Dungeon Crawl Stone Soup version 0.33-a0-1399-g620d4cdf13 (webtiles) character file. Game seed: 17901232666859778239 23 acidosis2 the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Apr 15, 2025. Slain by Terence ... wielding a +0 trident of protection (6 damage) ... on level 2 of the Dungeon. The game lasted 00:00:53 (957 turns). acidosis2 the Conjurer (Deep Elf Conjurer) Turns: 957, Time: 00:00:54 Health: 0/15 AC: 6 Str: 4 XL: 2 Next: 75% Magic: 2/8 EV: 8 Int: 22 God: Gold: 106 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . l - +0 ring mail rPois . (no helmet) rElec . k - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 106 gold pieces. Inventory: Missiles j - 10 poisoned darts Armour k - a +0 cloak (worn) l - a +0 ring mail (worn) Jewellery o - an amulet of faith Scrolls d - a scroll of enchant armour {unknown} e - 3 scrolls of identify {unknown} f - a scroll of teleportation {unknown} h - a scroll of brand weapon {unknown} n - a scroll of amnesia {unknown} Potions a - a potion of mutation {unknown} b - a potion of magic c - a potion of moonshine {unknown} g - a potion of enlightenment {unknown} i - a potion of cancellation {unknown} m - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.6 Spellcasting * Level 5.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 100% 1d8 9% 1 w - Searing Ray Conj 52% 2d6 13% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 94% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 94% 4 Vhi's Electric Charge Tloc/Air 6% N/A 100% 4 Arcjolt Conj/Air 7% 1d17 100% 5 Plasma Beam Fire/Air 1% 2x1d11 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 : Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You stop channelling your searing ray. You see here a +0 chain mail. You see here a rat corpse. Terence screams, "I hate armataurs! They have no honour!" Casting: Searing Ray (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident of protection and wearing a +0 scale mail (heavily wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits Terence but does no damage. Terence is heavily wounded. The searing ray hits Terence but does no damage. Terence is heavily wounded. Terence hits you from afar with a +0 trident of protection. The searing ray hits Terence but does no damage. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you from afar with a +0 trident of protection. Casting: Searing Ray (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident of protection and wearing a +0 scale mail (heavily wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you from afar with a +0 trident of protection! * * * LOW HITPOINT WARNING * * * Unknown command. Without enough magic to sustain it, your Searing Ray dissipates. Terence closely misses you. Terence attacks as he pursues you! Terence barely misses you. There is a stone staircase leading up here. Terence hits you from afar with a +0 trident of protection. You die... Terence says, "Win and live. Lose and die. It's the rule of life." ##.?.PPPPP# ##....P$$$P# #.....P$$$P# #.....P$$$P# #.....PPPPP######### #..................# ##..................# ...........#........# ##........#@†......# #............>.....# #............@.....# #..................# #..........####.##.# #....(.....# #.##.# #######.........# #.##.## ......##......#..# #.##..# #####.....######.# #.###.### You could see Terence. Vanquished Creatures An adder (D:2) 3 endoplasms A hobgoblin (D:1) A quokka (D:1) 5 bats 3 frilled lizards A kobold (D:1) 3 rats 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis2 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 103 | D:1 | Found Nerul's Book Shop. 492 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 723 | D:2 | Reached skill level 5 in Conjurations 770 | D:2 | Learned a level 2 spell: Searing Ray 912 | D:2 | Noticed Terence 957 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_c, layout_rooms, serial_shops, shop, corexii_hall_statues_s, grunt_decor_mini_mirrors, grunt_decor_clamped, wander_ebering_terrifying_dragon_lair D:2: layout_rooms, minmay_gold_behind_fungi, kennysheep_boxes, uniq_terence, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.6 Action || total ---------------------------++------- Cast: Magic Dart || 41 Searing Ray || 3 Armour: Robe || 4 Ring mail || 12 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 934 | 881 | 53 | 0 | 719 | 2 | 467.0 | Dungeon | 934 | 881 | 53 | 0 | 719 | 2 | 467.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 687 daAuts D:2: 247 daAuts