Dungeon Crawl Stone Soup version 0.33-a0-1479-g19675e9b32 (webtiles) character file. Game seed: 3485312028300481414 56 acidosis2 the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Apr 24, 2025. Slain by a gnoll ... wielding a +0 whip (9 damage) ... on level 2 of the Dungeon. The game lasted 00:00:41 (872 turns). acidosis2 the Conjurer (Deep Elf Conjurer) Turns: 872, Time: 00:00:42 Health: 0/19 AC: 5 Str: 6 XL: 3 Next: 69% Magic: 3/10 EV: 8 Int: 22 God: Gold: 56 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . c - +0 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Armour a - a +0 robe c - a +0 ring mail (worn) Scrolls e - a scroll of blinking {unknown} h - a scroll of teleportation {unknown} Potions b - a potion of magic d - a potion of attraction {unknown} f - 2 potions of haste {unknown} g - a potion of enlightenment {unknown} i - a potion of lignification {unknown} j - a potion of ambrosia {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.1 Spellcasting * Level 5.5 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 100% 1d8 4% 1 w - Searing Ray Conj 56% 2d6 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 82% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 82% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The gnoll attacks as it pursues you! The gnoll barely misses you. Your magical contamination has completely faded away. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail. The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (lightly wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you but does no damage. Unknown command. The searing ray hits the gnoll! The gnoll is almost dead. The gnoll barely misses you. The searing ray hits the gnoll! You kill the gnoll! Your Spellcasting skill increases to level 4! Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll! The gnoll is severely wounded. The gnoll hits you with a +0 whip! You die... ...## #...# #...# +...# #.###...# # #...<#.##.####### #..###.......... #......#####.#.# .)>......# #.#@# #....####.####.#j# #### #....#.#j# # ######.....#.#.# #.)............# #..........#...# #######...†.j....#...# ......#..........# ..# ......#..........# ..# You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:2) 4 endoplasms 6 giant cockroaches A hobgoblin (D:2) 2 quokkas (D:1) A ball python (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 2 goblins 8 jackals (D:1) 4 kobolds A rat (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis2 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 159 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 340 | D:1 | Reached skill level 5 in Conjurations 614 | D:1 | Reached XP level 3. HP: 16/19 MP: 2/10 629 | D:1 | Learned a level 2 spell: Searing Ray 872 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_rooms D:2: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.5 Spellcasting | 4 | 4.1 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 69 Searing Ray || 3 Armour: Ring mail || 20 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 870 | 842 | 28 | 0 | 667 | 2 | 435.0 | Dungeon | 870 | 842 | 28 | 0 | 667 | 2 | 435.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 783 daAuts D:2: 87 daAuts