Dungeon Crawl Stone Soup version 0.33-a0-787-geca436ef18 (webtiles) character file. Game seed: 16524173660336702261 310 acidosis2 the Conjurer (level 6, 0/32 HPs) Began as a Gargoyle Conjurer on Jan 23, 2025. Was an Initiate of Beogh. Shot with an arrow by a centaur (3 damage) ... on level 6 of the Dungeon. The game lasted 00:03:28 (5119 turns). acidosis2 the Conjurer (Gargoyle Conjurer) Turns: 5119, Time: 00:03:28 Health: 0/32 AC: 7 Str: 10 XL: 6 Next: 41% Magic: 13/13 EV: 10 Int: 21 God: Beogh [......] Gold: 222 SH: 0 Dex: 8 Spells: 4/15 levels left rFire . . . d - +0 dagger rCold . . . (no offhand) rNeg + . . g - +0 leather armour rPois ∞ (no helmet) rElec + (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + i - ring of resist corrosion HPRegen 0.25/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: sickness immunity, AC +4, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Beogh. Beogh was noncommittal. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 222 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Missiles o - 12 poisoned darts (quivered) Armour a - a +0 robe g - a +0 leather armour (worn) Jewellery i - a ring of resist corrosion (worn) p - an amulet of magic regeneration B - the ring "Def Nucw" {^Contam rC++ Will+ rCorr} (You found it on level 4 of the Dungeon) [ring of protection from cold] ^Contam: It causes magical contamination when unequipped. rC++: It greatly protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Wands u - a wand of paralysis (7) x - a wand of mindburst (9) Scrolls c - a scroll of teleportation {unknown} e - a scroll of enchant weapon {unknown} h - 2 scrolls of identify {unknown} k - a scroll of revelation {unknown} l - 2 scrolls of poison {unknown} m - a scroll of vulnerability {unknown} t - a scroll of brand weapon {unknown} w - a scroll of fog {unknown} y - a scroll of fear {unknown} Potions b - a potion of magic f - 3 potions of brilliance {unknown} j - a potion of might {unknown} n - a potion of moonshine {unknown} q - a potion of berserk rage {unknown} r - a potion of enlightenment {unknown} s - 2 potions of curing {unknown} v - a potion of mutation {unknown} z - 2 potions of haste {unknown} A - a potion of attraction {unknown} C - a potion of heal wounds {unknown} Skills: - Level 1.5 Dodging - Level 2.1 Stealth * Level 5.0 Spellcasting + Level 5.9 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Fulminant Prism Conj/Alch 8% 3d6 38% 4 p - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 38% 4 q - Magic Dart Conj 100% 1d8 1% 1 w - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Ice Beast Ice/Summ 5% N/A 41% 3 Summon Seismosaurus Egg Summ/Erth 5% N/A 82% 4 Summon Mana Viper Hex/Summ 5% N/A 99% 5 Monstrous Menagerie Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (0/1) D:4 Altars: Ashenzari Okawaru Trog Xom Zin Annotations: D:3 2 transporters, Stoats's ghost, amateur MfBe Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +4) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History C - a glowing golden potion A shadow imp comes into view. Found 8 stones. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadow imp (77% to hit) You focus your ray upon the shadow imp. The searing ray hits the shadow imp! The shadow imp is heavily wounded. (Press . to maintain the ray.) The shadow imp spits at you. The searing ray hits the shadow imp. The shadow imp is almost dead. The shadow imp gestures at you. Pain shoots through your body! The searing ray hits the shadow imp! You kill the shadow imp! Beogh accepts your kill. You finish channelling your searing ray. