Dungeon Crawl Stone Soup version 0.33-a0-743-g3cb26d0658 (webtiles) character file. Game seed: 12615296258881607874 51 acidosis2 the Conjurer (level 3, 0/19 HPs) Began as a Gargoyle Conjurer on Jan 16, 2025. Slain by Crazy Yiuf ... wielding a +4 quarterstaff of chaos (12 damage) ... on level 2 of the Dungeon. The game lasted 00:01:16 (1805 turns). acidosis2 the Conjurer (Gargoyle Conjurer) Turns: 1805, Time: 00:01:17 Health: 0/19 AC: 7 Str: 10 XL: 3 Next: 83% Magic: 0/7 EV: 10 Int: 20 God: Gold: 58 SH: 0 Dex: 8 Spells: 5/8 levels left rFire . . . l - +0 whip (venom) rCold . . . (no offhand) rNeg + . . m - +0 leather armour rPois ∞ h - +0 helmet rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 58 gold pieces. Inventory: Hand Weapons e - a +2 dagger of speed l - a +0 whip of venom (weapon) Armour a - a +0 robe h - a +0 helmet (worn) m - a +0 leather armour (worn) Jewellery f - an amulet of reflection Scrolls c - a scroll of enchant armour {unknown} d - 5 scrolls of identify {unknown} i - 2 scrolls of teleportation {unknown} o - a scroll of summoning {unknown} Potions b - a potion of magic g - a potion of moonshine {unknown} j - a potion of heal wounds {unknown} k - 2 potions of curing {unknown} n - a potion of attraction {unknown} Skills: + Level 0.1 Armour - Level 1.5 Dodging - Level 2.1 Stealth * Level 3.2 Spellcasting + Level 4.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 92% 1d7 2% 1 w - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 13% 3d6 21% 3 Summon Ice Beast Ice/Summ 3% N/A 50% 3 Fulminant Prism Conj/Alch 6% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 56% 4 Permafrost Eruption Ice/Erth 1% 2x4d2 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History You see here a +0 sling. You see here a +0 sling. Key pressed, stopping explore. You see here a stone. Crazy Yiuf shouts! Could not explore, unopened runed door. You open the door. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +0 cloak (81% to hit) You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf! Crazy Yiuf is moderately wounded. (Press . to maintain the ray.) Crazy Yiuf barely misses you. The searing ray hits Crazy Yiuf! Crazy Yiuf is severely wounded. Crazy Yiuf barely misses you. The searing ray hits Crazy Yiuf but does no damage. Crazy Yiuf is severely wounded. Crazy Yiuf hits you with a +4 quarterstaff of chaos. The searing ray hits Crazy Yiuf. Crazy Yiuf is almost dead. You finish channelling your searing ray. Crazy Yiuf closely misses you. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +0 cloak (almost dead, 81% to hit) You focus your ray upon Crazy Yiuf. The searing ray misses Crazy Yiuf. (Press . to maintain the ray.) Crazy Yiuf hits you with a +4 quarterstaff of chaos. Crazy Yiuf freezes you. Without enough magic to sustain it, your Searing Ray dissipates. Crazy Yiuf hits you with a +4 quarterstaff of chaos! Ouch! That really hurt! You die... .# #.....####.#.##....#.........# .# #.....# ###########.#.......# .# ##.#### #..#.......# .####.# ##### ##.#.......# ......# #÷.)# ##.#.......# ......# #...# #.>#.......# ......# ... ############ .....### #g# .......# ♣♣@♣ .....#.# ♣.♣♣ ###..#.# ♣♣.♣ #..#.# ♣.♣♣ #..#.# ♣♣.♣♣ #..#.# ♣...♣♣ #..#.# ♣....♣ ###..#.# ##..## .(...#.# ##....# You could see Crazy Yiuf. Vanquished Creatures A gnoll (D:1) An adder (D:2) A dart slug (D:2) A ribbon worm (D:2) 3 endoplasms A giant cockroach (D:1) 4 goblins 3 hobgoblins A kobold (D:2) A quokka (D:1) 5 ball pythons 3 bats 2 frilled lizards 2 rats 29 creatures vanquished. Vanquished Creatures (others) A goblin (D:2) 1 creature vanquished. Grand Total: 30 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis2 the Gargoyle Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 174 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/5 238 | D:1 | Learned a level 2 spell: Searing Ray 399 | D:1 | Reached XP level 3. HP: 9/19 MP: 2/7 1492 | D:2 | Found a runed translucent door. 1493 | D:2 | Noticed Crazy Yiuf 1805 | D:2 | Slain by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_h, layout_rooms, serial_corexii_hall, corexii_hall_statues_u, chequers_hall_statues_corner_a, corexii_hall_statues_l, corexii_hall_statues_t D:2: layout_basic, grunt_decor_resistance, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.2 Armour | | 0.1 Dodging | | 1.5 Stealth | | 2.1 Conjurations | | 4.9 Action || total ---------------------------++------- Melee: Unarmed || 3 Dagger || 6 Cast: Magic Dart || 15 Searing Ray || 16 Armour: Robe || 9 Leather armour || 3 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1800 | 1788 | 12 | 271 | 1298 | 2 | 900.0 | Dungeon | 1800 | 1788 | 12 | 271 | 1298 | 2 | 900.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1394 daAuts D:1: 405 daAuts