Dungeon Crawl Stone Soup version 0.34-a0-40-gee89c07461 (webtiles) character file. Game seed: 2711041051243779045 25 acidosis2 the Conjurer (level 3, 20/20 HPs) Began as a Gargoyle Conjurer on May 7, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:05 (1335 turns). acidosis2 the Conjurer (Gargoyle Conjurer) Turns: 1335, Time: 00:01:06 Health: 20/20 AC: 5 Str: 12 XL: 3 Next: 6% Magic: 3/6 EV: 10 Int: 18 God: Gold: 59 SH: 0 Dex: 8 Spells: 4/7 levels left rFire . . . a - +0 sling rCold . . . (no offhand) rNeg + . . i - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: sickness immunity, negative energy resistance 1, electricity resistance, torment resistance 1, stone body a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 59 gold pieces. Inventory: Hand Weapons a - a +0 sling (weapon) b - a +0 short sword of flaming Armour i - a +0 robe (worn) Scrolls f - a scroll of noise {unknown} g - 2 scrolls of identify {unknown} h - a scroll of vulnerability {unknown} j - a scroll of brand weapon {unknown} Potions c - a potion of magic d - a potion of enlightenment {unknown} e - a potion of haste {unknown} k - a potion of brilliance {unknown} Skills: + Level 1.0 Fighting - Level 1.5 Dodging + Level 2.6 Stealth * Level 2.5 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 72% 1d6 2% 1 w - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +3) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a giant cockroach (almost dead, 78% to hit) You focus your ray upon the giant cockroach. The searing ray hits the giant cockroach. You kill the giant cockroach! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 You stop channelling your searing ray. k - a smoky yellow potion As you open the door, it creaks loudly! Found 7 gold pieces. There is an open door here. You now have 59 gold pieces (gained 7). You see here 2 stones. An endoplasm comes into view. An endoplasm is nearby! You shoot a sling bullet. The sling bullet completely misses the endoplasm. The endoplasm quivers. You hear a loud squeak. A rat comes into view. You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm is lightly wounded. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (lightly wounded, 98% to hit) You focus your ray upon the endoplasm. The searing ray hits the endoplasm. You kill the endoplasm! (Press . to maintain the ray.) Unknown command. The searing ray hits the rat. You kill the rat! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.##.###.# ####### #.##.# #.# #.....######## #.##.###.###.....#......## #######..................####..# #.).....#..###.###...(..#+##+#.# ##.#####.....##.# #......##<>##.# ...# #........###......#'##+#.. ##†# #........##..≈≈§§..####..≈ #.# #..#.###.@..≈§§§§≈......≈≈ ##.# #....# #†##.≈§≈§≈≈......≈≈ ...# #.##.# #.##.≈≈≈§§≈......≈≈ ##.# #.# + #. #..≈≈§§...##...≈ #.# #.. .. #........####... ##.# ## ## #.##.[..## #### ...# #.##.##.# ...#### ##.#...#.######## ......+ +................ There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 2 jackals (D:1) 3 quokkas (D:1) 4 ball pythons (D:1) 3 bats (D:1) A frilled lizard (D:1) 2 goblins (D:1) 2 kobolds (D:1) A rat (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis2 the Gargoyle Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 258 | D:1 | Reached XP level 2. HP: 16/16 MP: 1/5 314 | D:1 | Learned a level 2 spell: Searing Ray 991 | D:1 | Reached skill level 1 in Fighting 1128 | D:1 | Reached XP level 3. HP: 20/20 MP: 3/6 1335 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_loops_corners Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Dodging | | 1.5 Stealth | | 2.6 Spellcasting | | 2.5 Conjurations | | 4.6 Action || total ---------------------------++------- Melee: Unarmed || 4 Short sword || 2 Fire: Sling || 18 Cast: Magic Dart || 16 Searing Ray || 9 Armour: Robe || 14 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1341 | 1341 | 0 | 110 | 1090 | 1 | 1341.0 | Dungeon | 1341 | 1341 | 0 | 110 | 1090 | 1 | 1341.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1341 daAuts