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start resting. HP restored. Magic restored. Found a stone staircase leading down. You start waiting. Done waiting. A centaur comes into view. The centaur shouts! The centaur wields a +0 orcbow of freezing. It is covered in frost. The centaur shoots an arrow. The arrow hits you! The arrow freezes you. You are too injured to fight recklessly! You start resting. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The arrow freezes you. You die... ........## ##....### .# .........####.......##.# ......#.......###......# .........####..###.....# .####...## ##># ##....## ## ###.# #..###.....# # #.# #.c.....###..# # #.# #..#..#### ## . #.# #..##@.# . #.. ..c #..# . #..... ##.# ..### ..# .## ..# ... #. #. You could see a centaur. Vanquished Creatures 2 bombardier beetles A hound (D:4) 2 iguanas An orc wizard (D:4) 4 adders A shadow imp (D:6) 6 dart slugs 6 orcs 5 ball pythons 8 endoplasms 5 giant cockroaches 7 goblins 5 hobgoblins 3 jackals (D:1) 4 quokkas 4 bats 2 frilled lizards (D:1) 6 kobolds 5 rats 77 creatures vanquished. Vanquished Creatures (others) An orc wizard (D:4) 1 creature vanquished. Grand Total: 78 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis2 the Gargoyle Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 210 | D:1 | Reached XP level 2. HP: 10/15 MP: 0/5 303 | D:1 | Learned a level 2 spell: Searing Ray 747 | D:1 | Reached XP level 3. HP: 16/19 MP: 2/7 1580 | D:2 | Found a faded altar of an unknown god. 2080 | D:2 | Reached skill level 5 in Conjurations 2080 | D:2 | Reached XP level 4. HP: 23/24 MP: 6/9 2440 | D:2 | Found a glowing silver altar of Zin. 2876 | D:3 | Found a transporter. 2879 | D:3 | Noticed Stoats's ghost (amateur MfBe) 2883 | D:3 | Found a transporter. 2981 | D:3 | Found a shimmering altar of Xom. 3019 | D:3 | Reached XP level 5. HP: 26/28 MP: 3/10 3420 | D:3 | Found an iron altar of Okawaru. 3428 | D:3 | Found a bloodstained altar of Trog. 3964 | D:4 | Reached XP level 6. HP: 30/32 MP: 6/13 4303 | D:4 | Found a staircase to the Ecumenical Temple. 4364 | D:4 | Learned a level 4 spell: Fulminant Prism 4369 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 4391 | D:4 | Became a worshipper of Beogh the Shepherd 4585 | D:4 | Identified the ring "Def Nucw" {^Contam rC++ Will+ rCorr} 4749 | D:5 | Entered Level 5 of the Dungeon 4761 | D:5 | Found a broken altar of Ashenzari. 4800 | D:5 | Reached skill level 5 in Spellcasting 4814 | D:5 | Noticed a two-headed ogre 5119 | D:6 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_b, layout_loops_ring, minmay_misc_feat_doors D:2: layout_basic, hellmonk_ecumenical_altar_prayer_group, basic_altar, kennysheep_generic_room_16 D:3: minmay_spotlight, layout_loops_ring, nicolae_overflow_hidden_temple, mainiacjoe_overflow_24_doors, gammafunk_ghost_mausoleum, nicolae_elevator_lobby_asterisk D:4: layout_cave_pools, minmay_temple_entry_purple_smoke, amcnicky_mini_pool_small D:5: layout_basic, mainiacjoe_overflow_catch_the_wave, uniq_grinder D:6: layout_layer_cave, mainiacjoe_overflow_catwalk, chei_slow_surprise, gammafunk_ghost_hive, hangedman_minor_gate_pass Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 3 4 5 | 5.0 Conjurations | 5 | 5.9 Dodging | | 1.5 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Dagger | | 20 || 20 Cast: Magic Dart | 16 | || 16 Searing Ray | 25 | 38 || 63 Invoke: Convert to Beogh | | 1 || 1 Armour: Robe | 14 | || 14 Leather armour | 3 | 44 || 47 Dodge: Dodged | 22 | 30 || 52 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5116 | 4971 | 145 | 484 | 3890 | 6 | 852.7 | Dungeon | 5116 | 4971 | 145 | 484 | 3890 | 6 | 852.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1543 daAuts D:3: 1156 daAuts D:2: 1120 daAuts D:4: 926 daAuts D:6: 284 daAuts D:5: 84 daAuts