Dungeon Crawl Stone Soup version 0.33-a0-1486-g8df79cbc47 (webtiles) character file. Game seed: 11027856711951651962 22 acidosis2 the Conjurer (level 2, -2/15 HPs) Began as a Deep Elf Conjurer on Apr 25, 2025. Slain by Terence ... wielding a +0 mace (5 damage) ... on level 2 of the Dungeon. The game lasted 00:00:20 (972 turns). acidosis2 the Conjurer (Deep Elf Conjurer) Turns: 972, Time: 00:00:21 Health: -2/15 AC: 5 Str: 4 XL: 2 Next: 68% Magic: 1/8 EV: 8 Int: 22 God: Gold: 50 SH: 0 Dex: 13 Spells: 7/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . f - +0 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 50 gold pieces. Inventory: Armour a - a +0 robe f - a +0 ring mail (worn) Jewellery h - a +6 ring of dexterity Scrolls g - a scroll of enchant armour {unknown} i - a scroll of noise {unknown} Potions b - a potion of magic c - a potion of resistance {unknown} d - 2 potions of lignification {unknown} e - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging + Level 2.6 Stealth + Level 3.5 Spellcasting * Level 5.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 100% 1d8 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 52% 2d6 14% 2 Fulminant Prism Conj/Alch 7% 3d7 95% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 95% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Fedhas Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (heavily wounded, 100% to hit) The magic dart hits Terence. Terence is severely wounded. Terence hits you but does no damage. Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. Terence hits you but does no damage. Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded, 100% to hit) The magic dart hits Terence. Terence is severely wounded. Terence hits you with a +0 mace! Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded, 100% to hit) The magic dart hits Terence. Terence is almost dead. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (almost dead, 100% to hit) The magic dart hits Terence. Terence is almost dead. Terence screams, "I want to be left alone!" Terence hits you with a +0 mace. You die... Terence says, "And stay out!" ... ... ...##### ......# .....# #....# #..).# ##@...# ...#@....# ..........# ....#####.# ..... #.# #.... #.# ..... ##.# .......# ##..# ......# #...# You could see Terence. Vanquished Creatures 3 hobgoblins 2 quokkas (D:1) 2 ball pythons (D:1) 4 bats (D:1) 2 frilled lizards 6 goblins 3 kobolds (D:1) 5 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis2 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 162 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 407 | D:1 | Found a faded altar of an unknown god. 926 | D:2 | Found a blossoming altar of Fedhas. 929 | D:2 | Reached skill level 5 in Conjurations 964 | D:2 | Noticed Terence 972 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_loops_ring, basic_ecumenical_altar D:2: layout_rooms, basic_altar, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.6 Spellcasting | | 3.5 Action || total ---------------------------++------- Cast: Magic Dart || 54 Armour: Robe || 2 Ring mail || 8 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 970 | 944 | 26 | 0 | 838 | 2 | 485.0 | Dungeon | 970 | 944 | 26 | 0 | 838 | 2 | 485.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 925 daAuts D:2: 45 daAuts