Dungeon Crawl Stone Soup version 0.33-a0-394-g90355d26cc (webtiles) character file. Game seed: 11497667089917666185 17 acidosis2 the Conjurer (level 2, 16/16 HPs) Began as a Deep Elf Conjurer on Dec 2, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:35 (561 turns). acidosis2 the Conjurer (Deep Elf Conjurer) Turns: 561, Time: 00:00:35 Health: 16/16 AC: 2 Str: 4 XL: 2 Next: 44% Magic: 8/8 EV: 11 Int: 22 God: Gold: 7 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic c - a potion of curing {unknown} Skills: + Level 0.5 Fighting + Level 0.5 Armour - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.3 Spellcasting * Level 4.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 96% 1d7 1% 1 w - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d6 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Unknown command. You stop channelling your searing ray. HP restored. You see here a +0 club. Found 7 stones. A rat comes into view. A rat is nearby! The rat squeaks loudly. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (79% to hit) The searing ray hits the rat! You kill the rat! (Press . to maintain the ray.) Unknown command. You stop channelling your searing ray. A rat comes into view. A rat is nearby! A rat is nearby! The rat squeaks loudly. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (100% to hit) The magic dart hits the rat! You kill the rat! Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Found a whip. A ball python comes into view. The ball python hisses angrily. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ################### ..................# ########.......##.# #.####..##.# #.#..#)....# #.#..#.@#### #.#..#......S.. #.#..#.......## #.#..#.#.#..... ##########.#..#.#.#####. ...........#.†#. .# #############.#. .# .........#....#. .# .#######.#.#### You could see a ball python. Vanquished Creatures An endoplasm (D:1) A goblin (D:1) 2 hobgoblins (D:1) 6 jackals (D:1) A frilled lizard (D:1) A kobold (D:1) 3 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis2 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 163 | D:1 | Reached XP level 2. HP: 16/16 MP: 0/8 349 | D:1 | Learned a level 2 spell: Searing Ray 561 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: kilobyte_arrival_exit_the_forest, layout_basic, minmay_domino_2 Action || total ---------------------------++------- Melee: Unarmed || 9 Cast: Magic Dart || 26 Searing Ray || 4 Armour: Robe || 20 Dodge: Dodged || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 562 | 562 | 0 | 150 | 305 | 1 | 562.0 | Dungeon | 562 | 562 | 0 | 150 | 305 | 1 | 562.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 562 daAuts