Dungeon Crawl Stone Soup version 0.33-a0-394-g90355d26cc (webtiles) character file. Game seed: 18018432850235347557 84 acidosis2 the Conjurer (level 4, -5/24 HPs) Began as a Deep Elf Conjurer on Nov 28, 2024. Slain by Terence ... wielding a +5 hand axe (12 damage) ... on level 3 of the Dungeon. The game lasted 00:02:00 (2144 turns). acidosis2 the Conjurer (Deep Elf Conjurer) Turns: 2144, Time: 00:02:01 Health: -5/24 AC: 2 Str: 6 XL: 4 Next: 24% Magic: 2/12 EV: 11 Int: 23 God: Gold: 140 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . e - +2 dagger (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... j - amulet of regeneration Stlth ++ g - +4 ring of slaying HPRegen 1.04/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 140 gold pieces. Inventory: Hand Weapons e - a +2 dagger of venom (weapon) Armour a - a +0 robe (worn) Magical Staves k - a staff of air Jewellery g - a +4 ring of slaying (left hand) j - an amulet of regeneration (around neck) Scrolls d - 3 scrolls of identify {unknown} h - 2 scrolls of enchant weapon {unknown} i - 2 scrolls of vulnerability {unknown} m - 3 scrolls of teleportation {unknown} n - a scroll of torment {unknown} o - a scroll of poison {unknown} p - a scroll of revelation {unknown} q - a scroll of fear {unknown} Potions b - 2 potions of magic c - 2 potions of degeneration {unknown} f - a potion of curing {unknown} l - 2 potions of enlightenment {unknown} r - a potion of mutation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.3 Spellcasting * Level 5.8 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 100% 1d8 1% 1 w - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 72% 1d7 3% 1 Apportation Tloc 8% N/A 11% 1 Kinetic Grapnel Frge 16% 1d4 11% 1 Summon Small Mammal Summ 16% N/A 11% 1 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +5 hand axe and wearing a +4 ring mail of cold resistance (82% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. Terence screams, "Get out, before I make you get out!" The searing ray hits Terence but does no damage. Terence is moderately wounded. A bat comes into view. The searing ray hits Terence but does no damage. Terence is moderately wounded. You finish channelling your searing ray. Terence hits you with a +5 hand axe. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +5 hand axe and wearing a +4 ring mail of cold resistance (moderately wounded, 82% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +5 hand axe. The searing ray hits Terence but does no damage. Terence is moderately wounded. The searing ray hits the bat! You kill the bat! Terence hits you with a +5 hand axe! The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +5 hand axe. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you with a +5 hand axe! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." ....# .#### #.## .# ...# +# ##### #..# ###...### #..## ≈≈~~~≈≈# ... ####...#######.# ......###...##.########. ....†'..........@@.?.... .....####...##.########. ....## ##.###.# ...## ### #.# ..## ..# '## ### .####### .......# ..####.# You could see Terence. Vanquished Creatures 4 adders (D:3) An endoplasm (D:2) A giant cockroach (D:1) 10 goblins 6 hobgoblins (D:1) 4 jackals (D:1) 3 kobolds A quokka (D:1) 6 ball pythons 3 bats 7 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis2 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 244 | D:1 | Reached XP level 2. HP: 9/15 MP: 2/8 250 | D:1 | Learned a level 2 spell: Searing Ray 473 | D:1 | Reached skill level 5 in Conjurations 871 | D:2 | Reached XP level 3. HP: 19/19 MP: 10/10 1614 | D:3 | Found a faded altar of an unknown god. 2056 | D:3 | Reached XP level 4. HP: 24/24 MP: 7/12 2133 | D:3 | Noticed Terence 2144 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden_2, layout_loops_cross D:2: layout_basic D:3: layout_loops_corners, serial_rivers, chequers_serial_rivers_micro_c, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_a, chequers_serial_rivers_room_a, chequers_serial_rivers_micro_e, hellmonk_ecumenical_altar_arch_garden, minivault_5, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.8 Spellcasting | 4 | 4.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 45 | || 45 Cast: Magic Dart | 20 | || 20 Searing Ray | 8 | 3 || 11 Stab: Sleeping | 5 | || 5 Armour: Robe | 35 | 5 || 40 Dodge: Dodged | 25 | || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2148 | 2088 | 60 | 84 | 1726 | 3 | 716.0 | Dungeon | 2148 | 2088 | 60 | 84 | 1726 | 3 | 716.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 873 daAuts D:2: 744 daAuts D:3: 530 daAuts