Dungeon Crawl Stone Soup version 0.34-a0-5-gdfa2712768 (webtiles) character file. Game seed: 3406809524293337556 28 acidosis2 the Conjurer (level 3, -5/19 HPs) Began as a Deep Elf Conjurer on Apr 29, 2025. Slain by Terence ... wielding a +1 morningstar of protection (8 damage) ... on level 2 of the Dungeon. The game lasted 00:00:25 (463 turns). acidosis2 the Conjurer (Deep Elf Conjurer) Turns: 463, Time: 00:00:26 Health: -5/19 AC: 2 Str: 6 XL: 3 Next: 0% Magic: 9/10 EV: 11 Int: 28 God: Gold: 22 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - +6 ring of intelligence HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 22 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery e - a +6 ring of intelligence (worn) Scrolls c - a scroll of fog {unknown} g - a scroll of blinking {unknown} Potions b - a potion of magic d - a potion of invisibility {unknown} f - a potion of attraction {unknown} h - a potion of cancellation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.7 Spellcasting * Level 5.1 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 68% 2d6 1% 2 q - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Terence shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 morningstar of protection and wearing a +0 scale mail (100% to hit) The magic dart hits Terence but does no damage. Terence is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 morningstar of protection and wearing a +0 scale mail (100% to hit) The magic dart hits Terence. Terence is lightly wounded. Terence is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 morningstar of protection and wearing a +0 scale mail (lightly wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence completely misses you. Terence is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Terence hits you with a +1 morningstar of protection! You see here a +0 robe. Terence hits you with a +1 morningstar of protection. Terence attacks as he pursues you! Terence closely misses you. Terence attacks as he pursues you! Terence hits you with a +1 morningstar of protection! * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence hits you with a +1 morningstar of protection! You die... Terence says, "And stay out!" ..........#...# #.# # ..##...........# ##.### ..........#...# #..... ###...[.## #######.### ##...## #.....# # ##.## #.###.# # ###.########.###.### #..@...............# #.#@##.#####.###.#.# #####.#.......##.....#.# #.......##.##.##.##..... #.###.#.##.##.##.# ##.# #.##..#.##.....†.# #.......##...(...# #.##.#..##.......# #.......##.......# #.#....###.......# You could see Terence. Vanquished Creatures An adder (D:2) A dart slug (D:1) A ribbon worm (D:2) 3 endoplasms (D:1) A hobgoblin (D:1) 3 ball pythons 3 bats 2 frilled lizards (D:1) 2 giant cockroaches A goblin (D:1) 2 kobolds (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis2 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 165 | D:1 | Reached XP level 2. HP: 14/15 MP: 4/8 275 | D:1 | Found a faded altar of an unknown god. 289 | D:1 | You fall into a shaft and drop 1 floor! 304 | D:2 | Reached skill level 5 in Conjurations 327 | D:2 | Learned a level 2 spell: Searing Ray 395 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 452 | D:2 | Noticed Terence 463 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombi, layout_basic, hellmonk_ecumenical_altar_zigzags, minmay_tromino_v4_a D:2: layout_loops_cross, kennysheep_generic_room_13, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 44 Armour: Robe || 6 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 462 | 462 | 0 | 0 | 368 | 2 | 231.0 | Dungeon | 462 | 462 | 0 | 0 | 368 | 2 | 231.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 289 daAuts D:2: 173 daAuts