Dungeon Crawl Stone Soup version 0.33-a0-602-ga33de6ed39 (webtiles) character file. Game seed: 16141434213992421711 1309 acidosis2 the Conjurer (level 8, -10/46 HPs) Began as a Deep Elf Conjurer on Dec 24, 2024. Mangled by an ogre ... wielding a +0 giant spiked club (30 damage) ... on level 6 of the Dungeon. The game lasted 00:03:52 (4057 turns). acidosis2 the Conjurer (Deep Elf Conjurer) Turns: 4057, Time: 00:03:52 Health: -10/46 AC: 6 Str: 6 XL: 8 Next: 32% Magic: 13/19 EV: 10 Int: 24 God: Gold: 325 SH: 4 Dex: 13 Spells: 8/19 levels left rFire + + . s - staff of air rCold . . . n - +0 buckler rNeg . . . q - +1 leather armour of Card Tricks {+Inv rF++ SInv} rPois . u - +0 helmet rElec + (no cloak) rCorr . m - +0 pair of gloves SInv + (no boots) Will ..... o - amulet of magic regeneration Stlth ++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.72/turn %: no passive effects @: weakened A: magic regeneration a: Evoke Invisibility You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 325 gold pieces. Inventory: Missiles p - a throwing net Armour m - a +0 pair of gloves (worn) n - a +0 buckler (worn) q - the +1 leather armour of Card Tricks (worn) {+Inv rF++ SInv} (You found it on level 3 of the Dungeon) +Inv: It lets you turn invisible. rF++: It greatly protects you from fire. SInv: It lets you see invisible. u - a +0 helmet (worn) Magical Staves s - a staff of air (weapon) Jewellery o - an amulet of magic regeneration (around neck) t - an amulet of reflection Wands h - a wand of flame (23) l - a wand of iceblast (9) Scrolls c - 2 scrolls of amnesia {unknown} d - 3 scrolls of teleportation g - a scroll of revelation {unknown} i - a scroll of identify j - a scroll of acquirement {unknown} v - a scroll of enchant weapon w - a scroll of torment {unknown} y - a scroll of vulnerability {unknown} Potions a - a potion of haste {unknown} b - a potion of magic e - 2 potions of brilliance f - a potion of degeneration {unknown} k - 3 potions of curing r - a potion of heal wounds {unknown} x - a potion of ambrosia {unknown} z - a potion of enlightenment {unknown} Skills: + Level 3.2 Fighting + Level 3.2 Armour - Level 2.4 Dodging - Level 2.4 Stealth + Level 2.8 Shields + Level 6.1 Spellcasting * Level 7.9 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Fulminant Prism Conj/Alch 13% 3d8 36% 4 p - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 36% 4 q - Magic Dart Conj 100% 1d8 1% 1 w - Searing Ray Conj 90% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 52% 2d8 6% 2 Hailstorm Conj/Ice 26% 3d7 12% 3 Apportation Tloc 14% N/A 21% 1 Freeze Ice 28% 1d5 21% 1 Poisonous Vapours Alch/Air 44% 1d3 21% 1 Soul Splinter Necr 28% N/A 21% 1 Grave Claw Necr 14% 2d8 30% 2 Jinxbite Hex 14% N/A 30% 2 Sublimation of Blood Necr 7% N/A 30% 2 Frozen Ramparts Ice 14% 1d3 52% 3 Fugue of the Fallen Necr 7% N/A 52% 3 Maxwell's Portable Pile Tloc 7% (3-9)d3 52% 3 Ozocubu's Armour Ice 7% N/A 52% 3 Vampiric Draining Necr 7% 2d6 52% 3 Olgreb's Toxic Radiance Alch 7% N/A 89% 4 Alistair's Intoxication Alch 4% N/A 99% 5 Curse of Agony Necr 7% N/A 99% 5 Magnavolt Erth/Air 5% 4d10 100% 7 Manifold Assault Tloc 3% N/A 100% 7 Rimeblight Ice/Necr 3% 2d4 (prima100% 7 Maxwell's Capacitive Co Air 5% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (0/1) D:6 Altars: Dithmenos Fedhas Kikubaaqudgha Zin Shops: D:5 * D:6 ( Annotations: D:5 1 runed translucent door, Dowan; Duvessa; Wong's ghost, weakling MfDe Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You finish channelling your searing ray. The gnoll bouda closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour (moderately wounded, 84% to hit) The searing ray hits the gnoll bouda! The gnoll bouda is severely wounded. (Press . to maintain the ray.) The gnoll bouda utters an invocation to its god. The gnoll bouda is healed somewhat. The searing ray hits the gnoll bouda. The gnoll bouda is severely wounded. The searing ray hits the ogre! The ogre is heavily wounded. The gnoll bouda barely misses you. The searing ray hits the gnoll bouda. The gnoll bouda is almost dead. The ogre closely misses you. The gnoll bouda hits you with a +0 club! The searing ray misses the gnoll bouda. You finish channelling your searing ray. The gnoll bouda barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 91% to hit) The searing ray hits the ogre! The ogre is severely wounded. (Press . to maintain the ray.) You block the ogre's attack. