Dungeon Crawl Stone Soup version 0.33-a0-1192-gbf953fe936 (webtiles) character file. Game seed: 16119153315267326069 448 acidosis2 the Conjurer (level 6, -3/32 HPs) Began as a Deep Elf Conjurer on Apr 2, 2025. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:02:09 (3223 turns). acidosis2 the Conjurer (Deep Elf Conjurer) Turns: 3223, Time: 00:02:10 Health: -3/32 AC: 3 Str: 6 XL: 6 Next: 73% Magic: 6/16 EV: 10 Int: 23 God: Gold: 181 SH: 0 Dex: 13 Spells: 4/15 levels left rFire . . . - Nothing wielded rCold . . . o - orb {light} rNeg . . . l - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.30/turn %: no passive effects @: lethally poisoned (-3 -> -22), glowing A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 181 gold pieces. Inventory: Armour a - a +0 robe l - a +0 leather armour (worn) o - an orb of light (worn) Wands p - a wand of iceblast (9) s - a wand of flame (4) Scrolls c - 2 scrolls of enchant weapon {unknown} d - a scroll of torment {unknown} e - 2 scrolls of identify {unknown} f - a scroll of revelation {unknown} g - 4 scrolls of teleportation {unknown} h - 2 scrolls of blinking {unknown} k - 2 scrolls of vulnerability {unknown} t - a scroll of summoning {unknown} Potions b - a potion of magic i - a potion of enlightenment {unknown} j - a potion of cancellation {unknown} m - 3 potions of curing {unknown} n - a potion of invisibility {unknown} q - 2 potions of might {unknown} r - a potion of haste {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.4 Spellcasting * Level 7.1 Conjurations + Level 2.3 Translocations + Level 2.3 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Fulminant Prism Conj/Alch 14% 3d8 21% 4 p - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 21% 4 q - Magic Dart Conj 100% 1d8 1% 1 w - Searing Ray Conj 76% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 32% N/A 5% 1 Poisonous Vapours Alch/Air 44% 1d3 9% 1 Hailstorm Conj/Ice 22% 3d7 10% 3 Kinetic Grapnel Frge 24% 1d4 14% 1 Slow Hex 24% N/A 14% 1 Summon Small Mammal Summ 24% N/A 14% 1 Call Canine Familiar Summ 6% N/A 38% 3 Confusing Touch Hex 6% N/A 38% 3 Sigil of Binding Hex 6% N/A 38% 3 Summon Ice Beast Ice/Summ 6% N/A 38% 3 Dimensional Bullseye Hex/Tloc 5% N/A 65% 4 Cigotuvi's Putrefaction Necr/Air 6% N/A 80% 4 Permafrost Eruption Ice/Erth 3% 2x4d2 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You feel sick. The water moccasin closely misses you. The orc barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? c - Iskenderun's Mystic Blast Adjust to which letter? p - Iskenderun's Mystic Blast Adjust (i)tems, (s)pells, or (a)bilities? Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You stop channelling your searing ray. You feel sick. The water moccasin bites you. The orc misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? b - Fulminant Prism Adjust to which letter? a - Fulminant Prism Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 21% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You feel sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The orc hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The water moccasin bites you but does no damage. You die... .# #..## #..##...###.......... . #.#### ##.....####.......... ... #.###....###......^....# #....#(.......#.............# #.# ........................ .. ..#.............##....##. ......................##. ... #.....# ............. ....#*S.@####........##>. ....).o..##..........#... ..........#...........### #....?..!....##..#...##.. .........####....##...... ####:..##.###).####...... ###...........##...... ##..##.##...#....... #..........#...... You could see a water moccasin (ally target), an orc and a friendly fulminant prism. Vanquished Creatures A centaur (D:5) 3 wights (D:4) An iguana (D:5) 2 orc wizards 6 adders 2 ufetubi (D:5) 3 dart slugs 2 ribbon worms 5 orcs 6 bats 5 endoplasms 3 giant cockroaches 4 goblins 3 hobgoblins 3 quokkas 4 ball pythons 4 frilled lizards 3 kobolds 8 rats 68 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis2 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 220 | D:1 | Reached XP level 2. HP: 11/15 MP: 4/8 371 | D:1 | Reached skill level 5 in Conjurations 729 | D:2 | Found a faded altar of an unknown god. 947 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1605 | D:3 | Learned a level 2 spell: Searing Ray 1980 | D:3 | Reached XP level 4. HP: 24/24 MP: 6/12 2631 | D:4 | Learned a level 4 spell: Fulminant Prism 2637 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 2704 | D:4 | Reached skill level 6 in Conjurations 2715 | D:4 | Reached XP level 5. HP: 28/28 MP: 10/14 2745 | D:4 | Reached skill level 1 in Translocations 2745 | D:4 | Reached skill level 1 in Alchemy 2747 | D:4 | Reached skill level 5 in Spellcasting 2813 | D:5 | Entered Level 5 of the Dungeon 2827 | D:5 | Reached XP level 6. HP: 29/32 MP: 12/15 3093 | D:5 | Reached skill level 7 in Conjurations 3214 | D:5 | Noticed a water moccasin 3223 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_hallway, layout_basic, serial_aquarium, aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_wall], aquarium_window_corridor_3, aquarium_window_double, aquarium_view_2g, aquarium_view_2d, minmay_pentomino_v2 D:2: layout_loops_cross, nicolae_ecumenical_oubliette D:3: layout_basic, serial_bayou_crossing, st_stairs_9, roderic_serpentine_path, kennysheep_generic_room_6 D:4: layout_basic, nemelex_xobeh_ov_fountains_minmay, minmay_misc_feat_roman D:5: layout_cave_pools, gammafunk_temple_overflow_claw, serial_bayou_pond_e, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 7 | 7.1 Spellcasting | 4 5 | 5.4 Translocations | 1 2 | 2.3 Alchemy | 1 2 | 2.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 82 | 35 || 117 Searing Ray | | 11 || 11 Fulminant Prism | | 1 || 1 Armour: Robe | 5 | || 5 Leather armour | | 19 || 19 Dodge: Dodged | 3 | 17 || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3163 | 2991 | 172 | 27 | 2606 | 5 | 632.6 | Dungeon | 3163 | 2991 | 172 | 27 | 2606 | 5 | 632.6 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1117 daAuts D:1: 759 daAuts D:2: 689 daAuts D:5: 405 daAuts D:4: 191 daAuts