Dungeon Crawl Stone Soup version 0.33-a0-394-g90355d26cc (webtiles) character file. Game seed: 15931619873811192962 51 acidosis2 the Conjurer (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on Dec 2, 2024. Succumbed to Edmund's poison ... on level 4 of the Dungeon. The game lasted 00:00:49 (744 turns). acidosis2 the Conjurer (Deep Elf Conjurer) Turns: 744, Time: 00:00:50 Health: -4/19 AC: 2 Str: 4 XL: 3 Next: 58% Magic: 1/10 EV: 11 Int: 24 God: Gold: 35 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: lethally poisoned (-4 -> -24) A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 35 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery g - an amulet of faith Scrolls c - a scroll of immolation {unknown} e - 2 scrolls of identify {unknown} f - a scroll of enchant armour {unknown} i - a scroll of teleportation {unknown} Potions b - 2 potions of magic d - 2 potions of brilliance {unknown} h - a potion of degeneration {unknown} j - a potion of enlightenment {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.0 Spellcasting * Level 5.4 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 100% 1d8 1% 1 w - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Ru Annotations: D:2 Sigmund D:4 Edmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +5 dire flail of venom and wearing a +0 leather armour (lightly wounded, 100% to hit) The magic dart hits Edmund. Edmund is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +5 dire flail of venom and wearing a +0 leather armour (lightly wounded, 79% to hit) The searing ray hits Edmund. Edmund is moderately wounded. (Press . to maintain the ray.) The searing ray hits Edmund. Edmund is moderately wounded. The searing ray hits Edmund. Edmund is moderately wounded. An adder comes into view. Edmund misses you. The searing ray hits Edmund. Edmund is heavily wounded. You finish channelling your searing ray. The adder hisses angrily. Edmund barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +5 dire flail of venom and wearing a +0 leather armour (heavily wounded, 79% to hit) The searing ray misses Edmund. (Press . to maintain the ray.) Edmund hits you with a +5 dire flail of venom! You are lethally poisoned! Without enough magic to sustain it, your Searing Ray dissipates. You feel very sick. Edmund hits you with a +5 dire flail of venom. * * * LOW HITPOINT WARNING * * * You are more poisoned. You die... #.#####.# #.# ###.## #.# #....# #.# ######.###### #...........# #.####.####.# #.#.......# #. #.#.##.##.# #...#@#.#...#.# #.[@S..._.... ###.#.#...#.# #.#.##.##.# #.#...... # #.####.### #.. ### You could see Edmund and an adder. Vanquished Creatures Jessica (D:2) 4 orcs (D:3) 3 bats An endoplasm (D:4) A giant cockroach (D:4) 3 hobgoblins A quokka (D:2) 3 ball pythons 2 kobolds 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis2 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 374 | D:2 | Noticed Jessica 376 | D:2 | Killed Jessica 377 | D:2 | Reached skill level 5 in Conjurations 377 | D:2 | Reached XP level 2. HP: 15/15 MP: 4/8 377 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 420 | D:2 | Noticed Sigmund 498 | D:3 | Noticed an ogre 505 | D:3 | Learned a level 2 spell: Searing Ray 709 | D:4 | Found a sacrificial altar of Ru. 734 | D:4 | Noticed Edmund 744 | D:4 | Succumbed to Edmund's poison Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_clurvy, layout_loops_ring, serial_shops, shop D:2: layout_loops_ring, uniq_terence, uniq_sigmund, uniq_jessica D:3: layout_basic, lemuel_tele_altar, mainiacjoe_overflow_alcove_1, serial_bayou_pond_d, minmay_misc_feat_tower, minivault_26 D:4: wad_crossroads, layout_loops_ring, nicolae_ru_sacrificial_ziggurat, tgw_trog, nicolae_overflow_crystal_walls, uniq_edmund Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.4 Spellcasting | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 34 Searing Ray || 4 Armour: Robe || 4 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 743 | 726 | 17 | 70 | 515 | 4 | 185.8 | Dungeon | 743 | 726 | 17 | 70 | 515 | 4 | 185.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 420 daAuts D:3: 160 daAuts D:4: 133 daAuts D:1: 28 daAuts