Dungeon Crawl Stone Soup version 0.33-a0-1189-g0c5ade9840 (webtiles) character file. Game seed: 15123490428423891408 99 acidosis2 the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Apr 1, 2025. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:01:29 (2249 turns). acidosis2 the Conjurer (Deep Elf Conjurer) Turns: 2249, Time: 00:01:30 Health: 0/24 AC: 2 Str: 6 XL: 4 Next: 45% Magic: 5/12 EV: 11 Int: 23 God: Gold: 141 SH: 0 Dex: 16 Spells: 8/11 levels left rFire . . . j - +5 quarterstaff "Bavaim" {heavy, Dex+3} rCold . . . [offhand occupied] rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: lethally poisoned (0 -> -9) A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 141 gold pieces. Inventory: Hand Weapons j - the +5 quarterstaff "Bavaim" (weapon) {heavy, Dex+3} (You found it on level 2 of the Dungeon) Dex+3: It affects your dexterity (+3). Armour a - a +0 robe (worn) Jewellery i - a ring of willpower Scrolls d - a scroll of enchant armour {unknown} f - a scroll of revelation {unknown} g - a scroll of enchant weapon {unknown} h - 2 scrolls of immolation {unknown} l - a scroll of acquirement {unknown} m - a scroll of noise {unknown} n - a scroll of identify {unknown} p - a scroll of vulnerability {unknown} Potions b - 3 potions of magic c - 2 potions of curing {unknown} e - a potion of ambrosia {unknown} k - 2 potions of moonshine {unknown} o - a potion of haste {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.4 Spellcasting * Level 5.9 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 100% 1d8 1% 1 w - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 36% 3d9 9% 3 Sandblast Erth 10% 2d5 10% 1 Passwall Erth 5% N/A 30% 3 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the water moccasin! The water moccasin is moderately wounded. The water moccasin hisses angrily. A water moccasin is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 68% to hit) You focus your ray upon the water moccasin. The searing ray misses the water moccasin. (Press . to maintain the ray.) The water moccasin bites you. Unknown command. The searing ray hits the water moccasin! The water moccasin is heavily wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The water moccasin bites you! The searing ray hits the water moccasin. The water moccasin is severely wounded. You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits the water moccasin! The water moccasin is almost dead. You finish channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (almost dead, 68% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin! You kill the water moccasin! (Press . to maintain the ray.) You die... #.# #######.###..# #.# #..)..)# #.# #####.## #.# #...# #.. #.#.# #...# ##.## #.# #@# #......# #.###### There were no monsters in sight! Vanquished Creatures A water moccasin (D:3) An adder (D:2) 3 gnolls (D:2) 2 dart slugs (D:1) 11 endoplasms A giant cockroach (D:2) 3 goblins 7 hobgoblins 3 jackals (D:1) 2 kobolds 2 quokkas (D:1) 3 ball pythons 5 bats 7 frilled lizards 3 rats (D:1) 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis2 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 190 | D:1 | Reached XP level 2. HP: 13/15 MP: 1/8 217 | D:1 | Learned a level 2 spell: Searing Ray 318 | D:1 | You fall into a shaft and drop 1 floor! 411 | D:2 | Reached skill level 5 in Conjurations 468 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 818 | D:2 | Identified the +5 quarterstaff "Bavaim" {heavy, Dex+3} 824 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/12 2243 | D:3 | Noticed a water moccasin 2249 | D:3 | Killed a water moccasin 2249 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_smaller_balls, layout_basic, serial_forest, infiniplex_forest_lined_3, infiniplex_forest_corner_2, infiniplex_forest_end_2, infiniplex_forest_straight_2, infiniplex_forest_clump_small D:2: layout_basic, minmay_misc_feat_nine_boxes D:3: layout_loops_cross, nicolae_uskayaw_en_pointe, st_stairs_12, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.9 Spellcasting | 4 | 4.4 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Quarterstaff | | 87 || 87 Cast: Magic Dart | 52 | 52 || 104 Searing Ray | | 2 || 2 Armour: Robe | 8 | 6 || 14 Dodge: Dodged | 3 | 8 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2298 | 2239 | 59 | 0 | 1821 | 3 | 766.0 | Dungeon | 2298 | 2239 | 59 | 0 | 1821 | 3 | 766.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1459 daAuts D:2: 747 daAuts D:3: 90 daAuts