Dungeon Crawl Stone Soup version 0.33-a0-572-g8436cd0d56 (webtiles) character file. Game seed: 3952741332708822635 117 acidosis2 the Conjurer (level 4, -5/24 HPs) Began as a Deep Elf Conjurer on Dec 16, 2024. Slain by a gnoll ... wielding a +0 flail (11 damage) ... on level 3 of the Dungeon. The game lasted 00:00:56 (825 turns). acidosis2 the Conjurer (Deep Elf Conjurer) Turns: 825, Time: 00:00:56 Health: -5/24 AC: 3 Str: 6 XL: 4 Next: 71% Magic: 3/12 EV: 11 Int: 23 God: Gold: 76 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 76 gold pieces. Inventory: Missiles d - 3 curare-tipped darts Armour a - a +0 robe (worn) c - a +0 helmet (worn) Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.6 Spellcasting * Level 6.0 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 100% 1d8 1% 1 w - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You kill the gnoll! The searing ray misses the ufetubus. The searing ray hits the gnoll but does no damage. The endoplasm barely misses you. Your Conjurations skill increases to level 6! The searing ray hits the ufetubus! You kill the ufetubus! The searing ray hits the gnoll. The gnoll is lightly wounded. The endoplasm freezes you. You are frozen. Unknown command. The searing ray hits the gnoll. The gnoll is heavily wounded. You finish channelling your searing ray. The endoplasm hits you but does no damage. The gnoll closely misses you. The endoplasm freezes you. You are frozen. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (98% to hit) The searing ray hits the endoplasm. You kill the endoplasm! (Press . to maintain the ray.) The gnoll barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail and wearing the +5 ring mail of the Blind Marksman {rF+ Regen+} (heavily wounded, 86% to hit) The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) The gnoll hits you with a +0 flail! You die... #######.##..5######### #.###### #.# #.# #.# #.# #.# #g# ######## #@# #......# #.# #.####.# ##.## ##### #.# #.# ##...##########...## #.####.####.....#......#.###.# #.##.....###...##.##...[## ##. #.##.#.#............†...# #. #.##.#.######.###.##.#..## ##. #......# #.# #.##.#.#.###.# You could see a gnoll. Vanquished Creatures Jessica (D:3) 3 gnolls (D:3) 3 adders (D:3) 2 ufetubi (D:3) A dart slug (D:1) A ribbon worm (D:2) An orc (D:3) 2 endoplasms A goblin (D:3) 3 hobgoblins A jackal (D:2) 2 ball pythons (D:1) 2 bats (D:3) A frilled lizard (D:1) A kobold (D:3) A rat (D:3) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis2 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 249 | D:2 | Reached XP level 2. HP: 15/15 MP: 4/8 412 | D:3 | Reached skill level 5 in Conjurations 415 | D:3 | Learned a level 2 spell: Searing Ray 530 | D:3 | Reached XP level 3. HP: 19/19 MP: 5/10 730 | D:3 | Noticed Jessica 732 | D:3 | Killed Jessica 733 | D:3 | Reached XP level 4. HP: 24/24 MP: 9/12 782 | D:3 | Identified the +5 ring mail of the Blind Marksman {rF+ | Regen+} 816 | D:4 | Noticed an ogre 821 | D:3 | Reached skill level 6 in Conjurations 825 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_feature_with_door, layout_loops_corners, minivault_11, chequers_serial_rivers_small_a D:2: layout_basic, minmay_tetromino_s4 D:3: layout_loops_corners, grunt_ashenzari_visionary [grunt_ashenzari_visionary_swamp, grunt_ashenzari_visionary_snake], uniq_jessica D:4: layout_cave_pods, gup_sewer_entry_bubbles Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.0 Spellcasting | 4 | 4.6 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 35 | 12 || 47 Searing Ray | 1 | 5 || 6 Armour: Robe | 2 | 8 || 10 Dodge: Dodged | 3 | 11 || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 824 | 764 | 60 | 10 | 591 | 4 | 206.0 | Dungeon | 824 | 764 | 60 | 10 | 591 | 4 | 206.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 415 daAuts D:1: 215 daAuts D:2: 192 daAuts D:4: 1 daAuts