Dungeon Crawl Stone Soup version 0.33-a0-1192-gbf953fe936 (webtiles) character file. Game seed: 17340016078068305308 217 acidosis2 the Conjurer (level 5, -1/28 HPs) Began as a Deep Elf Conjurer on Apr 2, 2025. Slain by an ogre ... wielding a +0 giant spiked club (11 damage) ... on level 4 of the Dungeon. The game lasted 00:01:59 (3471 turns). acidosis2 the Conjurer (Deep Elf Conjurer) Turns: 3471, Time: 00:02:00 Health: -1/28 AC: 6 Str: 6 XL: 5 Next: 61% Magic: 11/14 EV: 10 Int: 23 God: Gold: 174 SH: 0 Dex: 13 Spells: 2/13 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . n - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . m - +0 pair of gloves SInv . l - +1 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 174 gold pieces. Inventory: Armour a - a +0 robe l - a +1 pair of boots (worn) m - a +0 pair of gloves (worn) n - a +0 leather armour (worn) Jewellery f - a ring of magical power j - a ring of protection from fire Scrolls c - 4 scrolls of identify {unknown} g - a scroll of enchant weapon {unknown} h - 2 scrolls of poison {unknown} i - 3 scrolls of blinking {unknown} o - 2 scrolls of amnesia {unknown} p - a scroll of vulnerability {unknown} r - 2 scrolls of fear {unknown} Potions b - a potion of magic d - 4 potions of heal wounds {unknown} e - 5 potions of brilliance {unknown} k - 4 potions of ambrosia {unknown} q - a potion of curing {unknown} s - a potion of invisibility {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.8 Spellcasting * Level 6.3 Conjurations + Level 1.5 Translocations + Level 1.4 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Fulminant Prism Conj/Alch 11% 3d9 30% 4 p - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 28% 4 q - Magic Dart Conj 100% 1d8 1% 1 w - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Kikubaaqudgha Xom Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You open the door. There is an open door here. You open the door. There is an open door here. An ogre comes into view. It is wielding a +0 giant spiked club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (asleep, 100% to hit) The magic dart hits the ogre. The ogre is moderately wounded. The ogre shouts! A bombardier beetle comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (wandering, hasn't noticed you, 100% to hit) The magic dart hits the bombardier beetle. The bombardier beetle is lightly wounded. There are monsters nearby! There is an open door here. An ogre is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 91% to hit) You focus your ray upon the ogre. The searing ray misses the ogre. (Press . to maintain the ray.) Unknown command. The searing ray hits the ogre! The ogre is heavily wounded. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! The searing ray hits the ogre! The ogre is almost dead. The ogre hits you with a +0 giant spiked club! You die... ...# ....B #....... #### ...... #....... ...# ..O... #..)...# ...# ...... #......# ...#########...... #.(....# ...#........####+##### ######## ...#........#........# ...'........#........# ...#........'..O@....# ####........########## ########## You could see an ogre. Vanquished Creatures A hound (D:3) An orc priest (D:3) 3 orc wizards 4 adders (D:3) A ribbon worm (D:4) A dart slug (D:2) 4 orcs A ball python (D:2) 4 endoplasms 2 giant cockroaches (D:1) 4 goblins 6 hobgoblins 3 kobolds 3 quokkas A bat (D:1) A frilled lizard (D:1) 2 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis2 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 480 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 483 | D:1 | Learned a level 2 spell: Searing Ray 879 | D:2 | Reached skill level 5 in Conjurations 1079 | D:2 | Found an ancient bone altar of Kikubaaqudgha. 1717 | D:3 | Reached XP level 3. HP: 19/19 MP: 7/10 2078 | D:3 | Reached XP level 4. HP: 14/24 MP: 4/12 2227 | D:3 | Learned a level 4 spell: Fulminant Prism 2233 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2239 | D:3 | Found a shimmering altar of Xom. 2481 | D:3 | Reached skill level 6 in Conjurations 2483 | D:3 | Reached skill level 1 in Translocations 2483 | D:3 | Reached XP level 5. HP: 28/28 MP: 6/13 2492 | D:3 | Reached skill level 1 in Alchemy 3455 | D:4 | Noticed an ogre 3471 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: enne_arrival_octagon_isle, layout_basic D:2: layout_basic, basic_altar D:3: layout_basic, xom_redecorated, patterned_corridor D:4: layout_gridville Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 | 6.3 Spellcasting | 4 | 4.8 Translocations | 1 | 1.5 Alchemy | 1 | 1.4 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 57 | 27 || 84 Searing Ray | | 7 || 7 Armour: Robe | 2 | || 2 Leather armour | 9 | 7 || 16 Dodge: Dodged | 3 | 3 || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3407 | 3206 | 201 | 143 | 2788 | 4 | 851.8 | Dungeon | 3407 | 3206 | 201 | 143 | 2788 | 4 | 851.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1135 daAuts D:3: 947 daAuts D:1: 758 daAuts D:4: 565 daAuts