Dungeon Crawl Stone Soup version 0.33-a0-1198-g94aef208b2 (webtiles) character file. Game seed: 2554972944765950223 85 acidosis2 the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Apr 4, 2025. Slain by Terence ... wielding a +0 short sword (7 damage) ... on level 3 of the Dungeon. The game lasted 00:00:38 (856 turns). acidosis2 the Conjurer (Deep Elf Conjurer) Turns: 856, Time: 00:00:38 Health: 0/24 AC: 2 Str: 6 XL: 4 Next: 25% Magic: 3/12 EV: 11 Int: 23 God: Gold: 20 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 20 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of revelation {unknown} e - a scroll of noise {unknown} Potions b - a potion of magic c - a potion of curing {unknown} f - a potion of attraction {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.3 Spellcasting * Level 5.8 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 100% 1d8 1% 1 w - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ashenzari Elyvilon Ru Zin The Shining One Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +0 chain mail (85% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The ball python hisses angrily. Terence barely misses you. Unknown command. The searing ray hits Terence but does no damage. Terence is lightly wounded. Terence hits you with a +0 short sword. The searing ray hits Terence. Terence is moderately wounded. An orc comes into view. It is wielding a +0 falchion. Terence hits you with a +0 short sword. The searing ray hits Terence. Terence is moderately wounded. You finish channelling your searing ray. Terence hits you with a +0 short sword. Terence attacks as he pursues you! Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +0 chain mail (moderately wounded, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence! Terence is severely wounded. (Press . to maintain the ray.) Terence closely misses you. Unknown command. The searing ray hits Terence but does no damage. Terence is severely wounded. The searing ray hits the ball python. You kill the ball python! Terence looks scornfully at you. Terence hits you with a +0 short sword! You die... Terence says, "And stay out!" # ########.#####...# # .........######.## # .########.....#.# # #....'.....#.. # #.####.....##.# # #.# #........) #.############## #.#............. #.#####.#.##.#@## #.......#.#.#.#@######## #..#####...#...#†....... .........#.....#.###### #.#####..#.~~~.#(# ....#~...~#.. ###..#~._[~#.## #..#~...~#.. #..#.~~~.#.. You could see Terence. Vanquished Creatures A howler monkey (D:2) 2 dart slugs 2 ribbon worms (D:2) 6 orcs (D:3) 3 ball pythons 3 endoplasms 2 giant cockroaches 2 hobgoblins A quokka (D:1) 2 bats 3 frilled lizards 5 goblins A rat (D:3) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis2 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 160 | D:1 | Reached XP level 2. HP: 5/15 MP: 2/8 267 | D:2 | Found a broken altar of Ashenzari. 299 | D:2 | Found a faded altar of an unknown god. 456 | D:2 | Reached skill level 5 in Conjurations 573 | D:2 | Noticed a howler monkey 578 | D:2 | Killed a howler monkey 579 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/10 611 | D:2 | Learned a level 2 spell: Searing Ray 663 | D:3 | Reached XP level 4. HP: 24/24 MP: 7/12 776 | D:3 | Found a glowing silver altar of Zin. 776 | D:3 | Found a white marble altar of Elyvilon. 779 | D:3 | Found a glowing golden altar of the Shining One. 835 | D:3 | Found a sacrificial altar of Ru. 844 | D:3 | Noticed Terence 856 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_houses, layout_loops_cross, minmay_cupped D:2: layout_rooms, serial_bayou, serial_bayou_shore_a, serial_bayou_lake_a, serial_bayou_pond_e, serial_bayou_shore_b, serial_bayou_shore_a, serial_bayou_lagoon_a, shapermc_ecumenical_altar_mp_urbaneastern, basic_altar D:3: minmay_octagon_keep, layout_basic, dreamdust_divine_triumvirate, nicolae_ru_awakened_eye, nicolae_qazlal_general_emergency, nicolae_overflow_crystal_walls, uniq_ijyb, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.8 Spellcasting | 4 | 4.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 47 | 14 || 61 Searing Ray | 2 | 3 || 5 Armour: Robe | 1 | 6 || 7 Dodge: Dodged | 1 | 2 || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 853 | 832 | 21 | 58 | 621 | 3 | 284.3 | Dungeon | 853 | 832 | 21 | 58 | 621 | 3 | 284.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 417 daAuts D:3: 226 daAuts D:1: 210 daAuts