Dungeon Crawl Stone Soup version 0.34-a0-1854-gd744bac791 (webtiles) character file. Game seed: 7029138202261541098 24 acidosis3 the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on Dec 19, 2025. Slain by a hobgoblin (4 damage) ... on level 2 of the Dungeon. The game lasted 00:00:38 (367 turns). acidosis3 the Conjurer (Deep Elf Conjurer) Turns: 367, Time: 00:00:38 Health: -1/15 AC: 3 Str: 4 XL: 2 Next: 79% Magic: 1/8 EV: 10 Int: 22 God: Gold: 40 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) a - +0 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons a - a +0 sling (weapon) Armour b - a +0 leather armour (worn) c - a +0 robe Scrolls c - a scroll of brand weapon {unknown} e - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of mutation {unknown} f - a potion of enlightenment {unknown} j - a potion of moonshine {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.6 Spellcasting * Level 5.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Magic Dart Conj 100% 1d8 2% 1 w - Searing Ray Conj 52% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d6 58% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 58% 4 Rending Blade Conj/Frge 15% 2d7 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You kill the frilled lizard! The searing ray hits the frilled lizard. You kill the frilled lizard! The adder bites you but does no damage. The searing ray hits the adder. The adder is almost dead. The adder bites you. The adder closely misses you. The searing ray misses the adder. You finish channelling your searing ray. The adder misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 66% to hit) You focus your ray upon the adder. The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) Your Conjurations skill increases to level 5! Unknown command. The hobgoblin completely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. You stop channelling your searing ray. The hobgoblin closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet hits the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you. x2 * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet barely misses the hobgoblin. The hobgoblin hits you. You die... .####.# .....#### #.......# ....... ..... .. ... #. #g# #.##@# #.##.# ####[...####### ..# ..#...†....... ####.#####.#.......#### .. #.#....l#[#.###.# .# #.#.####..#.# .# #.# #.#<........# # ..#.#.#.####.#### You could see a hobgoblin. Vanquished Creatures An adder (D:2) A dart slug (D:2) An endoplasm (D:2) A hobgoblin (D:2) 2 quokkas (D:2) A ball python (D:1) 2 bats 2 frilled lizards (D:2) A goblin (D:2) A kobold (D:1) 3 rats 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acidosis3 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 165 | D:2 | Reached XP level 2. HP: 15/15 MP: 4/8 168 | D:2 | Learned a level 2 spell: Searing Ray 364 | D:2 | Reached skill level 5 in Conjurations 367 | D:2 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxorama, layout_loops_ring, chequers_ecumenical_altar_island, chequers_serial_rivers_small_b, minmay_misc_feat_tiny D:2: layout_basic, minmay_liquid_box, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.6 Action || total ---------------------------++------- Fire: Sling || 19 Cast: Magic Dart || 16 Searing Ray || 4 Armour: Leather armour || 12 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 375 | 375 | 0 | 24 | 224 | 2 | 187.5 | Dungeon | 375 | 375 | 0 | 24 | 224 | 2 | 187.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 302 daAuts D:1: 73 daAuts DLua errors: