Dungeon Crawl Stone Soup version 0.34-a0-1600-g5710f06dab (webtiles) character file. Game seed: 6915156500676619608 21 acidosis3 the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Dec 8, 2025. Slain by a hobgoblin (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:33 (517 turns). acidosis3 the Conjurer (Deep Elf Conjurer) Turns: 517, Time: 00:00:33 Health: 0/15 AC: 3 Str: 4 XL: 2 Next: 62% Magic: 0/8 EV: 10 Int: 22 God: Gold: 30 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) c - +0 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) d - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons c - a +0 sling (weapon) e - a +0 short sword of electrocution Armour a - a +0 robe d - a +0 leather armour (worn) Magical Staves b - a staff of cold Scrolls c - a scroll of noise {unknown} Potions g - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.5 Spellcasting * Level 5.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 100% 1d8 2% 1 w - Searing Ray Conj 52% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 6% N/A 32% 2 Fulminant Prism Conj/Alch 7% 3d7 58% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: a bat (heavily wounded, 69% to hit) You focus your ray upon the bat. The searing ray hits the bat! You kill the bat! (Press . to maintain the ray.) You encounter an endoplasm. Unknown command. The hobgoblin barely misses you. You stop channelling your searing ray. You shoot a sling bullet. The sling bullet closely misses the hobgoblin. The hobgoblin hits you. x2 Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The hobgoblin hits you. The hobgoblin misses you. The hobgoblin attacks as it pursues you! The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The endoplasm jiggles. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (almost dead, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin is almost dead. The hobgoblin hits you. You die... #..##.#......... #..##.#.#####.#. #####..##....)..#.# #......##.#.###.#.# #[###..##.#.# #.#.# #. ##.##.#.# #.#.### #.# #.##.#.# #.....##### #..###.##.#.#####........ #.....Jg@.#.........##### #..###.#######...†..# #.. #.#######.###..# #.. #...........#..# #.J #########.#.#..# #.. #......# #.. ###.##.# #.# #.##.## #####.#...#### You could see an endoplasm and a hobgoblin. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 4 hobgoblins (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 bats (D:1) 2 frilled lizards (D:1) A goblin (D:1) 5 kobolds (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis3 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 221 | D:1 | Reached XP level 2. HP: 15/15 MP: 8/8 224 | D:1 | Learned a level 2 spell: Searing Ray 372 | D:1 | Reached skill level 5 in Conjurations 517 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_river_ford, layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.5 Action || total ---------------------------++------- Fire: Sling || 22 Cast: Magic Dart || 17 Searing Ray || 7 Armour: Robe || 7 Leather armour || 9 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 527 | 406 | 121 | 0 | 290 | 1 | 527.0 | Dungeon | 527 | 406 | 121 | 0 | 290 | 1 | 527.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 527 daAuts