Dungeon Crawl Stone Soup version 0.33-a0-394-g90355d26cc (webtiles) character file. Game seed: 12224335004962542984 513 acidosis2 the Conjurer (level 7, -11/36 HPs) Began as a Deep Elf Conjurer on Nov 26, 2024. Mangled by a crocodile (13 damage) ... in a sewer. The game lasted 00:02:15 (2980 turns). acidosis2 the Conjurer (Deep Elf Conjurer) Turns: 2980, Time: 00:02:16 Health: -11/36 AC: 2 Str: 6 XL: 7 Next: 0% Magic: 18/26 EV: 11 Int: 27 God: Gold: 285 SH: 0 Dex: 13 Spells: 14/18 levels left rFire . . . i - +0 spear "Laasueji" {holy, MP+8 Int+4} rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.40/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 285 gold pieces. Inventory: Hand Weapons i - the +0 spear "Laasueji" (weapon) {holy, MP+8 Int+4} (You found it on level 2 of the Dungeon) Int+4: It affects your intelligence (+4). MP+8: It affects your magic capacity (+8). Armour a - a +0 robe (worn) Jewellery l - a ring of protection from fire Scrolls c - 2 scrolls of noise {unknown} d - 2 scrolls of fog {unknown} g - 7 scrolls of identify {unknown} h - a scroll of fear {unknown} k - a scroll of revelation {unknown} m - a scroll of poison {unknown} n - 3 scrolls of teleportation {unknown} p - a scroll of acquirement {unknown} r - a scroll of enchant weapon {unknown} Potions b - a potion of magic e - a potion of ambrosia {unknown} f - a potion of enlightenment {unknown} j - 2 potions of curing {unknown} o - 2 potions of haste {unknown} q - a potion of cancellation {unknown} s - a potion of resistance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 6.3 Spellcasting * Level 7.9 Conjurations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 100% 1d8 1% 1 w - Searing Ray Conj 100% 2d8 1% 2 A - Soul Splinter Necr 32% N/A 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 16% 2d8 10% 2 Fulminant Prism Conj/Alch 15% 3d10 12% 4 Iskenderun's Mystic Bla Conj/Tloc 30% 2d8 (+2d4 12% 4 Vampiric Draining Necr 8% 2d6 19% 3 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (1/1) Temple: D:4-7 Altars: Yredelemnul Shops: D:1 [ Annotations: D:1 2 transporters Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History A crocodile is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (lightly wounded, 100% to hit) The magic dart hits the crocodile. The crocodile is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (moderately wounded, 79% to hit) The searing ray hits the crocodile! The crocodile is heavily wounded. (Press . to maintain the ray.) Unknown command. The searing ray misses the crocodile. The crocodile bites you! The crocodile drags you backwards! You stop channelling your searing ray. The crocodile bites you! The crocodile drags you backwards! Found 4 stones. The crocodile closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (heavily wounded, chance to affect: 44%) The crocodile resists with some effort. The crocodile bites you! * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Soul Splinter (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (heavily wounded, 79% to hit) The searing ray hits the crocodile! The crocodile is severely wounded. (Press . to maintain the ray.) The crocodile bites you! You die... ######## ###.~....### ###..~~~..~~.### #l@...####~..~.### #~~...### ###~~...## #.....~## ##~...~. ###~.~.~ #~~.~.## !.##... #~.~~.### #$( ###.. ~....### ## ## ..~.## #### You could see a crocodile. Vanquished Creatures Grinder (D:4) A phantom (D:4) A scorpion (D:3) An orc priest (D:3) 5 adders A river rat (D:4) 2 dart slugs A ribbon worm (D:3) 4 orcs (D:3) 6 ball pythons 3 bats 10 endoplasms 4 giant cockroaches 8 goblins 4 hobgoblins 8 jackals 3 quokkas 3 frilled lizards 7 kobolds A rat (D:2) 74 creatures vanquished. Vanquished Creatures (collateral kills) A ribbon worm (D:2) An endoplasm (D:3) 2 creatures vanquished. Grand Total: 76 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis2 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 117 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 258 | D:1 | Learned a level 2 spell: Searing Ray 393 | D:1 | Found a transporter. 394 | D:1 | Found Jokumoxt's Armour Emporium. 450 | D:1 | Reached skill level 5 in Conjurations 567 | D:1 | Found a transporter. 642 | D:1 | You fall into a shaft and drop 1 floor! 646 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 649 | D:2 | Learned a level 1 spell: Soul Splinter 874 | D:2 | Identified the +0 spear "Laasueji" {holy, MP+8 Int+4} 1150 | D:2 | Reached XP level 4. HP: 24/24 MP: 12/12 1578 | D:3 | Found a basalt altar of Yredelemnul. 1805 | D:3 | Reached skill level 6 in Conjurations 1808 | D:3 | Noticed a scorpion 1827 | D:3 | Killed a scorpion 1828 | D:3 | Reached skill level 5 in Spellcasting 1828 | D:3 | Reached XP level 5. HP: 12/28 MP: 12/14 1931 | D:3 | Found a faded altar of an unknown god. 2468 | D:4 | Noticed a phantom 2485 | D:4 | Killed a phantom 2630 | D:4 | Reached skill level 7 in Conjurations 2630 | D:4 | Reached XP level 6. HP: 32/32 MP: 16/16 2667 | D:4 | Noticed Grinder 2678 | D:4 | Killed Grinder 2875 | D:4 | Found a glowing drain. 2885 | Sewer | Entered a sewer 2903 | Sewer | Reached XP level 7. HP: 36/36 MP: 18/18 2980 | Sewer | Mangled by a crocodile Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_rooms, serial_shops, nicolae_shop_drivethru, minmay_hexomino_r4 D:2: layout_rooms D:3: layout_basic, mainiacjoe_overflow_24_doors, ebering_ecumenical_altar_box, minmay_misc_feat_secret_circle D:4: layout_basic, cheibrodos_sewer_entry_sluice, uniq_grinder Sewer: sewer_the_crocodile Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 7 | 7.9 Spellcasting | 4 5 6 | 6.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 82 | 67 | 4 || 153 Soul Splinter | 1 | 5 | 1 || 7 Searing Ray | | 8 | 2 || 10 Armour: Robe | 3 | 16 | 4 || 23 Dodge: Dodged | 2 | 10 | 1 || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2987 | 2879 | 108 | 298 | 2218 | 5 | 597.4 | Dungeon | 2886 | 2778 | 108 | 298 | 2141 | 4 | 721.5 | Sewer | 101 | 101 | 0 | 0 | 77 | 1 | 101.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 901 daAuts D:1: 866 daAuts D:2: 692 daAuts D:4: 425 daAuts Sewer: 101 daAuts