Dungeon Crawl Stone Soup version 0.33-a0-789-g599c4360dd (webtiles) character file. Game seed: 10399923171370807022 51 acidosis2 the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Jan 24, 2025. Slain by Sigmund ... wielding a +0 scythe (9 damage) ... on level 2 of the Dungeon. The game lasted 00:00:54 (1246 turns). acidosis2 the Conjurer (Deep Elf Conjurer) Turns: 1246, Time: 00:00:54 Health: 0/19 AC: 3 Str: 6 XL: 3 Next: 58% Magic: 13/19 EV: 10 Int: 22 God: Gold: 101 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . j - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of magical power HPRegen 0.23/turn (no ring) MPRegen 0.32/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 101 gold pieces. Inventory: Armour a - a +0 robe j - a +0 leather armour (worn) Jewellery c - a ring of magical power (worn) Scrolls h - a scroll of revelation {unknown} i - a scroll of poison {unknown} Potions b - a potion of magic d - a potion of brilliance {unknown} e - a potion of invisibility {unknown} f - a potion of might {unknown} g - a potion of resistance {unknown} k - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.0 Spellcasting * Level 5.4 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 100% 1d8 1% 1 w - Searing Ray Conj 56% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You finish removing your +0 robe. You start putting on your armour. You continue putting on your +0 leather armour. x5 You finish putting on your +0 leather armour. k - a metallic inky potion Sigmund the Dreaded comes into view. He is wielding a +0 scythe. Sigmund is nearby! Sigmund is nearby! Found an escape hatch in the floor. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (asleep, 100% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund! Sigmund is moderately wounded. Sigmund shouts! (Press . to maintain the ray.) The searing ray hits Sigmund! Sigmund is heavily wounded. Sigmund hits you from afar with a +0 scythe. The searing ray hits Sigmund! Sigmund is almost dead. The searing ray hits Sigmund but does no damage. Sigmund is almost dead. You finish channelling your searing ray. Sigmund hits you from afar with a +0 scythe! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded, 77% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is almost dead. (Press . to maintain the ray.) Sigmund breathes a few words. Sigmund's hands start flickering wildly. Sigmund hits you from afar with a +0 scythe! You die... Sigmund begins carving another notch in his scythe. .. .. ..##....# ...#..#>## ### #..#...... ...##.....#..#.. #####@#.........#.. .............?..... ... ####..@.....#.(#.# ...# #...............#.##...( #.#####.#.#...........# #.#.............# #.#.......#.#..[# #.........#....### ####.###.......... #.###..#.##.### ##......#.##.# # You could see Sigmund. Vanquished Creatures 2 dart slugs 3 ball pythons (D:1) 7 bats (D:1) 5 endoplasms 2 giant cockroaches (D:1) 4 goblins 2 hobgoblins 6 kobolds 5 quokkas 3 frilled lizards 3 rats (D:1) 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis2 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 108 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 258 | D:1 | Learned a level 2 spell: Searing Ray 291 | D:1 | Reached skill level 5 in Conjurations 402 | D:1 | Reached XP level 3. HP: 19/19 MP: 10/10 1237 | D:2 | Noticed Sigmund 1246 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: giann_bridges, layout_basic, minmay_misc_feat_columns D:2: layout_basic, serial_shops, nicolae_book_shop_shelving, corexii_corridor_pit, grunt_ministairs_15, uniq_crazy_yiuf_cottage, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.4 Spellcasting | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 66 Searing Ray || 8 Armour: Leather armour || 3 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1244 | 1201 | 43 | 0 | 1009 | 2 | 622.0 | Dungeon | 1244 | 1201 | 43 | 0 | 1009 | 2 | 622.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 990 daAuts D:2: 253 daAuts