Dungeon Crawl Stone Soup version 0.33-a0-1130-g46e4344c46 (webtiles) character file. Game seed: 11869751178844040272 155 acidosis2 the Conjurer (level 5, -2/28 HPs) Began as a Gargoyle Conjurer on Mar 25, 2025. Slain by a bullfrog (6 damage) ... in a sewer. The game lasted 00:02:40 (1958 turns). acidosis2 the Conjurer (Gargoyle Conjurer) Turns: 1958, Time: 00:02:41 Health: -2/28 AC: 8 Str: 11 XL: 5 Next: 37% Magic: 6/11 EV: 10 Int: 20 God: Gold: 55 SH: 0 Dex: 8 Spells: 9/12 levels left rFire . . . - Nothing wielded rCold + . . (no offhand) rNeg + . . g - +0 leather armour rPois ∞ (no helmet) rElec + e - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + c - ring of protection from cold HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: sickness immunity, AC +4, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 55 gold pieces. Inventory: Armour a - a +0 robe e - a +0 cloak (worn) g - a +0 leather armour (worn) Jewellery c - a ring of protection from cold (worn) Scrolls d - 2 scrolls of identify {unknown} i - a scroll of fear {unknown} j - a scroll of blinking {unknown} Potions b - a potion of magic f - a potion of haste {unknown} h - a potion of moonshine {unknown} Skills: - Level 1.5 Dodging - Level 2.1 Stealth * Level 4.2 Spellcasting + Level 5.4 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 100% 1d8 1% 1 w - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 8% N/A 26% 2 Maxwell's Portable Pile Tloc 4% (3-9)d2 45% 3 Teleport Other Tloc 4% N/A 45% 3 Fulminant Prism Conj/Alch 7% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +4) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History The adder bites you but does no damage. An adder comes into view. You stop channelling your searing ray. You enter the shallow water. Moving in this stuff is going to be slow. The adder completely misses you. The adder attacks as it pursues you! The adder bites you but does no damage. x2 The adder attacks as it pursues you! The adder bites you but does no damage. The adder barely misses you. The bullfrog closely misses you. The adder barely misses you. The bullfrog hits you but does no damage. The adder closely misses you. The bullfrog hits you. The adder attacks as it pursues you! The adder barely misses you. The bullfrog hits you. The adder bites you but does no damage. The bullfrog hits you. The bullfrog attacks as it pursues you! The bullfrog hits you but does no damage. The adder barely misses you. The bullfrog misses you. The adder bites you but does no damage. The bullfrog hits you. The adder closely misses you. The bullfrog misses you. The bullfrog attacks as it pursues you! The bullfrog hits you. The adder closely misses you. The bullfrog closely misses you. The adder bites you. The bullfrog hits you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 66% to hit) You focus your ray upon the adder. The searing ray hits the bullfrog! The bullfrog is moderately wounded. The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) The bullfrog hits you. x2 * * * LOW HITPOINT WARNING * * * The searing ray hits the bullfrog! The bullfrog is almost dead. The searing ray hits the endoplasm. The endoplasm is almost dead. The bullfrog hits you. You die... ~~~~≈≈≈≈≈≈~~~≈~#.....# #################....# ##...## #####...# #..'....# #..#....# ####...## #################..÷.# ~~≈≈≈≈≈≈≈≈≈≈≈≈~#@....# ~~~~~≈≈≈≈≈~~~~~F....## #~~~~~≈≈~~~~J~~~....# ~~~~~≈~~#~~~~~~.....# ~≈~†≈†..~≈~~~≈~~...## ~~≈≈~~~~~~≈≈≈~~..### ################## You could see a bullfrog and an endoplasm. Vanquished Creatures 7 adders 5 river rats 7 ball pythons 2 endoplasms (Sewer) 2 giant cockroaches (D:3) 2 goblins 3 hobgoblins A jackal (D:3) 2 quokkas 5 bats A kobold (D:2) 20 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis2 the Gargoyle Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 321 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/5 324 | D:1 | Learned a level 2 spell: Searing Ray 635 | D:3 | Reached XP level 3. HP: 15/19 MP: 0/7 839 | D:3 | Found a glowing drain. 845 | D:3 | Reached skill level 5 in Conjurations 845 | D:3 | Reached XP level 4. HP: 24/24 MP: 5/9 879 | Sewer | Entered a sewer 1476 | Sewer | Reached XP level 5. HP: 28/28 MP: 6/10 1958 | Sewer | Slain by a bullfrog Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_basic D:2: layout_loops_corners, nicolae_shop_information_kiosk, uniq_jessica, uniq_crazy_yiuf_cottage D:3: layout_basic, shapermc_ecumenical_altar_flowoftime, gup_sewer_entry_bubbles, kennysheep_generic_room_3 Sewer: sewer_minmay_w Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 3 4 | 4.2 Conjurations | 5 | 5.4 Dodging | | 1.5 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 16 | 4 || 20 Cast: Magic Dart | 13 | 27 || 40 Searing Ray | 12 | 10 || 22 Armour: Robe | 37 | 27 || 64 Leather armour | | 49 || 49 Dodge: Dodged | 33 | 43 || 76 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2043 | 2009 | 34 | 997 | 574 | 4 | 510.8 | Dungeon | 902 | 868 | 34 | 268 | 380 | 3 | 300.7 | Sewer | 1140 | 1140 | 0 | 729 | 194 | 1 | 1140.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Sewer: 1140 daAuts D:1: 404 daAuts D:3: 340 daAuts D:2: 158 daAuts