawl Stone Soup version 0.33-a0-394-g90355d26cc (webtiles) character file. Game seed: 10948839348084261764 44 acidosis2 the Conjurer (level 3, -6/20 HPs) Began as a Deep Elf Conjurer on Nov 22, 2024. Mangled by an ogre ... wielding a +0 giant club (26 damage) ... on level 3 of the Dungeon. The game lasted 00:00:40 (1376 turns). acidosis2 the Conjurer (Deep Elf Conjurer) Turns: 1376, Time: 00:00:40 Health: -6/20 AC: 3 Str: 10 XL: 3 Next: 39% Magic: 6/10 EV: 11 Int: 24 God: Gold: 129 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . d - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... i - amulet of the acrobat Stlth ++ f - +6 ring of strength HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: acrobat @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 129 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 cloak (worn) Jewellery f - a +6 ring of strength (left hand) i - an amulet of the acrobat (around neck) k - a ring of wizardry Scrolls c - 2 scrolls of enchant weapon {unknown} g - a scroll of butterflies {unknown} l - 2 scrolls of identify {unknown} n - a scroll of fear {unknown} Potions b - a potion of magic e - 3 potions of curing {unknown} h - a potion of enlightenment {unknown} j - 2 potions of heal wounds {unknown} m - a potion of berserk rage {unknown} Skills: + Level 0.9 Fighting + Level 0.9 Armour - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.5 Spellcasting * Level 4.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 100% 1d8 1% 1 w - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Cigotuvi's Putrefaction Necr/Air 4% N/A 71% 4 Dispel Undead Necr 4% 3d7 71% 4 Martyr's Knell Necr/Summ 4% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Portals: Sewer: D:3 Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! There is a stone staircase leading up here. A bat comes into view. A bat is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. You kill the bat! Magic restored. Found a stone staircase leading down and a stone staircase leading up. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading down here. Found a glowing drain. An ogre comes into view. It is wielding a +0 giant club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (wandering, hasn't noticed you, 100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. The ogre shouts! You hear a loud squeak. You hear an angry hiss. A ball python comes into view. A rat comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, 90% to hit) The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) A quokka comes into view. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... #......#.# #....#.#.... ##.#<#.#.#.. #.###.#.#.# #.#...#.#S# #.#.#.#.#.# #.#.###.#.# #.#....>#.#.###. #.#####.@O..r... #.##...#.r ...# ..~~~ ###+# ~~~~ ~~~ ~∩ ~ You could see an ogre, a quokka (wandering), a ball python and a rat. Vanquished Creatures An adder (D:2) 3 dart slugs An endoplasm (D:1) 3 giant cockroaches (D:1) 3 goblins 2 hobgoblins 5 ball pythons (D:1) 3 bats 2 frilled lizards 2 kobolds 5 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis2 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 112 | D:1 | Reached XP level 2. HP: 10/16 MP: 4/8 739 | D:2 | Reached XP level 3. HP: 20/20 MP: 4/9 1119 | D:2 | Learned a level 2 spell: Searing Ray 1374 | D:3 | Found a glowing drain. 1374 | D:3 | Noticed an ogre 1376 | D:3 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_basic D:2: layout_basic, due_unseen_surprise D:3: layout_basic, cheibrodos_sewer_entry_drain Action || total ---------------------------++------- Cast: Magic Dart || 51 Searing Ray || 1 Armour: Robe || 2 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1378 | 1344 | 34 | 0 | 1203 | 3 | 459.3 | Dungeon | 1378 | 1344 | 34 | 0 | 1203 | 3 | 459.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 677 daAuts D:2: 676 daAuts D:3: 24 daAuts