Dungeon Crawl Stone Soup version 0.33-a0-1180-g1e05e1a6a0 (webtiles) character file.

Game seed: 6889962968038082148

227 acidosis2 the Conjurer (level 6, -9/32 HPs)
             Began as a Gargoyle Conjurer on Mar 31, 2025.
             Mangled by an ogre
             ... wielding a +0 giant spiked club
              (14 damage)
             ... on level 4 of the Dungeon.
             The game lasted 00:02:28 (4686 turns).

acidosis2 the Conjurer (Gargoyle Conjurer)          Turns: 4686, Time: 00:02:28

Health: -9/32      AC:  8    Str: 17    XL:     6   Next: 2%
Magic:  5/13       EV: 10    Int: 20    God:    
Gold:   116        SH:  0    Dex:  8    Spells: 11/14 levels left

rFire   . . .        o - +5 long sword "Urus" {protect, rPois Will+ Str+6}
rCold   . . .        (no offhand)
rNeg    + . .        e - +0 leather armour
rPois   ∞            k - +0 helmet
rElec   +            (no cloak)
rCorr   .            (no gloves)
SInv    .            (no boots)
Will    +....        (no amulet)
Stlth   +            (no ring)
HPRegen 0.25/turn    (no ring)
MPRegen 0.13/turn

%: no passive effects
@: no status effects
A: sickness immunity, AC +4, negative energy resistance 1, electricity
resistance, torment resistance 1, petrification resistance
a: no special abilities


You were on level 4 of the Dungeon.
You visited 1 branch of the dungeon, and saw 4 of its levels.

You collected 116 gold pieces.

Inventory:

Hand Weapons
 l - a +0 whip of electrocution
 o - the +5 long sword "Urus" (weapon) {protect, rPois Will+ Str+6}
   (You found it on level 3 of the Dungeon)   
   
   rPois:      It protects you from poison.
   Will+:      It increases your willpower.
   Str+6:      It affects your strength (+6).
Armour
 e - a +0 leather armour (worn)
 k - a +0 helmet (worn)
Jewellery
 a - a +6 ring of dexterity
Scrolls
 c - a scroll of poison {unknown}
 f - 2 scrolls of teleportation {unknown}
 g - a scroll of fog {unknown}
 i - a scroll of fear {unknown}
 n - 2 scrolls of identify {unknown}
 p - a scroll of vulnerability {unknown}
Potions
 b - 4 potions of magic
 d - a potion of moonshine {unknown}
 h - 2 potions of curing {unknown}
 j - 3 potions of haste {unknown}
 m - a potion of heal wounds {unknown}


   Skills:
 - Level 1.5 Dodging
 - Level 2.1 Stealth
 * Level 4.7 Spellcasting
 + Level 5.7 Conjurations


You had 11 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
q - Magic Dart            Conj           100%       1d8       1%          1
w - Searing Ray           Conj           54%        2d6       2%          2

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Freeze                   Ice            16%        1d4       14%         1
 Hailstorm                Conj/Ice       16%        3d6       14%         3
 Construct Spike Launche  Frge           8%         2d3       22%         2
 Frozen Ramparts          Ice            8%         1d2       41%         3
 Sigil of Binding         Hex            4%         N/A       41%         3
 Fulminant Prism          Conj/Alch      8%         3d7       41%         4
 Iskenderun's Mystic Bla  Conj/Tloc      16%        2d5 (+2d2 41%         4
 Diamond Sawblades        Frge           2%         4d4       100%        7


Dungeon Overview and Level Annotations

Branches:
Dungeon (4/15)            
Temple: D:4-7       

Altars:
Kikubaaqudgha
Sif Muna


Innate Abilities, Weirdness & Mutations

You are immune to sickness and miasma.
Your stone body is resilient. (AC +4)
You are immune to poison.
You resist negative energy. (rN+)
You are resistant to electric shocks. (rElec)
You are resistant to unholy torment.
You are immune to petrification.