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The gnoll bouda hits you with a +0 club! The searing ray misses the ogre. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ############### #.....#.?$'... #.....#...'.. #..♣.P#...#†### #.. #....♣# #gO.# #.. #..♣P♣ #@..# ?. #..PP♣# ###.>.# ...g.. . #...♣P♣♣♣P#...# .ghg. ##...PPPP.#'''## ##### #...P♣...♣....♣♣♣♣P..♣♣♣### #......♣.†.....P♣PP..P♣P♣.♣ ##............P♣.♣P....P.P♣ ##...............P......P. #####.................... You could see an ogre and a gnoll bouda. Vanquished Creatures Grinder (D:3) A steam dragon (D:6) Edmund (D:5) 3 ogres A phantom (D:6) 2 bullfrogs An orc priest (D:6) 2 hounds A bombardier beetle (D:5) A jelly (D:5) An iguana (D:4) Ijyb (D:4) An orc wizard (D:5) 2 gnolls (D:6) 8 adders 2 shadow imps A dart slug (D:5) 2 ribbon worms 5 orcs 9 endoplasms 4 giant cockroaches 5 goblins 7 hobgoblins 6 kobolds 4 quokkas 3 training dummies (D:6) 2 ball pythons 4 bats 3 frilled lizards A rat (D:1) 85 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis2 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 228 | D:1 | Reached XP level 2. HP: 16/16 MP: 2/8 249 | D:1 | Learned a level 2 spell: Searing Ray 534 | D:2 | Reached XP level 3. HP: 20/20 MP: 3/10 585 | D:3 | Reached skill level 1 in Fighting 585 | D:3 | Reached skill level 5 in Conjurations 782 | D:3 | Identified the +1 leather armour of Card Tricks {+Inv rF++ | SInv} 788 | D:3 | Reached skill level 1 in Armour 842 | D:4 | Noticed an ogre 847 | D:4 | Killed an ogre 848 | D:4 | Reached XP level 4. HP: 25/25 MP: 7/12 848 | D:4 | Reached XP level 5. HP: 29/29 MP: 7/13 856 | D:4 | Learned a level 4 spell: Fulminant Prism 861 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 915 | D:4 | Noticed Ijyb 921 | D:4 | Killed Ijyb 986 | D:4 | Reached skill level 1 in Shields 1822 | D:3 | Found a shadowy altar of Dithmenos. 1841 | D:3 | Noticed Grinder 1851 | D:3 | Killed Grinder 1852 | D:3 | Reached skill level 6 in Conjurations 1852 | D:3 | Reached XP level 6. HP: 22/35 MP: 8/15 2003 | D:3 | Found a glowing silver altar of Zin. 2012 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 2808 | D:5 | Entered Level 5 of the Dungeon 2821 | D:5 | Found Tootuh's Mayhem Merchandise. 2901 | D:5 | Reached skill level 5 in Spellcasting 2901 | D:5 | Reached XP level 7. HP: 40/40 MP: 13/16 3033 | D:5 | Found a runed translucent door. 3043 | D:5 | Noticed Wong's ghost (weakling MfDe) 3089 | D:5 | Noticed Duvessa 3089 | D:5 | Noticed Dowan 3346 | D:5 | Found a blossoming altar of Fedhas. 3604 | D:5 | Noticed Edmund 3615 | D:5 | Killed Edmund 3616 | D:5 | Reached skill level 7 in Conjurations 3751 | D:6 | Reached XP level 8. HP: 33/46 MP: 15/18 3814 | D:6 | Found a staircase to the Ecumenical Temple. 3895 | D:6 | Found Daix's Firing Range. 4057 | D:6 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_b, layout_basic D:2: layout_rooms D:3: layout_rooms, mainiacjoe_overflow_swirl, mainiacjoe_overflow_alcove_1, solitary_fountain, st_stairs_5, uniq_grinder D:4: layout_loops_ring, minmay_pentomino_pile, uniq_ijyb D:5: layout_loops_cross, fedhas_altar_1, ebering_ghost_sewer_d, hangedman_decor_points, minmay_shop_mayhem, uniq_edmund, uniq_duvessa D:6: kennysheep_housing_project, layout_loops_cross, minmay_temple_entry_wispy, wad_woods_river_04, abandoned_shop, nicolae_shop_firing_range Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 1 2 3 | 3.2 Conjurations | 5 6 7 | 7.9 Armour | 1 2 3 | 3.2 Spellcasting | 4 5 6 | 6.1 Shields | 1 2 | 2.8 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 58 | 57 | 37 || 152 Searing Ray | 1 | 12 | 20 || 33 Use: Scroll | | | 5 || 5 Armour: Leather armour | 3 | 5 | 19 || 27 Dodge: Dodged | | 11 | 26 || 37 Block: Buckler | | 4 | 7 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4057 | 3812 | 245 | 480 | 2742 | 6 | 676.2 | Dungeon | 4057 | 3812 | 245 | 480 | 2742 | 6 | 676.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 928 daAuts D:4: 833 daAuts D:3: 826 daAuts D:1: 647 daAuts D:2: 501 daAuts D:6: 319 daAuts