Dungeon Crawl Stone Soup version 0.33-a0-1195-gbd1523b72e (webtiles) character file. Game seed: 17428772370372789673 14 acidosis2 the Conjurer (level 2, -2/15 HPs) Began as a Gargoyle Conjurer on Apr 3, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:25 (363 turns). acidosis2 the Conjurer (Gargoyle Conjurer) Turns: 363, Time: 00:00:26 Health: -2/15 AC: 4 Str: 10 XL: 2 Next: 41% Magic: 0/5 EV: 10 Int: 18 God: Gold: 6 SH: 0 Dex: 8 Spells: 3/6 levels left rFire . . . d - +0 dagger rCold . . . (no offhand) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 6 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Missiles c - 5 curare-tipped darts Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: - Level 1.5 Dodging - Level 2.1 Stealth * Level 2.6 Spellcasting + Level 4.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 72% 1d6 2% 1 w - Searing Ray Conj 36% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The jackal attacks as it pursues you! The jackal bites you but does no damage. The jackal closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You closely miss the jackal. The jackal barely misses you. The endoplasm freezes you. You are frozen. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You barely miss the jackal. The jackal bites you. The endoplasm closely misses you. The jackal completely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the jackal but do no damage. The jackal bites you. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The endoplasm hits you but does no damage. The jackal bites you. You die... #######...# #..).##...# #....##...##### #....###†.#.... #....####†#.... #.......†.#.... ######......†..#.... #..............#.... #..@h..........'...) #...J..........#.... ########.......###.† #.......# ### #.......# # ######### ### #.. #.. #.. You could see an endoplasm and a jackal. Vanquished Creatures A bat (D:1) An endoplasm (D:1) 2 goblins (D:1) A hobgoblin (D:1) 3 jackals (D:1) 2 ball pythons (D:1) 2 frilled lizards (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis2 the Gargoyle Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 246 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/5 275 | D:1 | Learned a level 2 spell: Searing Ray 363 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial02, layout_basic Action || total ---------------------------++------- Melee: Unarmed || 12 Dagger || 5 Cast: Magic Dart || 21 Armour: Robe || 24 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 361 | 361 | 0 | 2 | 268 | 1 | 361.0 | Dungeon | 361 | 361 | 0 | 2 | 268 | 1 | 361.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 361 daAuts