Dungeon Crawl Stone Soup version 0.33-a0-394-g90355d26cc (webtiles) character file. Game seed: 16167196617865927177 30 acidosis2 the Conjurer (level 3, -2/20 HPs) Began as a Deep Elf Conjurer on Nov 22, 2024. Slain by a gnoll ... wielding a +0 whip (4 damage) ... on level 2 of the Dungeon. The game lasted 00:00:47 (1041 turns). acidosis2 the Conjurer (Deep Elf Conjurer) Turns: 1041, Time: 00:00:47 Health: -2/20 AC: 2 Str: 6 XL: 3 Next: 3% Magic: 8/9 EV: 11 Int: 28 God: Gold: 69 SH: 0 Dex: 13 Spells: 7/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - +6 ring of intelligence HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 69 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - a +6 ring of intelligence (left hand) e - a ring of fire Scrolls f - a scroll of immolation {unknown} Potions b - a potion of magic c - 2 potions of might {unknown} g - a potion of berserk rage {unknown} Skills: + Level 0.7 Fighting + Level 0.7 Armour - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.4 Spellcasting * Level 4.8 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 64% 2d6 1% 2 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Terence the Veteran comes into view. He is wielding a +2 mace of holy wrath. Terence shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +2 mace of holy wrath and wearing a +0 chain mail (100% to hit) The magic dart hits Terence but does no damage. Terence is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 mace of holy wrath and wearing a +0 chain mail (100% to hit) The magic dart hits Terence but does no damage. Terence is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 mace of holy wrath and wearing a +0 chain mail (100% to hit) The magic dart hits Terence but does no damage. There is a stone staircase leading up here. You climb upwards. The gnoll hits you with a +0 whip. The gnoll completely misses you. There is a stone staircase leading down, spattered with blood here. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 whip. You die... ######### #...g.>.#### ########## #.#####....## .......<.# #.# #.....# # ########.# #.# #.....# .# #.# #g# #.....# ... #.# ####g#####....##g... #.# #..@.).....#........ #.# #.#####.#.#######..# #####.###.# #.#.# # #.........# #.#.# ......#.###.# ..#.# ###.#.#.# #.# ###.# #. . ..# #.# #.# # ...### #.# ..# .... #.. ..# You could see 2 gnolls. Vanquished Creatures A gnoll (D:3) A dart slug (D:1) A ball python (D:1) A bat (D:1) 2 endoplasms (D:1) 2 goblins 2 quokkas (D:1) 2 frilled lizards (D:1) 3 kobolds (D:1) 3 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis2 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 203 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 990 | D:3 | Reached XP level 3. HP: 14/20 MP: 7/9 1020 | D:3 | Noticed Terence 1041 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_c, layout_basic, chequers_serial_rivers_small_3 D:2: layout_loops_corners, basic_altar D:3: layout_loops_ring, nicolae_figureground_sparkle, uniq_terence, uniq_natasha Action || total ---------------------------++------- Cast: Magic Dart || 30 Armour: Robe || 7 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1042 | 1016 | 26 | 26 | 899 | 3 | 347.3 | Dungeon | 1042 | 1016 | 26 | 26 | 899 | 3 | 347.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 943 daAuts D:2: 57 daAuts D:3: 41 daAuts