Dungeon Crawl Stone Soup version 0.33-a0-394-g90355d26cc (webtiles) character file. Game seed: 9080407060483248555 40 acidosis2 the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on Nov 28, 2024. Slain by a gnoll ... wielding a +0 club (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:34 (1082 turns). acidosis2 the Conjurer (Deep Elf Conjurer) Turns: 1082, Time: 00:00:34 Health: -3/19 AC: 2 Str: 4 XL: 3 Next: 30% Magic: 6/10 EV: 11 Int: 24 God: Gold: 75 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery g - an amulet of magic regeneration Scrolls d - a scroll of brand weapon {unknown} e - 3 scrolls of identify {unknown} Potions b - a potion of magic c - 2 potions of mutation {unknown} f - a potion of ambrosia {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.9 Spellcasting * Level 5.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 100% 1d8 1% 1 w - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 16% 1d4 10% 1 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Rending Blade Conj/Frge 17% 2d5 32% 4 Hoarfrost Cannonade Ice/Frge 2% 3d6/3d12 95% 5 Forge Monarch Bomb Fire/Frge 2% 4d5 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You start resting. HP restored. You climb downwards. There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (heavily wounded, 82% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll closely misses you. The gnoll hits you from afar with a +0 spear. The gnoll hits you with a +0 club. The gnoll hits you from afar with a +0 spear. The gnoll hits you with a +0 club. Unknown command. The gnoll closely misses you. x2 You climb upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club and quivering stones (82% to hit) The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. You die... ##.###.#.# #.# #######.##.##..### #.# #.....)..........# #.# #.#####.##.##..#.###.##### #.# ##.###...#.........#### #.# ##............#......# #.##########...#######.#.##.# #.#........##.## #.#.##.# #.#.######.##@# #.#.##.# #.......##.##g# #.#..#.# ###)###.##.##'## #.##.#.# #........#...## #.##.#.# #####.###.....## #.##.#.# ##.###.##.......## #[.....# ##...##.#.........####....#### #.......'.........'........... #.#.....#.........####....#### You could see a gnoll. Vanquished Creatures A gnoll (D:2) An adder (D:2) 3 endoplasms (D:1) 2 giant cockroaches (D:1) 2 goblins 2 hobgoblins (D:1) A jackal (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) 4 kobolds A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis2 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 257 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 484 | D:1 | Got the Tome of Drafting 650 | D:1 | Learned a level 2 spell: Searing Ray 957 | D:2 | Reached skill level 5 in Conjurations 972 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1082 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: orjb1_lava_funnel, layout_loops_corners, minmay_close_crescents D:2: layout_basic, serial_bayou_lagoon_a, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.9 Action || total ---------------------------++------- Cast: Magic Dart || 41 Searing Ray || 2 Armour: Robe || 9 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1083 | 1072 | 11 | 42 | 921 | 2 | 541.5 | Dungeon | 1083 | 1072 | 11 | 42 | 921 | 2 | 541.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1000 daAuts D:2: 83 daAuts