Message History

Aiming: Searing Ray (safe; 2% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a bombardier beetle (87% to hit)
You focus your ray upon the bombardier beetle.
The searing ray hits the bombardier beetle!
The bombardier beetle is moderately wounded.
(Press . to maintain the ray.)
Unknown command.
The searing ray hits the bombardier beetle.
The bombardier beetle is heavily wounded.
The bombardier beetle barely misses you.
The searing ray hits the bombardier beetle.
The bombardier beetle is almost dead.
The searing ray hits the bombardier beetle.
You kill the bombardier beetle!
You finish channelling your searing ray.
You have reached level 6!
Okay, then.
HP restored.
An ogre comes into view. It is wielding a +0 giant spiked club.
An ogre is nearby!
An ogre is nearby!
The ogre hits you with a +0 giant spiked club!
You barely miss the ogre.
Casting: Searing Ray (safe; 2% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Searing Ray (safe; 2% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: an ogre, wielding a +0 giant spiked club (90% to hit)
You focus your ray upon the ogre. The searing ray hits the ogre!
The ogre is moderately wounded.
(Press . to maintain the ray.)
The ogre hits you with a +0 giant spiked club!
Ouch! That really hurt!
* * * LOW HITPOINT WARNING * * *
Unknown command.
The searing ray hits the ogre!
The ogre is heavily wounded.
The ogre hits you with a +0 giant spiked club!
You die...

     #....###
..# ##......
...  ......#
 ...  .....
..... ....< #  ##
...#.##...#.##...
......#.#†#......
   #....#........
......#O@.$......
...##....).......
#................
.................
....#..#.##......
..###.##.. .../..
.   .. ... ......
   ... ......#...


You could see an ogre.

Vanquished Creatures
  A bombardier beetle (D:4)
  A sleepcap (D:3)
  An orc wizard (D:3)
  A gnoll (D:1)
  5 adders
  A dart slug (D:2)
  3 ribbon worms
  9 orcs
  6 ball pythons
  6 endoplasms
  A giant cockroach (D:2)
  7 goblins
  3 hobgoblins
  6 kobolds
  2 quokkas (D:1)
  9 bats
  6 frilled lizards
  8 rats
  A spectral hobgoblin (D:3)
77 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | acidosis2 the Gargoyle Conjurer began the quest for the
                  | Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 3/3
   267 | D:1      | Reached XP level 2. HP: 7/15 MP: 0/5
   325 | D:1      | Learned a level 2 spell: Searing Ray
   890 | D:2      | Reached XP level 3. HP: 19/19 MP: 2/7
  1632 | D:2      | Reached skill level 5 in Conjurations
  1898 | D:2      | Reached XP level 4. HP: 24/24 MP: 9/9
  3265 | D:3      | Found a faded altar of an unknown god.
  3781 | D:3      | Found a shimmering blue altar of Sif Muna.
  3790 | D:3      | Found an ancient bone altar of Kikubaaqudgha.
  3911 | D:3      | Reached XP level 5. HP: 20/28 MP: 2/11
  4057 | D:3      | Identified the +5 long sword "Urus" {protect, rPois Will+
                  | Str+6}
  4672 | D:4      | Reached XP level 6. HP: 30/32 MP: 6/13
  4686 | D:4      | Mangled by an ogre

Illustrated notes

Levels and vault maps discovered:
D:1:      dpeg_arrival_court, layout_loops_ring
D:2:      layout_basic, kennysheep_potato
D:3:      kennysheep_six_static_rooms, layout_loops_ring,
          mainiacjoe_overflow_big_doors,
          dreamdust_ecumenical_altar_drowned_temple, grunt_ministairs_15
D:4:      layout_rooms, lemuel_round_altar, minmay_temple_entry_gardened_gates,
          index_necropolis_entry_life_lattice

Skill      XL: |  1  2  3  4 |
---------------+-------------+-----
Spellcasting   |        3  4 |  4.7
Conjurations   |        5    |  5.7
Dodging        |             |  1.5
Stealth        |             |  2.1

Action                     |  1- 3 |  4- 6 || total
---------------------------+-------+-------++-------
  Melee: Unarmed           |     8 |       ||     8
         Whip              |       |    22 ||    22
         Long sword        |       |    19 ||    19
   Cast: Magic Dart        |     9 |     6 ||    15
         Searing Ray       |    18 |    21 ||    39
 Armour: Leather armour    |    21 |    57 ||    78
  Dodge: Dodged            |    24 |    36 ||    60

Table legend: (Time is in decaauts)
 A = Elapsed time spent in this place.
 B = Non-inter-level travel time spent in this place.
 C = Inter-level travel time spent in this place.
 D = Time resting spent in this place.
 E = Time spent auto-exploring this place.
 F = Levels seen in this place.
 G = Mean time per level.
                   A        B        C        D        E      F       G
               +--------+--------+--------+--------+--------+-----+--------+
         Total |   4701 |   4514 |    187 |    883 |   3114 |   4 | 1175.2 |
       Dungeon |   4701 |   4514 |    187 |    883 |   3114 |   4 | 1175.2 |
               +--------+--------+--------+--------+--------+-----+--------+

Top non-repeatable levels by time:
     D:2: 2005 daAuts
     D:3: 1525 daAuts
     D:1: 1138 daAuts
     D:4: 32 daAuts